Each Ghostbuster has 12 points to divide between 4 Traits. Assign at least point, but not more than 5 to a Trait during Character Creation.
The four traits are:
Brains: How smart you are.
Muscles: How strong you are.
Moves: How dexterous and graceful you are.
Cool: How bold, brave, and unflappable you are.
Talents are areas of special ability within each Trait. Each Ghostbuster can choose four Talents. By RAW, this is one Talent per Trait, but I will not be strict about this and will allow you to do NO MORE than two Talents on the same trait.
When your star attempts to perform a task that he has a talent, you get to roll 3 extra dice.
Below is an example list of talents. If you want something that is not there, work with the GM to determine what it is.
Accounting
Anthropology
Archaeology
Astronomy
Biology
Botany
Bureaucracy
Chemistry
Deduction
Electronics
Geology
Guess
Hear
History
Journalism
Library Science
Linguistics
Mathematics
Mechanical Repair
Medicine
Occult
Parapsychology
Physics
Psychoanalysis
Read
Review
See
Smell
Soap Opera Trivia
Sports Facts
Taste
Write
Zoology
Arm Wrestle
Brawl
Box
Break Things
Carry
Climb
Gobble Food
Grapple
Hold Breath
Intimidate
Jump
Kick
Lift
Rip Things Open
Withstand Pain
Wrestle Alligators
Wrestle Men
Yank
Attract Attention
Balance
Breakdance
Catch
Dodge
Drive
Fire Weapon
Hide
Jump
Make Music
Pick Pocket
Ride Horse
Run
Ski
Sleight of Hand
Sneak
Swim
Throw
Act
Bargain
Bluff
Borrow
Browbeat
Charm
Con
Fast Talk
Gossip
Lie
Orate
Play Poker
Play Stock Market
Raise Children
Seduce
Each Ghostbuster also has a goal: Sex, Soulless Science, Fame, Serving Humanity, Money, etc. You pick your star's goal when you create him or her. The Ghostmaster will award your star bonus Brownie Points when you achieve your goal.
Like Peter Venkman in the first movie, your star wants to engage in as many brief, sordid, meaningless moments of bliss as possible.
To expect your Ghostmaster to give you Brownie Points for this, you would need to go on a satisfying date during the course of an adventure. Fabulously attractive dates are worth more Brownie Points, at your Ghostmaster's discretion. If you really foul up on a date, you could lose a few Brownie Points.
Your star wants the big bucks. Expensive cars. Tax shelters.
Depending on what kind of bookkeeping your Ghostmaster is willing to put up with, you could get Brownie Points for each thousand dollars you earn, for every fancy antique you acquire, or for every month your franchise stays in the black.
Of course, to be fair, for every valuable piece of equipment you ruin, or every time your franchise is sued or fined for ignoring government regulations, your Ghostmaster may penalize you a few Brownie points.
Your star wants nothing more than to become a media darling - to appear on Johnny Carson, Pat, Letterman- to be invited to the White House Easter Egg Hunt - to do an American Express commercial.
Every time your star's face appears in the local news media, your Ghostbuster will be awarded Brownie Points. National media coverage is better, of course, and something really sensational, like a Times Magazine cover... Of course, fame is fleeting. One embarrassing picture or bad review could cost you...
The advancement of science is what's important. So what if a few folks are temporarily inconvenienced, or the water in the Hudson River dries up, or Iceland moves a couple of hundred miles north? If it advances science, in the long run, Mankind will thank you for it.
This is Egon's thing. If it's your thing too, every new discovery that advances the science of Ghostology gets you Brownie Points. An extremely important experiment is worth more if the Ghostmaster says so. Of course, you know what a failed experiment could cost you...
Boy Scout types: Andy Griffith, Mother Theresa, the Batman. You're interested in doing good deeds, in helping the oppressed, in Saving The World.
Every time you successfully finish an adventure you get a few Brownie Points. If your foe was especially nasty, you may get a few more (victory over a government agency is worth a special award). This seems like a fairly straightforward goal- but remember! Each time the team fails, you lose a few Brownie Points.
Each new Ghostbuster also starts with 20 Brownie Points. When a Ghostbuster spends a Brownie Point, circle the new number. After an adventure, Ghostbusters may earn additional Brownie Points as a reward.