研究著作目錄
A. 英文期刊論文
Chu, H.-C., Hsu, C.-Y., & Wang, C.-C. (2025). Effects of AI-generated drawing on students’ learning achievement and creativity in an ancient poetry course. Educational Technology & Society, 28(2). (SSCI)( Impact factor: 4.7, Education & Educational Research: 22/760, Q1)
Chu, H.-C., Lu, Y.-C., & Tu, Y.-F. (2025). How GenAI-supported multi-modal presentations benefit students with different motivation levels: Evidence from digital storytelling performance, critical thinking awareness, and learning attitude.Educational Technology & Society, 28(1). (SSCI)( Impact factor: 4.7, Education & Educational Research: 22/760, Q1)
Chu, H. C., Chang, C. Y.,* & Hwang, G. J. (2024). An Integrative Review with Word Cloud Analysis of Computer-Supported Collaborative Learning. Journal of Science Education and Technology. DOI : 10.1007/s10956-024-10156-2 (SSCI)
Hwang, G. J., Tu, Y. F., & Chu, H. C.,* (2023). Conceptions of the metaverse in higher education: A draw-a-picture analysis and surveys to investigate the perceptions of students with different motivation levels. Computers & Education, 203, 104868. DOI:10.1016/j.compedu.2023.104868 (SSCI) (Impact factor: 11.6, Education & Educational Research: 3/760, Q1; citations: 12) (NSTC 112-2410-H-011-012-MY3 and NSTC 112-2410-H-031-035-MY3)
Hwang, G. J., Chu, H. C., Lai, C. L., Chien, S. Y., & Chen, P. Y., (2023). A multi-dimensional self-regulated learning model in the mobile era: implementation and evaluation in a long-term and large-scale promotion program in Taiwan. International Journal of Mobile Learning and Organisation, 17(3), 342-367. DOI: 10.1504/IJMLO.2023.131869 (ESCI) (Impact factor: 1.2, Education & Educational Research: 370/760, Q2; citations: 2)
Hwang, G. J., Chiu, M. C., Hsia, L. H., & Chu, H. C.,* (2023). Promoting art appreciation performances and behaviors in effective and joyful contexts: a two-tier test-based digital gaming approach. Computers & Education, 194, 104706. DOI: 10.1016/j.compedu.2022.104706 (SSCI) (Impact factor: 11.6, Education & Educational Research: 3/760, Q1; citations: 10)
Chu, H. C., Chang, C. Y., & Chao, H. C. (2022). Mapping deep learning technologies for mobile networks with the Internet of Things. Human-centric Computing and Information Sciences, 12(59). DOI: 10.22967/HCIS.2022.12.059 (SCIE)(Impact factor:4.9, Computer Science, Information Systems: 67/250, Q2; citations:4)
Yang, K. H., Chu, H. C.*Hsieh, C. C. & Kuo. F. R. (2022). Promoting students’ math learning performance and engagement: A help-seeking mechanism-based mobile gaming approach. Journal of Internet Technology, 23(6), 1173-1184. https://doi.org/10.53106/160792642022112306001 (SCIE) (Impact factor: 0.9, Computer Science, Information Systems 204/250, Q4)
Chang, C. Y. & Chu, H. C.* (2022). Mapping Digital Storytelling in Interactive Learning Environments. Sustainability, 14(18), 11499. https://doi.org/10.3390/su141811499 (SSCI) (Impact factor: 3.6, Environmental Studies: 159/358, Q2; citations:2)
Chu, H.-C., Hwang, G.-H., Tu, Y.-F., & Yang, K.-H. (2022). Roles and research trends of artificial intelligence in higher education: A systematic review of the top 50 most-cited articles. Australasian Journal of Educational Technology, 38(3), 15-35. https://doi.org/10.14742/ajet.7526 (SSCI)(Impact factor: 3.9, Education & Educational Research: 64/760, Q1; citations:33)
Chu, H. C., * Chen, J. M., Kuo, F. R., & Yang, S. M. (2021). Development of an adaptive game-based diagnostic and remedial learning system based on the concept-effect model for improving learning achievements in mathematics. Educational Technology & Society, 24(4), 36-53. (SSCI) (Impact factor: 4.7, Education & Educational Research: 22/760, Q1; citations: 10)
Liang, H. Y., Hsu, T. Y., Hwang, G. J., Chang, S. C., & Chu, H. C.* (2023). A mandatory contribution-based collaborative gaming approach to enhancing students’ collaborative learning outcomes in Science museums. Interactive Learning Environments. DOI: 10.1080/10494820.2021.1897845. (SSCI) (Impact factor: 4.5, Education & Educational Research: 45/760, Q1; citations: 44)
Chu, H. C.,* Wang, C. C., & Wang, L. (2019). Impacts of Concept Map-Based Collaborative Mobile Gaming on English Grammar Learning Performance and Behaviors. Educational Technology & Society, 22(2), 86–100. (SSCI) (MOST 106- 2511-S-031-001-MY3 and MOST 104-2511-S-031 -003 -MY4) (Impact factor: 2.086, Q2)
Chu, H. C.,* Wang, C. C., & Wang, L. (2019). Impacts of Concept Map-Based Collaborative Mobile Gaming on English Grammar Learning Performance and Behaviors. Educational Technology & Society, 22(2), 86–100. (SSCI) (MOST 106- 2511-S-031-001-MY3 and MOST 104-2511-S-031 -003 -MY4) (Impact factor: 4.7, Education & Educational Research: 22/760, Q1; citations: 21)
Hwang, G. J., Yin, C. J., & Chu, H. C. (2019). The era of flipped learning: promoting active learning and higher order thinking with innovative flipped learning strategies and supporting systems. Interactive Learning Environments, 27(8), 991-994. DOI:10.1080/10494820.2019.1667150 (SSCI) (Impact factor: 4.5, Education & Educational Research: 45/760, Q1; citations: 44)
Xie, H., Chu, H. C., Hwang, G. J., Wang, C. C. (2019). Trends and development in technology-enhanced adaptive/personalized learning: A systematic review of journal publications from 2007 to 2017. Computers & Education, 140, 103599. DOI: 10.1016/j.compedu.2019.103599 (SSCI). (MOST 106-2511-S-011 -005 -MY3, MOST 104-2511-S-031 -003 -MY4, and GHP/022/17GD) (Impact factor: 11.6, Education & Educational Research: 3/760, Q1; citations: 246)
Cheng, L.-C., & Chu, H. C. (2019). An innovative consensus map-embedded collaborative learning system for ER diagram learning: sequential analysis of students’ learning achievements. Interactive Learning Environment (ILE), 27(3), 410-425. DOI: 10.1080/10494820.2018.1482357 (SSCI). (NSC 102-2410-H-031-058-MY3, MOST 105-2410-H-031-035-MY3 and MOST 106-2511-S-031 -001 -MY3.) (Impact factor: 4.5, Education & Educational Research: 45/760, Q1; citations: 15)
Chu, H. C. Chen, J. M., Hwang, G. J., & Chen, T. W. (2019). Effects of formative assessment in an Augmented Reality Approach to Conducting Ubiquitous Learning Activities for Architecture Courses. Universal Access in the Information Society, 18(2), 221-230. https://doi.org/10.1007/s10209-017-0588-y (SSCI). (MOST 104-2511-S-031 -003 -MY4 and MOST 106-2511-S-031-001-MY3.) (Impact factor: 2.8, ERGONOMICS 14/24, Q3)(ISI citations: 39)
Chu, H. C.,* Liu, Y.-M., Kuo, F. R. (2018). A Mobile Sleep-Management Learning System for Improving Students’ Sleeping Habits by Integrating a Self-Regulated Learning Strategy: Randomized Controlled Trial. JMIR mHealth and uHealth, 6(10): e11557. DOI: 10.2196/11557 (SCI) (MOST105-3011-E-038-001, MOST 104-2511-S-031-003-MY4) (Impact factor: 5.6, HEALTH CARE SCIENCES & SERVICES: 11/174, Q1; citations: 12)
Hung, H. T., Yang, J. C., Hwang, G. J., Chu, H. C., Wang, C. C. (2018). A scoping review of research on digital game-based language learning. Computers & Education, 126, 89-104. https://doi.org/10.1016/j.compedu.2018.07.001 (SSCI). (Impact factor: 11.7, Education & Educational Research: 3/760, Q1; citations: 151)
Yang, K. H., Chu, H. C.,* & Chiang, L.-Y. (2018). Effects of a Progressive Prompting-based Educational Game on Second Graders’ Mathematics Learning Performances and Behavioral Patterns. Educational Technology & Society, 21(2), 322-334. (SSCI).( MOST 105-2511-S-152-005-MY2, MOST 104-2511-S-031 -003 -MY4 and MOST 106-2511-S-031-001-MY3.) (Impact factor: 4.7, Education & Educational Research: 22/760, Q1; citations: 15)
Hwang, G. J., Lai, C. L., Liang, J. C., Chu, H. C., & Tsai, C. C. (2018). A long-term experiment to investigate the relationships between high school students' perceptions of mobile learning and tendency of peer interactions and higher-order thinking. Educational Technology Research & Development, 66(1), 75-93. doi: 10.1007/s11423-017-9540-3 (SSCI) (Impact factor: 4.8, Education & Educational Research: 64/760, Q1; ISI citations: 69)
Kuo, Y. C., Chu, H. C.,* & Tsai, M. C. (October, 2017). Effects of an integrated physiological signal-based attention-promoting and English listening system on students' learning performance and behavioral patterns. Computers in Human Behavior, 75, 218-227. (SSCI). (Impact factor: 9.5, Psychology, Experimental: 3/99, Q1; citations: 42) project#: MOST 104-2511-S-031-001, MOST 104-2511-S-031 -003 -MY4
Chu, H. C.,* Chen, J. M., & Tsai, C.-L. (March, 2017). Effects of an online formative peer-tutoring approach on students' learning behaviors, performance and cognitive load in mathematics. Interactive Learning Environment (ILE), 25(2), 203-219. (SSCI). project#: MOST 103-2511-S-031-001-MY2, and MOST 104-2511-S-031-003-MY4. (Impact factor: 4.5, Education & Educational Research: 45/760, Q1; citations: 18)
Hwang, G. J., Chu, H. C., & Yin, C. J. (March, 2017). Objectives, methodologies and research issues of learning analytics. Interactive Learning Environments, 25(2), 143–146. (SSCI). (Impact factor: 4.5, Education & Educational Research: 45/760, Q1; ISI citations: 44)
Hwang, G. J., Chu, H. C. & Lai, C. L. (January, 2017). Prepare your own device and determination (PYOD): a successfully promoted mobile learning mode in Taiwan. International Journal of Mobile Learning and Organization, 11(2), 87-107. (Scopus) https://doi.org/10.1504/IJMLO.2017.084277
Kuo, F.-C., Chen, J. M., Chu, H. C., Yang, K. H., & Chen, Y.-H. (January, 2017). A peer-assessment mobile Kung Fu education approach to improving students’ affective performances. International Journal of Distance Education Technologies (IJDET), 15(1), 1-14. (ESCI) project#:MOST 104-2511-S-031-003 -MY4, MOST 104-2511-S-152 -010 -, and MOST 105-2511-S-152 -005 -MY2.(Impact factor: 2, Education & Educational Research: 64/760, Q1; citations: 9)
Chu, H. C.,* Chen, J. M., Yang, K. H., & Lin, C.-W. (2016). Development and application of a repertory grid-oriented knowledge construction augmented reality learning system for context-aware ubiquitous learning. International Journal of Mobile Learning and Organisation, 10(1/2), 40-60. (Indexed in: Scopus) project#: MOST 103-2511-S-031-001-MY2 and MOST 104-2511-S-031-003-MY4.
Chu, H. C.,* Yang, K. H., & Chen, J. H. (2015). A time sequence-oriented concept map approach to developing educational computer games for historical courses. Journal of Interactive Learning Environments, 23(2), 212-229. (SSCI) project#: NSC 101-2628-S-031-001-MY2, and NSC 102-2511-S-031-001. (Impact factor: 4.5, Education & Educational Research: 45/760, Q1; citations: 12)
Cheng, L. C., Chu, H. C.* & Shiue, B. M. (2015). An Innovative Approach for Assisting Teachers in Improving Instructional Strategies via Analyzing Historical Assessment Data of Students. International Journal of Distance Education Technologies (IJDET),13(4), 40-61.(ESCI) project#: NSC 102-2410-H-031 -058 -MY3 and MOST 103-2511-S-031-001-MY2. (Impact factor: 2, Education & Educational Research: 64/760, Q1; citations: 3)
Yang, K. H., Chen, J.-H., & Chu. H. C., (2015). Effects of game-based formative assessment on elementary school students’ mathematics learning. International Journal on Digital Learning Technology, 7(4), 25-45. (TSSCI) project#:NSC 102-2514-S-152-005-MY3, and MOST 104-2511-S-152-010.
Kuo, Y. C., Chu, H. C., & Huang, C. H. (2015). A Learning Style-based Grouping Collaborative Learning Approach to Improve EFL Students’ Performance in English Courses. Educational Technology & Society, 18(2), 284-298. (SSCI) project#: NSC 102-2511-S-031 -001. (Impact factor: 4.7, Education & Educational Research: 22/760, Q1; ISI citations: 22)
Hwang, G. J., Chu, H. C., Yin, C., & Ogata, H. (2015). Transforming the educational settings: innovative designs and applications of learning technologies and learning environments. Interactive Learning Environments, 23(2), 127-129. (SSCI) (Impact factor: 4.5, Education & Educational Research: 45/760, Q1; citations:20)
Chu, H. C.,* Hung, C. M. (2015). Effects of the digital game-development approach on elementary school students’ learning motivation, problem solving, and learning achievement. International Journal of Distance Education Technologies (IJDET),13(1), 86-101. (ESCI) project#: NSC 101-2628-S-031-001-MY2, NSC 102-2511-S-031 -001. (Impact factor: 2, Education & Educational Research: 64/760, Q1; citations: 25)
Chu, H. C.* (2014). Potential negative effects of mobile learning on students’ learning achievement and cognitive load—A format assessment perspective. Educational Technology & Society, 17(1), 332-344. (SSCI) project#: NSC 99-2511-S-031-002-MY2, NSC 101-2628-S-031-001-MY2. (Impact factor: 4.7, Education & Educational Research: 22/760, Q1; ISI citations: 145)
Chu, H. C.,* & Chang S. C. (2014). Developing an educational computer game for migratory bird identification based on a two-tier test approach. Educational Technology Research & Development, 62(2), 147-161. (SSCI) project#: NSC 101-2628-S-031-001-MY2. (Impact factor: 4.8, Education & Educational Research: 64/760, Q1; ISI citations: 30)
Hwang, G.-H., Chu, H. C.,* Chen, B., & Cheng, Z. S. (2014). Development and evaluation of a web 2.0-based ubiquitous learning platform for schoolyard plant identification. International Journal of Distance Education Technologies (IJDET), 12(2), 83-103. (ESCI) project#: NSC 102-2511-S-275 -003, NSC 99-2511-S-275 -001 -MY3, NSC 102-2511-S-031 -001, NSC 101-2628-S-031-001-MY2. (Impact factor: 2, Education & Educational Research: 64/760, Q1; ISI citations: 6)
Chu, H. C., Hwang, G. J., & Liang, Y. R. (2014). A cooperative computerized concept mapping approach to improving students’ learning performance in web-based information-seeking activities. Journal of Computers in Education, 1(1), 19-33. (ESCI) project#: NSC 101-2511-S-011-005- MY3, 102-2511-S-011- 007-MY3, and 101-2628-S-031-001-MY2.(Impact factor: 4.8, Education & Educational Research: 26/760, citations: 13)
Yin, C., Sung, H. Y., Hwang, G. J., Hirokawa, S., Chu, H. C., Flanagan, B., & Tabata, Y. (2013). Learning by searching: a learning environment that provides searching and analysis facilities for supporting trend analysis activities. Educational Technology & Society, 16 (3), 286–300. (SSCI) project#: NSC 101-2511-S-011-005-MY3. (Impact factor: 4.7, Education & Educational Research: 22/760, Q1; citations: 25)
Hwang, G. J., Tsai, C. C., Chu, H. C., Kinshuk, & Chen, C. Y. (2012). A context-aware ubiquitous learning approach to conducting scientific inquiry activities in a science park. Australasian Journal of Educational Technology, 28(5), 931-947. (SSCI) project#: NSC 99-2511-S-031-002-MY2 and NSC 100-2631-S-011-003. (Impact factor: 3.9, Education & Educational Research: 64/760, Q1; citations: 81)
Hsu, Y.-C., Ho, H. N. J., Tsai, C.-C., Hwang, G.-J., Chu, H.-C., Wang, C.-Y., & Chen, N.-S. (2012). Research trends in technology-based learning from 2000 to 2009: A content analysis of publications in selected Journals. Educational Technology & Society, 15(2), 354–370. (SSCI) project#: NSC 99-2631-S-011 -001, 100-2911-I-011-502, and 100-2911-I-110-503(Impact factor: 4.7, Education & Educational Research: 22/760, Q1; citations: 108)
Chu, H. C.,* & Lo, Y. H. (2011). The establishment of ubiquitous portfolio management system and learning behavior analysis scheme. International Journal of Mobile Learning and Organisation, 5(3/4), 317-326. (Indexed in: Scopus) project#: NSC 99-2511-S-031-002-MY2 and 100-2631-S-011-003.
Hwang, G. J., Chu, H. C., Lin, Y. S., & Tsai, C. C. (2011). A knowledge acquisition approach to developing mindtools for organizing and sharing differentiating knowledge in a ubiquitous learning environment. Computers & Education, 57, 1368-1377. (SSCI) project#: NSC 99-2511-S-011-011-MY3, 99-2511-S-031-002-MY2, and 99-2631-S-011-002. (Impact factor: 11.7, Education & Educational Research: 3/760, Q1; ISI citations: 91)
Hwang, G. J., Shi, Y. R., & Chu, H. C. (2011). A concept map approach to developing collaborative Mindtools for context-aware ubiquitous learning. British Journal of Educational Technology, 42(5), 778-789. (SSCI) project#: NSC 98-2511-S-024-007-MY3 and NSC 98-2631-S-024-001(Impact factor: 7.2, Education & Educational Research: 6/270, Q1; citations: 178)
Chu, H. C., Hwang, G. J., Tsai, C. C., & Tseng, Judy C. R. (2010). A two-tier test approach to developing location-aware mobile learning systems for natural science courses. Computers & Education, 55(4), 1618-1627. (SSCI) project#: NSC 96-2628-S-024-001-MY3 and NSC 98-2631-S-024-001(Impact factor: 11.7, Education & Educational Research: 3/760, Q1) (ISI citations: 267)
Chu, H. C., Hwang, G. J., & Tseng, Judy C. R. (2010). An innovative approach for developing and employing electronic libraries to support context-aware ubiquitous learning. The Electronic Library, 28(6), 873-890. (SSCI) project#: NSC 98-2511-S-024-007-MY3 and NSC 98-2631-S-024-001(Impact factor: 1.8, Information Science & Library Science: 70/161, Q2; ISI citations: 33)
Chu, H. C., Hwang, G. J., & Huang, Y. M. (2010). An enhanced learning diagnosis model based on concept-effect relationships with multiple knowledge levels. Innovations in Education and Teaching International, 47(1), 53–67. (SSCI) project#: NSC 98-2511-S-024-007-MY3 and NSC 98-2631-S-024-001(Impact factor: 2.1, Education & Educational Research: 212/270, Q3; citations: 34)
Shih, J. L., Chu, H. C., Hwang, G. J., & Kinshuk. (2011). An investigation of attitudes of students and teachers about participating in a context-aware ubiquitous learning activity. British Journal of Educational Technology, 42(3), 373-394. (SSCI). project#: NSC 98-2631-S-024-001 and NSC 97-2511-S-024-009-MY2 (Impact factor: 7.2, Education & Educational Research: 6/270, Q1; ISI citations: 87)
Hwang, G. J., Chu, H. C., Shih, J. L., Huang, S. H., & Tsai, C. C. (2010). A decision-tree-oriented guidance mechanism for conducting nature science observation activities in a context-aware ubiquitous learning environment. Educational Technology & Society, 13(2), 53-64. (SSCI) project#: NSC 96-2628-S-024-001-MY3 and NSC 98-2631-S-024-001. (Impact factor: 4.7, Education & Educational Research: 22/760, Q1; ISI citations: 56)
Wu, P. H., Hwang, G. J., Chu, H. C., Tsai, C. C., & Huang, Y. M. (2009). A computer-assisted collaborative approach for developing enterprise e-training courses on the internet. Journal of Research and Practice in Information Technology, 41(4), 319-340. (SCI Expanded) project#: NSC 95-2524-S-024 -002 and NSC 95-2520-S-024 -003 (Impact factor: 0.222, Computer Science, Software Engineering 99/105, Q4)
Chu, H. C., Hwang, G. J., & Tsai, C. C. (2010). A knowledge engineering approach to developing mindtools for context-aware ubiquitous learning. Computers & Education, 54(1), 289-297. (SSCI) project#: NSC 96-2520-S-024-004-MY3 and NSC 98-2631-S-024-001(Impact factor: 11.7, Education & Educational Research: 3/760, Q1; ISI citations: 205)
Chu, H. C., & Hwang, G. J. (2010). Development of a project-based cooperative learning environment for computer programming courses. International Journal of Innovation and Learning, 8(3), 256-266. (ESCI) project#: NSC 98-2511-S-024-007-MY3 and NSC 98-2631-S-024-001 Impact factor: 0.7, Education & Educational Research: 327/407, Q4; citations: 21)
Chu, H. C., Hwang, G. J., Tsai, C. C., & Chen, N. S. (2009). An innovative approach for promoting information exchanges and sharing in a web 2.0-based Learning Environment. Journal of Interactive Learning Environments, 17(4), 311-323. (SSCI) project#: NSC 98-2511-S-024- 007-MY3, NSC 97-2511-S-011-001 and NSC 98-2631-S-024-001 (Impact factor: 4.5, Education & Educational Research: 45/760, Q1; citations: 29)
Peng, H. Y., Chuang, P. Y., Hwang, G. J., Chu, H. C., Wu. T. T., & Huang, S. X. (2009). Ubiquitous performance-support system as Mindtool: A case study of instructional decision making and learning assistant. Educational Technology & Society, 12(1), 107-120. (SSCI) project#: NSC95-2520- S-009-009, NSC 97-2631-S-024 -002 (Impact factor: 4.7, Education & Educational Research: 22/760, Q1; citations: 46)
Chu, H. C., Tsai, P. J., Hwang, G. J., & Yang, T. C. (2009). A computer-assisted approach to conducting information technology applied instructions. Journal of Distance Education Technologies, 7(1), 23-43. (EI) project#: NSC 96-2628-S-024-001-MY3, NSC 97-2631-S-024-002.
Chu, H. C., Hwang, G. J., Huang, S. X., & Wu. T. T. (2008). A knowledge engineering approach to developing e-libraries for mobile learning. The Electronic Library, 26(3), 303-317. (SSCI) (Impact factor: 1.675, Education & Educational Research: 56/84, Q3; citations: 70)
Hwang, G. J., Chu, H. C., Yin, P. Y., & Lin, J. Y. (2008). An innovative parallel test sheet composition approach to meet multiple assessment criteria for national tests. Computers & Education, 51(3), 1058-1072. (SSCI) (Impact factor: 11.7, Education & Educational Research: 3/760, Q1; citations: 32)
Tseng, Judy C. R., Chu, H. C., Hwang, G. J., & Tsai, C. C. (2008). Development of an adaptive learning system with two sources of personalization information. Computers & Education, 51(2), 776-786. (SSCI) (Impact factor: 11.182, Education & Educational Research: 2/270, Q1; citations: 174)
Chu, H. C., & Hwang, G. J. (2008). A Delphi-based approach to developing expert systems with the cooperation of multiple experts. Expert Systems with Applications, 34(4), 2826-2840.(SCI) (Impact factor: 11.7, Education & Educational Research: 3/760, Q1; citations: 100)
Hwang, G. J., Cheng, H., Chu, H. C., Tseng, Judy C. R., & Hwang, G. H. (2007). Development of a web-based system for diagnosing student learning problems on English tenses. Journal of Distance Education Technologies, 5(4), 80-98. (EI)
Kuo, F. R., Pan, J. Z., Hwang, G. J., & Chu, H. C. (2007). A knowledge engineering approach to supporting enterprise knowledge preservation. Journal of Scientific and Technological Studies, 41(1), 29-51.
Chu, H. C., Hwang, G. J., Tseng, Judy C. R., & Hwang, G. H. (2006). A computerized approach to diagnosing student learning problems in health education. Asian Journal of Health and Information Sciences, 1(1), 43-60.
Hwang, G. H., Chen, J. M., Hwang, G. J., & Chu, H. C. (2006). A time scale-oriented approach for building medical expert systems. Expert Systems with Applications, 31(2), 299-308. (SCI, EI) (Impact factor: 8.665, Computer Science, Artificial Intelligence: 21/145, Q1; citations: 31)
Chen, J. M., Hwang, G. H., Hwang, G. J., & Chu, H. C. (2005). Analyzing domain expertise by considering variants of knowledge in multiple time scales. Lecture Notes in Computer Science, 3683, 1324-1330. (SCI, EI)
Hwang, G. J., Chu, H. C., & Yang, Y. S. (2002). Development of an integrated environment for website content labeling. Chi Nan University Journal, 6(2).
B. 中文期刊論文
66. 朱蕙君、陳君銘、廖至仁(2017)。基於雙層次測驗為基礎之行動遊戲學習模式對學生學習動機與心流經驗的影響。教育科技與學習第五卷第一期,59-82頁。
67. 陳志文、朱蕙君*(2015)。以流程概念構圖為鷹架之學習策略建立技職院校旅運管理資訊系統之專業技能學習模式。數位學習科技期刊,7(1),059-072。(TSSCI) project#:MOST 103-2511-S-031 -001 -MY2
68. 黃國禎、朱蕙君、王榕榆(2008)。以答題信心度為基礎之線上診斷評量系統。師大學報:教育類,53(1),1-24。(TSSCI)
69. 黃國禎、朱蕙君、陳佐霖、王姿婷、曾秋蓉、黃國豪(2007)。線上自律學習輔助系統之研究與實證。Chinese Journal of Science Education (科學教育學刊),15(3),317-334。
70. 黃國禎、曾曉馨、張薰方、朱蕙君(2008)。數位科技融入學科教學的活動設計模式-以國小鄉土課程數位典藏網站之建置為例。臺灣圖書館管理季刊,4(2),41-56。
71. 黃國禎、朱蕙君、曾秋蓉、黃國豪、黃繼緯、林農堯(2007)。具自我調適功能之線上課程問題自動回覆系統。電子商務學報,9(3),599-624。(TSSCI)
72. 朱蕙君、黃國禎、郭凡瑞、王榕榆、洪士城(2007)。智慧型資訊代理人服務平台資料庫檢驗機制之研究。產業論壇,9(2), 137-157。
73. Hwang, G. J., Tseng, Judy C. R., Chu, H. C., & Shiau, J. W. (2002). Analysis and improvement of test items for a network-based intelligent testing system. Chinese Journal of Science Education (科學教育學刊), 10(4), 423-439.
專書
1. Hwang, G. J., Chu, H. C. & Yin, C. (2018). Learning Analytics (1st). London: Routledge. https://doi.org/10.4324/9780429428500
2. Chu, H. C. (December, 2016). Applying a Repertory Grid-Oriented Mindtool to Developing a Knowledge Construction Augmented Reality Mobile Learning System. In: Spector, M., Lockee, B., Childress, M. (eds). Learning, Design, and Technology. Springer: Cham. https://doi.org/10.1007/978-3-319-17727-4_51-1
3. 朱蕙君、黃國禎(2015)。自律學習機制的導入。載於黃國禎主編,翻轉教室:理論、策略與實務(96-113頁)。台北市:高教出版社。
4. 朱蕙君(2015)。翻轉教室應用於高中歷史課程的教學模式。載於黃國禎主編,翻轉教室:理論、策略與實務(170-178頁)。台北市:高教出版社。
5. 黃國禎、朱蕙君、賴秋琳(2014)。行動與無所不在學習的定義與實施策略。載於黃國禎、陳德懷(主編),未來教室、行動與無所不在學習(19-28頁)。台北市:高教出版社。
6. 朱蕙君、羅永煥(2014)。結合學習行為分析機制之情境感知無所不在學習歷程管理系統。載於黃國禎、陳德懷(主編),未來教室、行動與無所不在學習(103-124頁)。台北市:高教出版社。
C. 研討會論文
1. Liu, Y. H., & Chu, H. C. (2020, November). An AI-based Oregon-Style Debate Automatic Text Feedback Learning System. Paper presented at the Program Committee of the International Conference on Education and Artificial Intelligence 2020 (ICEAI 2020), Hong Kong, China.
2. Yamamoto, T., Pang, C., Ong, B., Shih, J. L., Chu, H. C. & Shih, M. (2019, October). The Curriculum Development for Global AGILE Problem-Based Learning in Social Entrepreneurship in Global Teams. Paper presented at the 2019 Pacific Neighborhood Consortium Annual Conference and Joint Meetings (PNC), Singapore, Singapore.
3. Huang, T., Hung, H. T. & Chu, H. C. (2019). Digital Games for Second Language Acquisition: A Systematic Review. In S. Carliner (Ed.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 722-727).
4. Tsai, C, Y., & Chu, H. C. (2019, July). Effects of integrating a personalization mechanism into the flipped learning approach on students’ learning achievement and behaviors. Paper presented at the 8th International Conference on Learning Technologies and Learning Environments (LTLE 2019) in 8th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2019) Conference, Toyama-city, Toyama, Japan.
5. Wang, C. C., & Chu, H. C. (2019, April). A multistage group reflective judgement flipped learning approach for Enhancing students’ critical thinking ability on Traditional Mencius courses. Paper presented at the International Conference on e-Commerce, e-Administration, e-Society, e-Education, and e-Technology (e-CASE & e-Tech) Conference, Fukuoka, Japan.
6. Yamamoto. T., Liao, A., Wu, W.-C. V., Shih, M., Shih, J.-L., Chu, H.-C. (2018, December). A Proposal for the Global and Collaborative PBL Learning Environment Where All Global Members on Different Campuses Are "On the Same Page" throughout the Process of Learning in the Project. Paper presented at the 2018 Conference on Technologies and Applications of Artificial Intelligence (TAAI) Conference, Taichung, Taiwan. (IEEE conference)
7. Liu, Y. M., & Chu, H. C.* (2018, July). Impacts of a mobile childbirth educational game on learning achievement, self-efficacy and postnatal depression for puerperal women. Paper presented at the 7th International Conference on Learning Technologies and Learning Environments (LTLE 2018) in 7th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2018) Conference, Yonago, Tottori, Japan.
8. Wang, L., Chu, H. C.,* & Wang, C. C. (2018, July). Effects of a two-stage concept mapping based collaborative gaming approach to students’ English learning achievement and behavioral patterns with different learning anxiety level. Paper presented at the 7th International Conference on Learning Technologies and Learning Environments (LTLE 2018) in 7th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2018) Conference, Yonago, Tottori, Japan.
9. Hsieh, Y. C., Chu, H. C.,* & Yang, K. H. (2018, July). Effect of the interactive concept map instant-feedback approach in a visual reality learning environment in astronomy courses. Paper presented at the 7th International Conference on Learning Technologies and Learning Environments (LTLE 2018) in 7th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2018) Conference, Yonago, Tottori, Japan.
10. Tsai, C. Y., Wang, C. C., Chu, H. C.,* & Chen, Z. W. (2018, July). Effects of web issue-quest approaches with different prompting strategies on students’ learning performance in a natural science course. Paper presented at the 7th International Conference on Learning Technologies and Learning Environments (LTLE 2018) in 7th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2018) Conference, Yonago, Tottori, Japan.
11. Chu, H. C.,* & Tsai, J.-M. (2018, August). A multiple knowledge-representation approach for developing augmented reality-based mobile learning activities in a dinosaur museum. Paper presented in JBFEM Award & Symposium 2018, Singapore.
12. Yamamoto, T., Liao, A., Wu, W. V., Shih, M., Shih, J., & Chu, H. C. (2018, November). A Proposal for the Global and Collaborative PBL Learning Environment Where All Global Members on Different Campuses Are "On the Same Page" throughout the Process of Learning in the Project. Paper presented at the Conference on Technologies and Applications of Artificial Intelligence (TAAI), Taichung, Taiwan.
13. Yang, C., Chu, H. C.,* & Hwang, G. J. (2018, June). Development of a mobile-health app for helping the hyperphosphatemia patients accepting hemodialysis improve diet controlling. Paper presented in the 3rd LEET (Learning Environment and Educational Technology) workshop, Kobe, Japan.
14. Yin, C., Uosaki, N., Chu, H.-C., Hwang, G.-J. Liu, G.-Z., Hwang, J.-J., Hatono, I., Kumamoto, E., and Tabata, Y. (2017, December). Learning behavioral pattern analysis based on students’ logs in reading digital books. Paper presented at the 25rd International Conference on Computers in Education (ICCE 2017). Christchurch, New Zealand.
15. Wang, L., Wang, C. C., Chu, H. C.,* & Hwang, G. J. (2017, July). Effects of integrating a situated gaming mechanism into an issue-quest flipped learning approach on undergraduate students’ learning achievement and motivation in Chinese character course. Paper presented at the 6th International Conference on Learning Technologies and Learning Environments (LTLE2017) in 6th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2017) Conference, Hamamasu, Japan. project#: MOST 104-2511-S-031 -003 -MY4
16. Liu, Y.-M., Chu, H. C.,* Wang, L., Yang, C. (2017, July). Development of a mobile sleep-management system for improving students’ lifestyles based on a self-regulated learning strategy. Paper presented at the 6th International Conference on Learning Technologies and Learning Environments (LTLE2017) in 6th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2017) Conference, Hamamasu, Japan. project#: MOST 104-2511-S-031 -003 -MY4
17. Yang, C. & Chu, H. C.* (2017, July). Activating Students’ Flipped learning via integrating ICT technologies on learning achievements and Attitudes in Computer Science Course. Paper presented at the 6th International Conference on Learning Technologies and Learning Environments (LTLE2017) in 6th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2017) Conference, Hamamasu, Japan. project#: MOST 104-2511-S-031 -003 -MY4
18. Hong, T.-Y. & Chu, H. C.* (2017, July). Effects of a situated 3D computational problem-solving and programming game-based learning model on students’ learning perception and cognitive loads. Paper presented at the 6th International Conference on Learning Technologies and Learning Environments (LTLE2017) in 6th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2017) Conference, Hamamasu, Japan. project#: MOST 104-2511-S-031 -003 -MY4
19. 陳煜翔、朱蕙君* (2017年,6月)。無縫式同儕互教行動英文寫作學習策略之學習成效分析。第21屆全球華人電腦教育應用大會(GCCCE 2017),北京師範大學,北京,中國。
20. Chu, H. C., Chen, J. M., & Yang S. M. (2016, September). Development of a game-based learning system based on the concept-effect model for improving mathematic learning achievements. Paper presented at the 8th International Conference on Collaboration Technologies (CollabTech 2016), Sapporo, Hokkaido, Japan.
21. Sung, Y. H., & Chu, H. C. (2016, July). A context-aware progressive inquiry-based augmented reality system to improving students’ investigation learning abilities for high school geography courses. Paper presented at the 5th International Conference on Learning Technologies and Learning Environments (LTLE2016) in 5th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2016) Conference, Kumamoto, Japan.
22. Cheng, S. H., & Chu, H. C. (2016, July). An interactive 5E learning cycle-based augmented reality system to improve students’ learning achievement in a microcosmic Chemistry molecule course. Paper presented at the 5th International Conference on Learning Technologies and Learning Environments (LTLE2016) in 5th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2016) Conference, Kumamoto, Japan.
23. 陳君銘、朱蕙君*、楊書旻 (2016年,5月)。發展概念影響關係之遊戲式學習策略以提升國小分數單元學習成就。論文發表於全球華人電腦應用教育研討會(GCCCE 2015)。香港教育學院,香港。
24. Chen, J.-M., Chu, H. C.,* Yang, K. H., Kuo, F.-C., & Chen, Y.-H. (2015, November). Effects of a peer-assessment-based mobile physical education learning approach on students’ affective perspectives on a university Tai Chi course. Paper presented at the 23rd International Conference on Computers in Education (ICCE 2015). Hangzhou, China.
25. Yang, K. H., Lu, B.-C., Chen, J.-Y. & Chu, H. C. (2015, July). Developing a game-based learning system with two-tier diagnostic tool for math courses. Paper presented at the 4th International Conference on Learning Technologies and Learning Environments (LTLE2015) in 4th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2015) Conference, Okayama, Japan.
26. Yang, K. J., Chu, H. C.,* & Yang, K. H. (2015, July). Using the augmented reality technique to develop visualization Mindtools for chemical inquiry-based activities. Paper presented at the 4th International Conference on Learning Technologies and Learning Environments (LTLE2015) in 4th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2015) Conference, Okayama, Japan.
27. Wu, S. J., Chu, H. C.,* & Yang, K. H., (2015, July). An WebQuest-based context-aware ubiquitous learning system to improve Students’ Problem Solving Abilities in Astronomy Inquiry Activities. Paper presented at the 4th International Conference on Learning Technologies and Learning Environments (LTLE2015) in 4th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2015) Conference, Okayama, Japan.
28. 蔡杰倫、朱蕙君* (2015年,5月)。發展行動同儕互教數學解題模式與學習成效影響分析。論文發表於全球華人電腦應用教育研討會(GCCCE 2015)。台北臺灣師範大學,台灣。
29. Chen, T.-W.,* Chu, H. C., & Yang, K. H. (2015, May). Development of an augmented reality interactive mobile learning system for Architecture course based on Formative Assessment Strategy. Paper presented at International Conference on Digital Leaning Strategies and Applications (DLSA 2015). Sapporo, Hokkaido, Japan.
30. 廖智仁、朱蕙君*(2014年,11月)。基於雙層次測驗之行動遊戲引導模式對國小自然科礦物單元學習成效之影響。論文發表於2014台灣數位學習發展研討會(TWELF)。台北臺灣師範大學,台灣。
31. 張嘉恩、楊凱翔、朱蕙君*(2014年,11月)。數位遊戲式學習對國小因數概念學習動機與學習成效影響之研究。論文發表於2014台灣數位學習發展研討會(TWELF)。台北臺灣師範大學,台灣。
32. Chu, H. C.,* & Chen, S.-H., (2014, August). Using WebQuests learning strategy in context-aware ubiquitous learning environment for English course. Paper presented at The 3rd International Conference on Learning Technologies and Learning Environments, Kitakyushu, Japan.
33. Chu, H. C.,* & Chang, S. C. (2014, July). A repertory grid-based peer assessment approach for improving students' learning performance in a nature science u-learning activity. Paper presented at The 2nd International Conference of Science Educators and Teachers, Phuket, Thailand. project#: NSC 102-2511-S-031-001
34. 蔡銘翔*、朱蕙君、楊凱翔(2014,5月)。結合概念構圖回饋機制之真實情境行動遊戲學習-以國小五年級植物教學為例。論文發表於全球華人電腦應用教育研討會(GCCCE 2014)。上海,中國。project#: NSC 101-2628-S-031-001-MY2
35. Chen, T.-W.,* Chu, H. C., & Yang, K. H. (2013, December). A time scale-based concept mapping approach to developing educational computer games for conducting digital storytelling activities in historical courses. Paper presented at the PNC 2013 Annual Conference and Joint Meetings, Kyoto University, Kyoto, Japan.
36. 朱蕙君*、高而泰(2013,11月)。基於知識工程策略之自然科學無所不在合作學習系統之建置與活動設計。論文發表於2013台灣數位學習發展研討會。台中科博館,台灣。project#: NSC 102-2511-S-031 -001, NSC 101-2628-S-031-001-MY2
37. 謝錦忠*、楊凱翔、朱蕙君 (2013,11月)。國小數學科互動式同儕互教行動遊戲式學習系統之設計與建置。論文發表於2013台灣數位學習發展研討會。台中科博館,台灣。project#: NSC 102-2511-S-031 -001, NSC 102-2514-S-152-005-MY3.
38. Chu, H. C., * & Lin, C.-W. (2013, September). The development and application of a repertory grid-oriented ubiquitous augmented reality learning system. Paper presented at the 2nd IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2013) Conference, Kunibiki Messe, Matsue, Japan. project#: NSC 101-2628-S-031-001-MY2
39. Chu, H. C., * & Zhang, S. C. (2013, June). Developing an educational computer game for migratory bird identification based on a two-tier test approach. Paper presented at the Association for Educational Communications and Technology International Conference on the Frontier in e-Learning Research 2013(AECT-ICFER 2013), Taichung, Taiwan. project#: NSC 101-2628-S-031 -001 -MY2.
40. 朱蕙君*、陳毅軒、郭豐洲(2013,五月)。建置太極拳同儕互評行動學習系統以提升體育評量能力之研究。論文發表於全球華人電腦應用教育研討會(GCCCE 2013)。北京大學,北京。project#: NSC 101-2628-S-031 -001 -MY2.
41. Chu, H. C.,* & Chen, J. H. (2012, November). A time scale-based concept map approach to developing educational computer games for historical courses. Paper presented at the 20th International Conference on Computers in Education (ICCE 2013), Singapore. project#: NSC 101-2628-S-031-001-MY2, NSC 101-2631-S-011 -001 and NSC 99-2511-S-031-002-MY2.
42. 朱蕙君*、陳志文(2012,10月)。以流程概念構圖為鷹架之學習策略建立技職院校旅運管理資訊系統之專業技能學習模式。論文發表於2012台灣數位學習發展研討會。台南成功大學,台灣。project#: NSC 101-2628-S-031-001-MY2, NSC 101-2631 -S-011-001
43. Hwang, G. J., Chu, H. C.,* & Liang, Y. R., (2012, July). Effects of computerized collaborative concept map approach on students' learning achievements and cognitive loads. Paper presented at the 12th IEEE International Conference on Advanced Learning Technologies, Rome, Italy. (本人為通訊作者) project#: NSC 99-2511-S-031-002-MY2 and NSC 100-2631-S-011-003
44. 林佳緯、朱蕙君*、王祖揚、郭育政 (2012, 五月)。以概念構圖為基礎之行動擴增實境學習系統。論文發表於全球華人電腦應用教育研討會(GCCCE 2012)。墾丁,台灣。project#: NSC 99-2511-S-031 -002 -MY2, and NSC 100-2631-S-011 -002
45. Hwang, G. H.*, Chen, B. Y., Chu, H. C., & Chen, Z. H. (2012, March). Development of a web 2.0-based ubiquitous learning platform for schoolyard plant identification. Paper presented at the 7th IEEE International Conference on Wireless, Mobile& Ubiquitous Technologies in Education (IEEE WMUTE), Takamatsu, Kagawa, Japan. project#: NSC 99-2511-S-275-001-MY3, 99-2511-S-031-002-MY2 and NSC 100-2631-S-011-003.
46. Chu, H. C.,* Hwang, G. J., & Lin, Y. S., (2011, November). Development of a cooperative learning platform for supporting ubiquitous learning activities. Paper presented at the19th International Conference on Computers in Education (ICCE 2011). Chiang Mai, Thailand.
47. Chu, H. C.,* & Lo, Y. H. (2011, August). The establishment of ubiquitous portfolio management system and learning behavior analysis scheme. Paper presented at the Asia-Pacific Conference on Technology Enhanced Learning, Shaanxi Normal University, Xi’an, China. project#: NSC 99-2511-S-031 -002 -MY2 and NSC 99-2631-S-011 -002.
48. Zhang, S. C., & Chu, H. C.* (2011, May). Development of an RPG game for identifying migratory bird based on a two-tier test learning model. Paper presented at the 15th Global Chinese Conference on Computers in Education (GCCCE2011), Hangzhou, China. project#: NSC 99-2511-S-031 -002 -MY2, and 99-2631-S-011-002.
49. Kuo, Y. C.*, Chu, H. C., Wu, Z. Y., & Huang, C. H. (2011, May). An online collaborative learning platform based on a learning style-oreiated grouping mechanism. Paper presented at the 15th Global Chinese Conference on Computers in Education (GCCCE2011), Hangzhou, China. project#: NSC 99-2221-E-031-002
50. Chu, H. C.,* Hwang, G. J., Tsai, C. C., Chen, C.-Y., & Kinshuk (2010). A context-aware ubiquitous learning environment for enhancing science inquiry ability of students via on-site device operating. Paper presented at the18th International Conference on Computers in Education (ICCE 2010). Putrajaya, Malaysia.
51. 黃國豪*、朱蕙君、張智傑、嚴仁宏、陳意凱、林子強(2010年12月)。考慮個人學習風格之無所不在自動問答系統。論文發表於2010數位內容學術暨橋接成果研討會(ICDC 2010),中央大學、中壢、臺灣。
52. 王澤佑、朱蕙君*、黃國禎(2010年10月)。不同概念構圖教學模式對學習態度與學習成就之影響。論文發表於第六屆數位學習發展研討會(TWELF 2010),亞洲大學,霧峰鄉,台中市,臺灣。project#: NSC 99-2631-S-011 -002 , 99-2511-S-011-010-MY3.
53. Hwang, G. J.*, Hung, P. H., Shih, J. L., & Chu, H. C. (2010, September). Development of mindtools and learning strategies for ubiquitous learning- a national e-learning project in taiwan. Paper presented at Asia-Pacific Conference on Technology Enhanced Learning 2010 (APTEL 2010) --Mobile and Ubiquitous Learning Technologies, Strategies and Applications (MULE) Workshop. Kansai University, Osaka, Japan. project#: NSC 98-2511-S-024-007-MY3 and NSC 98-2631-S-024-001
54. 莊茜雯*、朱蕙君、黃國禎、徐逸豪、郭婉伶 (2010年6月)。電腦化概念構圖策略對於學習成就及態度之影響-以社會科教學為例。第十四屆全球華人計算機教育應用大會(GCCCE 2010),南洋理工大學,新加坡。
55. Chu, H. C.,* & Hwang, G. J. (2010, March). A location-aware mobile learning system to provide field learning guidance for natural science courses. Paper presented at 2nd International Asia Conference on Informatics in Control, Automation and Robotics (CAR 2010), Wuhan, China. project#:NSC 96-2520-S-024-004-MY3 and NSC 98-2631-S-024-001
56. Chu, H. C.,* Shi, Y. R., Hwang, G. J., Kuo, W. L., & Chung, X. F. (2010, February). Effect of format assessment-based mobile learning on cognitive load and learning achievement of students. Paper presented at International Conference on Learning Innovation in Science and Technology (ICLIST 2010), Pattaya, Thailand.
57. Chu, H. C.,* Hwang, G. J., Shi, Y. R., Lee, C. I., & Chien, W. W. (2009, November). A conceptual map-oriented Mindtool for conducting collaborative ubiquitous learning activities. Paper presented at the 17th International Conference on Computers in Education (ICCE 2009), Hong Kong. project#: NSC 96-2628-S-024-001-MY3 and NSC 97-2631-S-024 -002
58. Chu, H. C.,* Hwang, G. J., & Lin, Y. S. (2009, October). Development of a collaborative mindtool for context-aware ubiquitous learning. Paper presented in the Technology Enhanced Learning Conference 2009 (TELearn 2009), Academia Sinica, Taipei, Taiwan. (本人為第一作者) project#: NSC 96-2520-S-024-004-MY3 and NSC 97-2631-S-024-002.
59. Chu, H. C.,* Hwang, G. J., & Hwang, G. H. (2009, June). Development of a project-based cooperative learning environment for computer programming courses. Paper presented at the 2009 Technology Innovation and Industrial Management Conference (TIIM 2009), Bangkok, Thailand.
60. Shih, J. L.,* Chu, H. C., & Hwang, G. J. (2009, February). Analysis of student attitudes for participating in a context-aware ubuquitous learning activity with repertory grid apporach. Paper presented at the IADIS International Conference on Mobile Learning 2009, Barcelona, Spain.
61. Chu, H. C., & Hwang, G. J. (2008, December). An Innovative Learning Diagnosis Model based on Concept Effect Relationships with Multiple Knowledge Levels. Paper presented at the Technology Enhanced Learning Conference 2008 (TELearn 2008), December 4-6, 2008, Hanoi, Vietnam.
62. Chu, H. C., Hwang, G. J., & Shih, J. L. (2008, October). Repertory Grid as a Learning Activity Design Tool for Training Observation Skills in Authentic Learning Environments. Paper presented at the 24th annual conference of Japan Society for Educational Society (JSET), October 11-13, 2008, Joetsu University of Education, Japan.
63. Chu, H. C., & Hwang, G. J. (2008). Development of Mindtools for Context-Aware Ubiquitous Learning. Paper presented at the 16th International Conference on Computers in Education (ICCE 2008), October 27-31, 2008, Taipei, Taiwan.
64. Huang, S. H., Wu. T. T., Chu, H. C., & Hwang, G. J. (2008, March). A decision tree approach to conducting dynamic assessment in a context-aware ubiquitous learning environment. Paper presented at the 5th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2008), Beijing, China.
65. Wu. T. T., Yang, T. C., Hwang, G. J., & Chu, H. C. (2008, March). Conducting situated learning in a context-aware ubiquitous learning environment. Paper presented at the 5th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2008), Beijing, China.
66. 黃國禎、陳玠元、朱蕙君(2008年,5月)。情境感知無所不在學習環境的建置與應用-以天文課程教學為例。論文發表於第三屆行動與無所不在數位學習研討會(Ubilearn 2008),台南大學,台南。
67. 吳冠翬、蔡佩珊、朱蕙君、黃國禎(2008年,5月)。國小高年級學童網路搜尋歷程的紀錄與分析-以自然科運動速度單元為例。論文發表於第四屆台灣數位學習發展研討會(TWELF'2008),台中教育大學,台中。
68. Chu, H. C., & Hwang, G. J. (2007, September). Elicitation of time scale-oriented expertise from multiple experts. Paper presented at the 2007 International Conference on Innovative Computing, Information and Control (ICICIC-07), Kumamoto, Japan.
69. Chen,Y. J., Kuo, F. R., Hwang, G. J., & Chu, H. C. (2007, September). SCORM/IMS-based standards for describing personal and environmental contexts in ubiquitous learning environments. Paper presented at the 2007 International Conference on Innovative Computing, Information and Control (ICICIC-07), Kumamoto, Japan.
70. Chu, H. C., Hwang, G. J., Wu, P. H., & Chen, J. M. (2007, July). A computer-assisted collaborative approach for e-training course design. Paper presented at the 7th IEEE International Conference on Advanced Learning Technologies (ICALT 2007), Niigata, Japan.
71. Chu, H. C., Wu, T. T., Huang, S. H., & Hwang, G. J. (2007, August). Mobile learning for observation and classification skills- case study on a natural science course. Paper presented at the 2nd International Workshop on Mobile and Ubiquitous Learning Environments (MULE 2007), Hong Kong, China.
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