Hui-Chun Chu (Carol H.C. Chu), Lifetime Distinguished Professor
Address: 56, Sec. 1, Kui-Yang St., Taipei 100, Taiwan, R.O.C. 106
Email: carolhcchu@gmail.com, carolchu@scu.edu.tw
Institution: Department of Computer Science and Information Management, Soochow University
BIO-SKETCH
Dr. Hui-Chun Chu is a Tenured Distinguished Professor in the Department of Computer Science and Information Management at Soochow University and serves as the Director of the university-level Institute of Human-Centered Artificial Intelligence. Dr. Chu serves as an editorial board member and reviewer for more than 15 academic journals. Her research interests include mobile and ubiquitous learning, game-based learning, flipped learning, technology-assisted health care education, AI in medical diagnosis and education, and knowledge engineering in education. Dr. Chu has published more than 177 academic papers, including 77 academic journal papers, among which 45 are published in well-recognized SSCI journals.
From 2020 to 2025, Dr. Chu has been consecutively recognized as one of the World’s Top 2% Scientists by Stanford University’s Lifetime Scientific Impact Ranking. In addition, she has been ranked among the top 1% scholars globally in her professional field (Engineering and Computer Science | Learning Environment | 0.29%) by ScholarGPS.
Owing to her distinguished academic performance and service in e-learning, she received the Annual Young Scholars Outstanding Researcher Award—Ta-You Wu Memorial Award from the Ministry of Science and Technology in 2014. In 2020, she received the Outstanding ICT Elite Award. She has served as Associate Editor of IEEE Transactions on Learning Technologies (SSCI, Q1) since 2015, and as Guest Editor of Interactive Learning Environments (SSCI, Q1) in 2013 and 2016. Moreover, Dr. Chu was honored as one of “The Top 50 Flipped Learning Leaders in Higher Education Worldwide” in 2018.
ACADEMIC Rewards
2020-2026, Ranked in the "Stanford/Elsevier's Top 2% Scientist Rankings" list.
2024, Ranked in the top 1% of scholars globally in the Scholar GPS professional field (Engineering and Computer Science | learning environment | 0.29%).
2024: Recipient of the Li Kuo-Ting Cornerstone Award.
2023: Recipient of the IT Matters Award for Excellence in Teaching.
2022: Recipient of the Li Kuo-Ting Outstanding Women in Research Award.
1010: Outstanding ICT Elite Award.(資訊月傑出資訊人才獎)
2014: The Annual Young Scholars Outstanding Researcher Award--Ta-You Wu Memorial Award from the Ministry of Science and Technology in 2014. (科技部吳大猷先生紀念獎)
Received the top 50 Flipped learning leaders in higher education worldwide by “Flipped Learning Global Initiative” (The FLGI) in 2018.
Soochow University Teaching Award "Teaching Excellence Award" in 2021.
Soochow University "Outstanding Instructor Award - Enthusiastic Instructor" for the 103rd, 106th and 108th academic years.
2012~2014, Distinguished Young Scholar Project by the Ministry of Science and Technology
2010~2016, MOST Special Outstanding Talent Award by the Ministry of Science and Technology
ACADEMIC BACKGROUND
Ph.D., 2009, Department of Information and Learning Technology, National University of Tainan, Tainan, Taiwan
M.S., 2006, Department of Information Management, National Chi Nan University, Puli, Taiwan
B.S., Department of Food and Nutrition, Shih Chien University, Taipei, Taiwan.
RESEARCH INTERESTS
AI Intelligent Education
Mobile and Ubiquitous Learning
Technology-assisted health care education
Game-based Learning
AI in medical diagnosis and health care education
Self-regulated learning
Flipped classroom
Computer-assisted instructional design
Computer-assisted diagnosis of learning problems
Intelligent Learning and Assessment
Knowledge engineering and Expert Systems
[The contributions of the applicant’s research to practical applications in the field of science education during the most recent 5 years and the contributions and impact of each of the applicant’s research results on society, the economy, and people's livelihoods.]
1. 102-108: was the co-PI of the " High School Mobile Learning Facilitating Project " organized by the Ministry of Education. In the seven years up to the 108th school year, there were 282 counseling schools, 5,260 classes, 139,315 students, 6,971 teachers, and 4,934 action learning lesson plans in Taiwan, including North First Girls' High School, Taichung Girls' High School, Kaohsiung Girls' High School, and National Chengchi University High School.
2. The PI of Ministry of Education's "109 Year Technology-Assisted Self-regulated Learning Promotion and Application Project" and held the competition to select excellent teachers for the "Technology-Assisted Self-regulated Learning" teaching model, in order to develop domestic highlight teachers for self-regulated learning.
3. 102-107, served as the reviewer for the National Primary and Secondary School Action Learning Counseling Program, Ministry of Education.
4. 104-105, served as the reviewer for the Mobile Learning project for the New Taipei City Board of Education.
5. 102-109, serve as the counseling Professor of the Mobile learning and self-regulated learning programs, assisting high school teachers in implementing action learning activities, and providing guidance and feedback.
6. A total of 160 speeches on mobile learning, interactive feedback learning activities, English writing, digital learning and research experiences were given in various locations in Taiwan.
7. 103-109, Training 13 college students to receive the Ministry of Science and Technology's College Student Program.
8. In 103, 105 and 106, a total of four university students were awarded the Ministry of Science and Technology's Research and Creation Award for College Students.
9. 100-109, 29 students graduated with master's degrees.
10. 2015-2019, served as the chair of Taiwan “classroom, ubiquitous, and mobile technologies-enhanced learning” Special Interest Group (CUMTEL SIG)”, and has organized more than 10 inter-university and inter-departmental training programs for professors and graduate students every year, training more than 800 master students.
[Keynote Speech]
1. The 4th International workshop on Learning Environment and Educational Technology (LEET) Invited talk, (2019.8.31-9.1), Osaka University, Japan.
2. International Symposium on Education and Social Sciences (ISESS 2019), June 04-06, 2019, Hong Kong.
3. The Vocational Training Council (VTC) Keynote Speech: Experience Sharing on the Implementation of Mobile Learning- A Successful Case in the Soochow University (SCU) (2019.6.3-4)
4. The Vocational Training Council (VTC) Invited talk: Mobile Technology Assisted Learning and Flipped Learning for Future Digital Classroom Applications (2018.3.21-22)
5. The Vocational Training Council (VTC) Invited talk: Incorporating Effective Strategies and Technologies into Learning Design-Introduction of Mindtools (2017.6.23-24)
6. Invited talk: Integration of WebQuest and context-aware ubiquitous learning in Khon Kaen University, Tailand. (2016.2.1)
[Domestic speaking experience]
Over 160 speeches on topics related to promoting mobile learning, flipped learning, self-regulated learning, SoTL teaching projects, and distance learning classroom techniques and research.
[Academic Experiences]
1. Associate Editor, IEEE Transactions on Learning Technology (SSCI)
2. Associate Editor, Journal of Internet Technology (SCIE)
3. Guest editor, Interactive Learning Environment (SSCI) 2016
4. Guest editor, International Journal of Online Pedagogy and Course Design (EI)
5. Guest editor, International Journal on Digital Learning Technology (TSSCI) 2017, 2019, 2020
6. Guest editor, International Journal of Distance Education Technologies (EI)
7. Chairperson, Distinguished Professor, Department of Computer Science and Information Management, Soochow University. 2021.
8. Special Outstanding Talent Award, Ministry of Science and Technology, Taiwan, 2011, 2012, 2013, 2014, 2015, 2016, 2017.
PUBLICATIONS
A. Journal papers
1. Chu, H.-C., Yin, C., & Chang, C. Y. (2026). Effects of GenAI-assisted 5E inquiry-based learning on university students’ problem-solving skills, service planning competencies, and self-efficacy. Education and Information Technologies, https://doi.org/10.1007/s10639-026-14076-z (SSCI) (Impact factor: 7.3, Education & Educational Research: 24/760, Q1)
2. Chu, H.-C.,* & Tseng, S.-C. (2026). Time sequence-oriented concept mapping-supported robot storytelling: Enhancing high school students’ learning performance and perceptions in health education. Educational Technology & Society, 29(3), 223-242. https://doi.org/10.30191/ETS.202607_29(3).SP05 (SSCI) (Impact factor: 7.5, Education & Educational Research: 15/760, Q1)
3. Wang, W., Hwang, G. J., Ohno, A., Kumamoyo, E., Chu, H. C., Chang, C. Y., & Yin, C., (2026). A Page-Jumping Recommendation Plugin to Encourage Backtracking Behaviors. Educational Technology & Society, 29(4), 145-158. https://doi.org/10.30191/ETS.202610_29(4).RP09 (SSCI)(Impact factor: 7.5, Education & Educational Research: 15/760, Q1)
4. Chu, H.-C., Wang, C.-C., Hwang, G. J., Kuo, F. R., Chen, Y. H. (2025). Trends of game-based learning in the mobile era: A review of the top 100 highly cited empirical studies. Journal of Internet Technology, 26(5), 653-661. (SCIE) (Impact factor: 1.2, Computer Science, Information Systems: 197/258, Q4)
5. Yang, K. H., Chu, H.-C.,* Hwang, G. J., & Liu, T. J. (2025). A progressive concept map-based digital gaming approach for mathematics courses. Educational Technology Research & Development, 73, 1623–1653. (SSCI) (Impact factor: 5.3, Education & Educational Research: 45/760, Q1; ISI citations: 1)
6. Chu, H.-C., Hsu, C.-Y., & Wang, C.-C. (2025). Effects of AI-generated drawing on students’ learning achievement and creativity in an ancient poetry course. Educational Technology & Society, 28(2), 295-309. (SSCI) (Impact factor: 7.5, Education & Educational Research: 15/760, Q1; ISI citations: 2)
7. Chu, H.-C., Lu, Y.-C., & Tu, Y.-F. (2025). How GenAI-supported multi-modal presentations benefit students with different motivation levels: Evidence from digital storytelling performance, critical thinking awareness, and learning attitude. Educational Technology & Society, 28(1), 250–269. (SSCI)(Impact factor: 7.5, Education & Educational Research: 15/760, Q1; ISI citations: 7)
8. Chu, H. C., Chang, C. Y.,* & Hwang, G. J. (2025). An Integrative Review with Word Cloud Analysis of Computer-Supported Collaborative Learning. Journal of Science Education and Technology, 34(5),.1213-1226. DOI : 10.1007/s10956-024-10156-2 (SSCI) ( Impact factor: 5.1, Education & Educational Research: 20/760, Q1; ISI citations: 2)
9. Hwang, G. J., Tu, Y. F., & Chu, H. C.,* (2023). Conceptions of the metaverse in higher education: A draw-a-picture analysis and surveys to investigate the perceptions of students with different motivation levels. Computers & Education, 203, 104868. DOI:10.1016/j.compedu.2023.104868 (SSCI) (Impact factor: 13, Education & Educational Research: 5/760, Q1; citations: 52) (NSTC 112-2410-H-011-012-MY3 and NSTC 112-2410-H-031-035-MY3)
10. Hwang, G. J., Chu, H. C., Lai, C. L., Chien, S. Y., & Chen, P. Y., (2023). A multi-dimensional self-regulated learning model in the mobile era: implementation and evaluation in a long-term and large-scale promotion program in Taiwan. International Journal of Mobile Learning and Organisation, 17(3), 342-367. DOI: 10.1504/IJMLO.2023.131869 (ESCI) (Impact factor: 1.2, Education & Educational Research: 370/760, Q2; citations: 2) (MOST 109-2511-H-011-002-MY3, MOST 109-2511-H-031-002-MY3, MOST 109-2511-H-152-004-MY2)
11. Hwang, G. J., Chiu, M. C., Hsia, L. H., & Chu, H. C.,* (2023). Promoting art appreciation performances and behaviors in effective and joyful contexts: a two-tier test-based digital gaming approach. Computers & Education, 194, 104706. DOI: 10.1016/j.compedu.2022.104706 (SSCI) (Impact factor: 13, Education & Educational Research: 5/760, Q1; citations: 19)(MOST 111-2410-H-011 -007 -MY3, MOST 110-2511-H-167-003-MY2 and MOST 109-2511-H-031-002-MY3)
12. Chu, H. C., Chang, C. Y., & Chao, H. C. (2022). Mapping deep learning technologies for mobile networks with the Internet of Things. Human-centric Computing and Information Sciences, 12(59). DOI: 10.22967/HCIS.2022.12.059 (SCIE)(Impact factor:4.9, Computer Science, Information Systems: 67/250, Q2; citations:4) (MOST 111-2410-H-038-029-MY2, MOST-109-2511-H-031-002-MY3, and MOST-111-2221-E-259-007)
13. Yang, K. H., Chu, H. C.,* Hsieh, C. C., & Kuo. F. R. (2022). Promoting students’ math learning performance and engagement: A help-seeking mechanism-based mobile gaming approach. Journal of Internet Technology, 23(6), 1173-1184. https://doi.org/10.53106/160792642022112306001 (SCIE) (Impact factor: 0.9, Computer Science, Information Systems 204/250, Q4)(MOST 110-2511-H-152-002-MY3, MOST 109-2511-H-031-002-MY3 and MOST-111-2811-H-011-003.)
14. Chang, C. Y. & Chu, H. C.* (2022). Mapping Digital Storytelling in Interactive Learning Environments. Sustainability, 14(18), 11499. https://doi.org/10.3390/su141811499 (SSCI) (Impact factor: 3.6, Environmental Studies:178/376, Q2; citations:6) (MOST 111-2410-H-038-029-MY2 and MOST-109-2511-H-031-002-MY3)
15. Chu, H.-C., Hwang, G.-H., Tu, Y.-F., & Yang, K.-H. (2022). Roles and research trends of artificial intelligence in higher education: A systematic review of the top 50 most-cited articles. Australasian Journal of Educational Technology, 38(3), 15-35. https://doi.org/10.14742/ajet.7526 (SSCI)(Impact factor: 6.3, Education & Educational Research: 32/760, Q1; citations:125)
16. Chu, H. C., * Chen, J. M., Kuo, F. R., & Yang, S. M. (2021). Development of an adaptive game-based diagnostic and remedial learning system based on the concept-effect model for improving learning achievements in mathematics. Educational Technology & Society, 24(4), 36-53. (SSCI) (Impact factor: 7.3, Education & Educational Research: 15/760, Q1; citations: 16)
17. Liang, H. Y., Hsu, T. Y., Hwang, G. J., Chang, S. C., & Chu, H. C.* (2023). A mandatory contribution-based collaborative gaming approach to enhancing students’ collaborative learning outcomes in Science museums. Interactive Learning Environments. DOI: 10.1080/10494820.2021.1897845. (SSCI) (Impact factor: 6.2, Education & Educational Research: 23/760, Q1; citations: 18)
18. Chu, H. C.,* Wang, C. C., & Wang, L. (2019). Impacts of Concept Map-Based Collaborative Mobile Gaming on English Grammar Learning Performance and Behaviors. Educational Technology & Society, 22(2), 86–100. (SSCI) (MOST 106- 2511-S-031-001-MY3 and MOST 104-2511-S-031 -003 -MY4) (Impact factor: 7.3, Education & Educational Research: 15/760, Q1; citations: 39)
19. Hwang, G. J., Yin, C. J., & Chu, H. C. (2019). The era of flipped learning: promoting active learning and higher order thinking with innovative flipped learning strategies and supporting systems. Interactive Learning Environments, 27(8), 991-994. DOI:10.1080/10494820.2019.1667150 (SSCI) (Impact factor: 6.2, Education & Educational Research: 23/760, Q1; citations: 56)
20. Xie, H., Chu, H. C., Hwang, G. J., Wang, C. C. (2019). Trends and development in technology-enhanced adaptive/personalized learning: A systematic review of journal publications from 2007 to 2017. Computers & Education, 140, 103599. DOI: 10.1016/j.compedu.2019.103599 (SSCI). (MOST 106-2511-S-011 -005 -MY3, MOST 104-2511-S-031 -003 -MY4, and GHP/022/17GD) (Impact factor: 14.6, Education & Educational Research: 6/760, Q1; citations: 407)
21. Cheng, L.-C., & Chu, H. C. (2019). An innovative consensus map-embedded collaborative learning system for ER diagram learning: sequential analysis of students’ learning achievements. Interactive Learning Environment (ILE), 27(3), 410-425. DOI: 10.1080/10494820.2018.1482357 (SSCI). (NSC 102-2410-H-031-058-MY3, MOST 105-2410-H-031-035-MY3 and MOST 106-2511-S-031 -001 -MY3.) (Impact factor: 7.1, Education & Educational Research: 28/760, Q1; citations: 20)
22. Chu, H. C. Chen, J. M., Hwang, G. J., & Chen, T. W. (2019). Effects of formative assessment in an Augmented Reality Approach to Conducting Ubiquitous Learning Activities for Architecture Courses. Universal Access in the Information Society, 18(2), 221-230. https://doi.org/10.1007/s10209-017-0588-y (SSCI). (MOST 104-2511-S-031 -003 -MY4 and MOST 106-2511-S-031-001-MY3.) (Impact factor: 3.3, COMPUTER SCIENCE, CYBERNETICS 14/32, Q2)(ISI citations: 45)
23. Chu, H. C.,* Liu, Y.-M., Kuo, F. R. (2018). A Mobile Sleep-Management Learning System for Improving Students’ Sleeping Habits by Integrating a Self-Regulated Learning Strategy: Randomized Controlled Trial. JMIR mHealth and uHealth, 6(10): e11557. DOI: 10.2196/11557 (SCIE) (MOST105-3011-E-038-001, MOST 104-2511-S-031-003-MY4) (Impact factor: 7.2, HEALTH CARE SCIENCES & SERVICES: 16/194, Q1/ MEDICAL INFORMATICS: 11/54; citations: 15)
24. Hung, H. T., Yang, J. C., Hwang, G. J., Chu, H. C., Wang, C. C. (2018). A scoping review of research on digital game-based language learning. Computers & Education, 126, 89-104. https://doi.org/10.1016/j.compedu.2018.07.001 (SSCI). (Impact factor: 14.6, Education & Educational Research: 5/760, Q1; citations: 219)
25. Yang, K. H., Chu, H. C.,* & Chiang, L.-Y. (2018). Effects of a Progressive Prompting-based Educational Game on Second Graders’ Mathematics Learning Performance and Behavioral Patterns. Educational Technology & Society, 21(2), 322-334. (SSCI).( MOST 105-2511-S-152-005-MY2, MOST 104-2511-S-031 -003 -MY4 and MOST 106-2511-S-031-001-MY3.) (Impact factor: 7.3, Education & Educational Research: 15/760, Q1; citations: 19)
26. Hwang, G. J., Lai, C. L., Liang, J. C., Chu, H. C., & Tsai, C. C. (2018). A long-term experiment to investigate the relationships between high school students' perceptions of mobile learning and tendency of peer interactions and higher-order thinking. Educational Technology Research & Development, 66(1), 75-93. doi: 10.1007/s11423-017-9540-3 (SSCI) (Impact factor: 5.3, Education & Educational Research: 45/760, Q1; ISI citations: 101)
27. Kuo, Y. C., Chu, H. C.,* & Tsai, M. C. (October, 2017). Effects of an integrated physiological signal-based attention-promoting and English listening system on students' learning performance and behavioral patterns. Computers in Human Behavior, 75, 218-227. (SSCI). (Impact factor: 10.6, Psychology, Experimental: 3/102, Q1; citations: 46) project#: MOST 104-2511-S-031-001, MOST 104-2511-S-031 -003 -MY4
28. Chu, H. C.,* Chen, J. M., & Tsai, C.-L. (March, 2017). Effects of an online formative peer-tutoring approach on students' learning behaviors, performance and cognitive load in mathematics. Interactive Learning Environment (ILE), 25(2), 203-219. (SSCI). project#: MOST 103-2511-S-031-001-MY2, and MOST 104-2511-S-031-003-MY4. (Impact factor: 4.5, Education & Educational Research: 45/760, Q1; citations: 19)
29. Hwang, G. J., Chu, H. C., & Yin, C. J. (March, 2017). Objectives, methodologies and research issues of learning analytics. Interactive Learning Environments, 25(2), 143–146. (SSCI). (Impact factor: 6.2, Education & Educational Research: 23/760, Q1; ISI citations: 49)
30. Hwang, G. J., Chu, H. C. & Lai, C. L. (January, 2017). Prepare your own device and determination (PYOD): a successfully promoted mobile learning mode in Taiwan. International Journal of Mobile Learning and Organization, 11(2), 87-107. (Scopus) https://doi.org/10.1504/IJMLO.2017.084277
31. Kuo, F.-C., Chen, J. M., Chu, H. C., Yang, K. H., & Chen, Y.-H. (January, 2017). A peer-assessment mobile Kung Fu education approach to improving students’ affective performances. International Journal of Distance Education Technologies (IJDET), 15(1), 1-14. (ESCI) project#:MOST 104-2511-S-031-003 -MY4, MOST 104-2511-S-152 -010 -, and MOST 105-2511-S-152 -005 -MY2.(Impact factor: 2, Education & Educational Research: 64/760, Q1; citations: 9)
32. Chu, H. C.,* Chen, J. M., Yang, K. H., & Lin, C.-W. (2016). Development and application of a repertory grid-oriented knowledge construction augmented reality learning system for context-aware ubiquitous learning. International Journal of Mobile Learning and Organisation, 10(1/2), 40-60. (Indexed in: Scopus) project#: MOST 103-2511-S-031-001-MY2 and MOST 104-2511-S-031-003-MY4.
33. Chu, H. C.,* Yang, K. H., & Chen, J. H. (2015). A time sequence-oriented concept map approach to developing educational computer games for history courses. Journal of Interactive Learning Environments, 23(2), 212-229. (SSCI) project#: NSC 101-2628-S-031-001-MY2, and NSC 102-2511-S-031-001. (Impact factor: 7.1, Education & Educational Research: 28/760, Q1; citations: 18)
34. Cheng, L. C., Chu, H. C.* & Shiue, B. M. (2015). An Innovative Approach for Assisting Teachers in Improving Instructional Strategies via Analyzing Historical Assessment Data of Students. International Journal of Distance Education Technologies (IJDET),13(4), 40-61.(ESCI) project#: NSC 102-2410-H-031 -058 -MY3 and MOST 103-2511-S-031-001-MY2. (Impact factor: 1.6, Education & Educational Research: 476/760, Q3; citations: 3)
35. Yang, K. H., Chen, J.-H., & Chu. H. C., (2015). Effects of game-based formative assessment on elementary school students’ mathematics learning. International Journal on Digital Learning Technology, 7(4), 25-45. (TSSCI) project#:NSC 102-2514-S-152-005-MY3, and MOST 104-2511-S-152-010.
36. Kuo, Y. C., Chu, H. C., & Huang, C. H. (2015). A Learning Style-based Grouping Collaborative Learning Approach to Improve EFL Students’ Performance in English Courses. Educational Technology & Society, 18(2), 284-298. (SSCI) project#: NSC 102-2511-S-031 -001. Impact factor: 7.5, Education & Educational Research: 15/760, Q1; ISI citations: 26)
37. Hwang, G. J., Chu, H. C., Yin, C., & Ogata, H. (2015). Transforming the educational settings: innovative designs and applications of learning technologies and learning environments. Interactive Learning Environments, 23(2), 127-129. (SSCI) (Impact factor: 7.1, Education & Educational Research: 28/760, Q1; citations:23)
38. Chu, H. C.,* Hung, C. M. (2015). Effects of the digital game-development approach on elementary school students’ learning motivation, problem solving, and learning achievement. International Journal of Distance Education Technologies (IJDET),13(1), 86-101. (ESCI) project#: NSC 101-2628-S-031-001-MY2, NSC 102-2511-S-031 -001. (Impact factor: 1.6, Education & Educational Research: 476/760, Q1; citations: 32)
39. Chu, H. C.* (2014). Potential negative effects of mobile learning on students’ learning achievement and cognitive load—A format assessment perspective. Educational Technology & Society, 17(1), 332-344. (SSCI) project#: NSC 99-2511-S-031-002-MY2, NSC 101-2628-S-031-001-MY2. (Impact factor: 7.3, Education & Educational Research: 15/760, Q1; ISI citations: 164)
40. Chu, H. C.,* & Chang S. C. (2014). Developing an educational computer game for migratory bird identification based on a two-tier test approach. Educational Technology Research & Development, 62(2), 147-161. (SSCI) project#: NSC 101-2628-S-031-001-MY2. (Impact factor: 6.3, Education & Educational Research: 37/760, Q1; ISI citations: 39)
41. Hwang, G.-H., Chu, H. C.,* Chen, B., & Cheng, Z. S. (2014). Development and evaluation of a web 2.0-based ubiquitous learning platform for schoolyard plant identification. International Journal of Distance Education Technologies (IJDET), 12(2), 83-103. (ESCI) project#: NSC 102-2511-S-275 -003, NSC 99-2511-S-275 -001 -MY3, NSC 102-2511-S-031 -001, NSC 101-2628-S-031-001-MY2. (Impact factor: 1.6, Education & Educational Research: 476/760, Q3; ISI citations: 6)
42. Chu, H. C., Hwang, G. J., & Liang, Y. R. (2014). A cooperative computerized concept mapping approach to improving students’ learning performance in web-based information-seeking activities. Journal of Computers in Education, 1(1), 19-33. (ESCI) project#: NSC 101-2511-S-011-005- MY3, 102-2511-S-011- 007-MY3, and 101-2628-S-031-001-MY2.(Impact factor: 4.8, Education & Educational Research: 26/760, citations: 13)
43. Yin, C., Sung, H. Y., Hwang, G. J., Hirokawa, S., Chu, H. C., Flanagan, B., & Tabata, Y. (2013). Learning by searching: a learning environment that provides searching and analysis facilities for supporting trend analysis activities. Educational Technology & Society, 16 (3), 286–300. (SSCI) project#: NSC 101-2511-S-011-005-MY3. (Impact factor: 7.3, Education & Educational Research: 15/760, Q1; citations: 27)
44. Hwang, G. J., Tsai, C. C., Chu, H. C., Kinshuk, & Chen, C. Y. (2012). A context-aware ubiquitous learning approach to conducting scientific inquiry activities in a science park. Australasian Journal of Educational Technology, 28(5), 931-947. (SSCI) project#: NSC 99-2511-S-031-002-MY2 and NSC 100-2631-S-011-003. (Impact factor: 5.4, Education & Educational Research: 32/760, Q1; citations: 84)
45. Hsu, Y.-C., Ho, H. N. J., Tsai, C.-C., Hwang, G.-J., Chu, H.-C., Wang, C.-Y., & Chen, N.-S. (2012). Research trends in technology-based learning from 2000 to 2009: A content analysis of publications in selected Journals. Educational Technology & Society, 15(2), 354–370. (SSCI) project#: NSC 99-2631-S-011 -001, 100-2911-I-011-502, and 100-2911-I-110-503(Impact factor: 6.3, Education & Educational Research: 15/760, Q1; citations: 136)
46. Chu, H. C.,* & Lo, Y. H. (2011). The establishment of ubiquitous portfolio management system and learning behavior analysis scheme. International Journal of Mobile Learning and Organisation, 5(3/4), 317-326. (Indexed in: Scopus) project#: NSC 99-2511-S-031-002-MY2 and 100-2631-S-011-003.
47. Hwang, G. J., Chu, H. C., Lin, Y. S., & Tsai, C. C. (2011). A knowledge acquisition approach to developing mindtools for organizing and sharing differentiating knowledge in a ubiquitous learning environment. Computers & Education, 57, 1368-1377. (SSCI) project#: NSC 99-2511-S-011-011-MY3, 99-2511-S-031-002-MY2, and 99-2631-S-011-002. (Impact factor: 14.6, Education & Educational Research: 5/760, Q1; ISI citations: 93)
48. Hwang, G. J., Shi, Y. R., & Chu, H. C. (2011). A concept map approach to developing collaborative Mindtools for context-aware ubiquitous learning. British Journal of Educational Technology, 42(5), 778-789. (SSCI) project#: NSC 98-2511-S-024-007-MY3 and NSC 98-2631-S-024-001(Impact factor: 11.1, Education & Educational Research: 6/760, Q1; citations: 186)
49. Chu, H. C., Hwang, G. J., Tsai, C. C., & Tseng, Judy C. R. (2010). A two-tier test approach to developing location-aware mobile learning systems for natural science courses. Computers & Education, 55(4), 1618-1627. (SSCI) project#: NSC 96-2628-S-024-001-MY3 and NSC 98-2631-S-024-001(Impact factor: 14.6, Education & Educational Research: 5/760, Q1) (ISI citations: 303)
50. Chu, H. C., Hwang, G. J., & Tseng, Judy C. R. (2010). An innovative approach for developing and employing electronic libraries to support context-aware ubiquitous learning. Electronic Library, 28(6), 873-890. (SSCI) project#: NSC 98-2511-S-024-007-MY3 and NSC 98-2631-S-024-001(Impact factor: 2.3, Information Science & Library Science: 52/172, Q2; ISI citations: 34)
51. Chu, H. C., Hwang, G. J., & Huang, Y. M. (2010). An enhanced learning diagnosis model based on concept-effect relationships with multiple knowledge levels. Innovations in Education and Teaching International, 47(1), 53–67. (SSCI) project#: NSC 98-2511-S-024-007-MY3 and NSC 98-2631-S-024-001(Impact factor: 3.5, Education & Educational Research: 27/760, Q1; citations: 34)
52. Shih, J. L., Chu, H. C., Hwang, G. J., & Kinshuk. (2011). An investigation of attitudes of students and teachers about participating in a context-aware ubiquitous learning activity. British Journal of Educational Technology, 42(3), 373-394. (SSCI). project#: NSC 98-2631-S-024-001 and NSC 97-2511-S-024-009-MY2 (Impact factor: 11.1, Education & Educational Research: 6/760, Q1; ISI citations: 89)
53. Hwang, G. J., Chu, H. C., Shih, J. L., Huang, S. H., & Tsai, C. C. (2010). A decision-tree-oriented guidance mechanism for conducting nature science observation activities in a context-aware ubiquitous learning environment. Educational Technology & Society, 13(2), 53-64. (SSCI) project#: NSC 96-2628-S-024-001-MY3 and NSC 98-2631-S-024-001. (Impact factor: 7.3, Education & Educational Research: 15/760, Q1; ISI citations: 94)
54. Wu, P. H., Hwang, G. J., Chu, H. C., Tsai, C. C., & Huang, Y. M. (2009). A computer-assisted collaborative approach for developing enterprise e-trai
55. ning courses on the internet. Journal of Research and Practice in Information Technology, 41(4), 319-340. (SCI Expanded) project#: NSC 95-2524-S-024 -002 and NSC 95-2520-S-024 -003 (Impact factor: 0.222, Computer Science, Software Engineering 99/105, Q4)
56. Chu, H. C., Hwang, G. J., & Tsai, C. C. (2010). A knowledge engineering approach to developing mindtools for context-aware ubiquitous learning. Computers & Education, 54(1), 289-297. (SSCI) project#: NSC 96-2520-S-024-004-MY3 and NSC 98-2631-S-024-001(Impact factor: 14.6, Education & Educational Research: 5/760, Q1; ISI citations: 213)
57. Chu, H. C., & Hwang, G. J. (2010). Development of a project-based cooperative learning environment for computer programming courses. International Journal of Innovation and Learning, 8(3), 256-266. (ESCI) project#: NSC 98-2511-S-024-007-MY3 and NSC 98-2631-S-024-001 Impact factor: 0.7, Education & Educational Research: 327/407, Q4; citations: 21)
58. Chu, H. C., Hwang, G. J., Tsai, C. C., & Chen, N. S. (2009). An innovative approach for promoting information exchanges and sharing in a web 2.0-based Learning Environment. Journal of Interactive Learning Environments, 17(4), 311-323. (SSCI) project#: NSC 98-2511-S-024- 007-MY3, NSC 97-2511-S-011-001 and NSC 98-2631-S-024-001 (Impact factor: 6.2, Education & Educational Research: 23/760, Q1; citations: 29)
59. Peng, H. Y., Chuang, P. Y., Hwang, G. J., Chu, H. C., Wu. T. T., & Huang, S. X. (2009). Ubiquitous performance-support system as Mindtool: A case study of instructional decision making and learning assistant. Educational Technology & Society, 12(1), 107-120. (SSCI) project#: NSC95-2520- S-009-009, NSC 97-2631-S-024 -002 (Impact factor: 7.3, Education & Educational Research: 15/760, Q1; citations: 46)
60. Chu, H. C., Tsai, P. J., Hwang, G. J., & Yang, T. C. (2009). A computer-assisted approach to conducting information technology applied instructions. Journal of Distance Education Technologies, 7(1), 23-43. (EI) project#: NSC 96-2628-S-024-001-MY3, NSC 97-2631-S-024-002.
61. Chu, H. C., Hwang, G. J., Huang, S. X., & Wu. T. T. (2008). A knowledge engineering approach to developing e-libraries for mobile learning. The Electronic Library, 26(3), 303-317. (SSCI) (Impact factor: 1.675, Education & Educational Research: 56/84, Q3; citations: 75)
62. Hwang, G. J., Chu, H. C., Yin, P. Y., & Lin, J. Y. (2008). An innovative parallel test sheet composition approach to meet multiple assessment criteria for national tests. Computers & Education, 51(3), 1058-1072. (SSCI) (Impact factor: 13, Education & Educational Research: 5/760, Q1; citations: 32)
63. Tseng, Judy C. R., Chu, H. C., Hwang, G. J., & Tsai, C. C. (2008). Development of an adaptive learning system with two sources of personalization information. Computers & Education, 51(2), 776-786. (SSCI) (Impact factor: 13, Education & Educational Research: 5/760, Q1; citations: 194)
64. Chu, H. C., & Hwang, G. J. (2008). A Delphi-based approach to developing expert systems with the cooperation of multiple experts. Expert Systems with Applications, 34(4), 2826-2840.(SCI) ((Impact factor: 9, Computer Science, Artificial Intelligence: 28/210, Q1; citations: 100)
65. Hwang, G. J., Cheng, H., Chu, H. C., Tseng, Judy C. R., & Hwang, G. H. (2007). Development of a web-based system for diagnosing student learning problems on English tenses. Journal of Distance Education Technologies, 5(4), 80-98. (EI)
66. Kuo, F. R., Pan, J. Z., Hwang, G. J., & Chu, H. C. (2007). A knowledge engineering approach to supporting enterprise knowledge preservation. Journal of Scientific and Technological Studies, 41(1), 29-51.
67. Chu, H. C., Hwang, G. J., Tseng, Judy C. R., & Hwang, G. H. (2006). A computerized approach to diagnosing student learning problems in health education. Asian Journal of Health and Information Sciences, 1(1), 43-60.
68. Hwang, G. H., Chen, J. M., Hwang, G. J., & Chu, H. C. (2006). A time scale-oriented approach for building medical expert systems. Expert Systems with Applications, 31(2), 299-308. (SCI, EI) (Impact factor: 9, Computer Science, Artificial Intelligence: 28/210, Q1; citations: 31)
69. Chen, J. M., Hwang, G. H., Hwang, G. J., & Chu, H. C. (2005). Analyzing domain expertise by considering variants of knowledge in multiple time scales. Lecture Notes in Computer Science, 3683, 1324-1330. (SCI, EI)
70. Hwang, G. J., Chu, H. C., & Yang, Y. S. (2002). Development of an integrated environment for website content labeling. Chi Nan University Journal, 6(2).