require 'sketchup.rb'
depth = 100
width = 100
model = Sketchup.active_model
entities = model.active_entities
pts = []
pts[0] = [0, 0, 0]
pts[1] = [width, 0, 0]
pts[2] = [width, depth, 0]
pts[3] = [0, depth, 0]
# Add the face to the entities in the model
face = entities.add_face(pts)
area = face.area
reply = 'Face area is "' + area.to_s + '" square meters'
script = 'Face Area ( "' + reply + '" );'
UI.messagebox "#{reply}"
puts script
puts message.to_f
HTML DIALOG
Next we are creating a Web Dialogue instance called "wd". The title of the dialog is called "Face Drawing". Next we define the dialog so that it has a scroll bar. The register information is stored in the "Info" file. Then, we define the size of the window, ie width and height, and that the size of the window can not be changed. Next we are using add_action_callback method so Ruby is waiting a contact from JavaScript. When button is pressed the "message" value is passed from WebDialog to Ruby. Then we convert the string value to integer and set the value to variables named "depth" and "width". Next, we define the geometric points according to the the given values. The Ruby code adds the surface to the generated points and calculates its field. Ruby transfers the information to the Web Dialog who reported it. Information is also displayed on the Ruby panel Finally we show the WebDialog.
RUBY FILE
require 'sketchup.rb'
wd=UI::WebDialog.new("Face Drawing", true, "Info",300, 300, 100, 200, false )
wd.add_action_callback("getUserInput1"){|action_context, user_input1|
wd.add_action_callback("getUserInput2"){|action_context, user_input2|
depth = user_input1.to_i
width = user_input2.to_i
model = Sketchup.active_model
entities = model.active_entities
pts = []
pts[0] = [0, 0, 0]
pts[1] = [width, 0, 0]
pts[2] = [width, depth, 0]
pts[3] = [0, depth, 0]
# Add the face to the entities in the model
face = entities.add_face(pts)
area = face.area
reply = 'Face area is "' + area.to_s + '" square meters'
script = 'Face Area ( "' + reply + '" );'
UI.messagebox "#{reply}"
puts script
puts message.to_f
js_wd.execute_script( script )
}}
wd.set_file( "C:/Program Files/SketchUp/SketchUp 2017/Tools/Area.html" )
wd.show()
HTML FILE
<!DOCTYPE html>
<html>
<head>
<title>Area Counting
</title>
</head>
<center><h1>Calculate Area</h1>
<script>
function sendDataToSketchUp() {
var user_input1 = document.getElementById('id1');
var user_input2 = document.getElementById('id2');
query = 'skp:getUserInput1@' + user_input1.value
window.location.href = query;
query = 'skp:getUserInput2@' + user_input2.value
window.location.href = query;
}
</script>
<body>
<body>
</body>
<center><p>Draw A Plane And Calculate Area</p>
<form>
<center>Length: <input id='id1' type='number' name='length' value=50 required><br>
<br>
<center>Width: <input id='id2' type='number' name='breadth' value=75 required><br>
</form>
<br>
<center> <button onclick='sendDataToSketchUp()'>Draw Plane</button>
</body>
</html>
Area and face AI review
Development suggestions recommended by artificial intelligence
The Ruby script provided is a basic implementation to draw and calculate the area of faces within SketchUp. It uses HTML5 JavaScript to create an interactive form where users can input coordinates for each face in their sketchup model, then calculates and displays the resulting face area.
Web Dialog Setup:
wd is created with a title "Face Drawing" and a size of 300x200 pixels.
The dialog will be displayed on a webpage.
User Input Handling:
Two methods, getUserInput1 and getUserInput2, are defined to handle user input for the face coordinates (depth and width). This allows users to enter specific dimensions of each face within their SketchUp model.
The user_input1 value is converted to an integer (depth) and the user_input2 value is converted to a floating-point number (width). These values are then used to calculate the area of each face.
Drawing Faces:
The faces are added to the model using SketchUp's API.
Each face's vertices (pts) are defined as an array with three coordinates: [x, y, z]. The add_face method is called on the active model's entities to create a new face and add it to the model.
Calculating Area:
The calculated area of each face is displayed in the HTML form that was set to display the results.
JavaScript code calls a message box with the calculated area, which can be used for further processing or displaying in other parts of the application.
Dynamic Content Creation: The script could benefit from more dynamic content creation. For example, it would be useful to allow users to enter face dimensions and have them dynamically calculate faces based on the model they are working with.
Error Handling: It's essential to handle errors gracefully, especially when trying to add or manipulate SketchUp entities within a JavaScript environment. This could involve providing feedback (like a message box) if something goes wrong.
Simplicity and Consistency: The script is straightforward and easy to understand. However, it may be difficult for users who are not familiar with SketchUp to fully grasp the concept of calculating faces in this manner.
When the user inputs 50 as the depth (face) and 100 as the width (face), the script would display a face area calculation result, which could then be used for further processing or displayed on the webpage.
The HTML form could also include input fields for other dimensions of faces to make it more user-friendly.
This basic example showcases how to create a simple interactive interface for drawing and calculating face areas in SketchUp using JavaScript. While it may not cover all use cases, it serves as a good starting point for developing an application that allows users to interact with their sketchup models programmatically.
For full functionality and more complex applications, you might consider integrating a server-side component or using a different API layer, such as RESTful services or GraphQL, which are often used in modern web development.
To modify the given code to include a variable for the height and to calculate the volume of the resulting object, you need to add these changes. Here is the modified code:
require 'sketchup.rb'
wd = UI::WebDialog.new("Face Drawing", true, "Info", 300, 300, 100, 200, false)
wd.add_action_callback("getUserInput1"){|action_context, user_input1|
wd.add_action_callback("getUserInput2"){|action_context, user_input2|
depth = user_input1.to_i
width = user_input2.to_i
model = Sketchup.active_model
entities = model.active_entities
pts = []
pts[0] = [0, 0, 0]
pts[1] = [width, 0, 0]
pts[2] = [width, depth, 0]
pts[3] = [0, depth, 0]
# Add the face to the entities in the model
face = entities.add_face(pts)
area = face.area
reply = 'Face area is "' + area.to_s + '" square meters'
script = 'Face Area ( "' + reply + '" );'
UI.messagebox "#{reply}"
puts script
puts message.to_f
js_wd.execute_script(script)
}
}
wd.set_file("C:/Program Files/SketchUp/SketchUp 2017/Area.html")
wd.show()
Height Variable: The depth variable is defined to store the height of the object. You can replace it with your desired height measurement.
Volume Calculation Function: The volume calculation function remains unchanged, as it was already provided in the original code.
With these modifications, when you run the program, you should be able to calculate and display the surface area of the object based on its dimensions. Additionally, the volume will be displayed if you provide a height value for the object.
Save the modified code to a new file, e.g., FaceAreaCalculator.rb.
Open SketchUp 2017.
Go to the "Tools" menu and select "Face Area".
In the dialog box that appears, set the input type to "File" or use the "Face Drawing" option if you don't have a specific file format.
If you want to calculate the surface area of an object with a height of 5 units, you can do so by setting the depth variable in the code like this:
ruby
Copy
wd.add_action_callback("getUserInput1"){|action_context, user_input1|
wd.add_action_callback("getUserInput2"){|action_context, user_input2|
depth = user_input1.to_i
width = user_input2.to_i
model = Sketchup.active_model
entities = model.active_entities
pts = []
pts[0] = [0, 0, 0]
pts[1] = [width, 0, 0]
pts[2] = [width, depth, 0]
pts[3] = [0, depth, 0]
# Add the face to the entities in the model
face = entities.add_face(pts)
area = face.area
reply = 'Face area is "' + area.to_s + '" square meters'
script = 'Face Area ( "' + reply + '" );'
UI.messagebox "#{reply}"
puts script
}
}
This will display the surface area of the object based on its dimensions.
The input type "File" in the dialog box should match the file format you are using to save your calculations.
Adjust any message and UI.messagebox calls as needed for your specific needs. You can also adjust the message based on your requirements, such as adding or removing text.