個人著作
期刊著作
Wang, Y. H. (2023). Sequential research exploring the effects of ways, timings and modes of using an IRS to facilitate learning in higher education., SN Social Sciences, 3 (48). https://doi.org/10.1007/s43545-023-00621-x
Wang, Y. H. (2023). Exploring the effects of using various designs of game-based materials on music learning. Interactive Learning Environments.Interactive Learning Environments. 31 (5), 2650-2664(SSCI Journal). https://doi.org/10.1080/10494820.2021.1894182
Wang, Y. H. (2022). Can gamification assist learning? A study to design and explore the uses of educational music games for adults and young learners. Journal of Educational Computing Research, 60 (8), 2015-2035 (SSCI). https://doi.org/10.1177/07356331221098148 .
Wang, Y. H. (2021). Exploring the effectiveness of adopting anchor-based game learning materials to support flipped classroom activities for senior high school students. Interactive Learning Environments. 29 (3), 365-384.(SSCI Journal). https://doi.org/10.1080/10494820.2019.1579238.
Wang, Y. H. (2021). Integrating modified WebQuest activities for programming learning. Journal of Computer Assisted Learning, 37(4),978-993 (SSCI Journal).
Wang, Y. H. (2020). Integrating games, e-Books and AR techniques to support project-based science learning. Educational Technology & Society, 23 (3),53-67.(SSCI Journal)
Wang, Y. H. (2020). Design-based research on integrating learning technology tools into higher education classes to achieve active learning. Computers & Education, 156, 103935 (SSCI Journal).
Wang, Y. H. (2020). Exploring the effects of designing a role-playing game with single and peer mode for campus learning. Educational Technology Research and Development, 68(3), 1275-1299 (SSCI Journal).
Wang, Y. H. (2018). Interactive response system (IRS) for college students: individual versus cooperative learning. Interactive Learning Environments, 26(7), 943-957. (SSCI Journal).
Wang, Y. H. (2017). Using augmented reality to support a software editing course for college students. Journal of Computer Assisted Learning,33(5),532–546 (SSCI Journal).
Wang, Y. H. (2017). Exploring the effectiveness of integrating augmented reality-based materials to support writing activities. Computers & Education, 113, 162-176 (SSCI Journal).
Wang, Y. H. (2017). The Effectiveness of Using Cloud-Based Cross-Device IRS to Support Classical Chinese Learning. Educational Technology & Society, 20 (2), 127–141. (SSCI Journal).
Wang, Y. H. (2017). The effectiveness of integrating teaching strategies into IRS activities to facilitate learning and teaching. Journal of Computer Assisted Learning, 33(1), 35-50. (SSCI Journal).
Wang, Y. H. (2016). Could a mobile-assisted learning system support a flipped classroom for classical Chinese learning? Journal of Computer Assisted Learning. 32(5), 391-502.(SSCI Journal)
Young, S. S. C, Wang, Y. H. (2015).Effectiveness of feedback for enhancing English pronunciation in an ASR-based CALL system. Journal of Computer Assisted Learning, 31(6), 493-504. (SSCI Journal).
Wang, Y. H ., Young, S. S. C. (2014). A Study of the Design and Implementation of the ASR-based iCASL System with Corrective Feedback to Facilitate English Learning. Educational Technology & Society, 17(2), 219–233. (SSCI Journal).
Young, S. S. C., Wang, Y. H. (2014). The Game Embedded CALL System to Facilitate English Vocabulary Acquisition and Pronunciation Game. Educational Technology & Society 17(3), 239-251 (SSCI Journal).
Wang, Y. H., Young, S. S. C., Jang, J. S. R. (2013). Using Tangible Companions for Enhancing Learning English Conversation. Journal of Educational Technology & Society, 16(2), 296-309 (SSCI Journal).
Wang, Y. H., Young, S. S. C. (2012). Exploring young and adult learners' perceptions of corrective feedback in ASR-based CALL system. British Journal of Educational Technology. 43(3), 77-80. (SSCI Journal).
Young, S. S. C., Wang, Y. H., Jang, J. S. R. (2010). Exploring Perceptions of Integrating Tangible Learning Companions in Learning English Conversation. British Journal of Educational Technology, 41(5), 78–83. (SSCI Journal).
王怡萱、吳沛賢 (2024)。探究運用眼動工具分析數位影片教材對學習之影響,教育傳播與科技研究 (Accepted),
王怡萱 (2022)。探究不同互動模式數位教材輔助學習影響。教育科技與學習,17。39-68。
王怡萱、余佳蓁 (2020)。探討應用數位遊戲教材輔助音樂節奏學習之成效。教育傳播與科技研究 ,124,37-50。
王怡萱 (2020)。探究應用擴增實境輔助國文寫作練習。教育傳播與科技研究 ,123,59-75。
王怡萱 (2016)。探究Kahoot雲端即時反饋系統輔助高中國文學習之效益。教育傳播與科技研究,115, 37-57。
王怡萱、 楊叔卿(2012)。語音辨識技術融入國小英文諺語學習之設計與探討。數位學習科技期刊,第四卷第三期,17-35 。 (TSSCI)
黃璿縈,王怡萱,楊叔卿 (2012) 。光學觸控點讀筆融入國小英語教育之學習經驗探討。臺南大學理工研究國際期刊, 2(3), 19-28。
王怡萱、魏綺亭、楊叔卿 (2012) 。數位混成學習在教師回流教育之施行成效探討:以數位學習碩士在職認證專班為例。教育技術期刊,2 (5),8-15。
王怡萱、 楊叔卿、張智星(2010)。可觸式學習同伴融入國小英語口說練習學習效益探討。數位學習科技期刊,第二卷第一期,33-44 。(TSSCI)
研討會議著作
Wu, C.P., Wang, Y.H., Pan, K. U., & Chen, Y. H. (2024). Exploring the effects of integrating XR mode to support teaching and learning The 2nd International Conference on Metaverse and AI Companions in Education and Society (MetaACES 2024). Taiwan, xxx.
Wang, Y.H., Wu, C.P., Pan, K. U., & Chen, Y. H. (2023). Learning Concentration on Virtual Reality Learning: Scale Development and a Pilot Study. Proceeding of The 2Xth International Conference on Computers in Education, Japan, 917-919. ICCE2023.
Wang, Y. H. (2023). A pilot study of using eye-tracking tools for game-based learning material evaluation. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 440-444). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved July 19, 2023 from https://www.learntechlib.org/primary/p/222534/.
Wu, C.P., Wang, Y.H., Wu, S.Y., Wang, C.H. & Wu, P.H. (2023). Adopting VR technology to assist teaching and learning: preparations and implementations. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 1499-1503). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved July 19, 2023 from https://www.learntechlib.org/primary/p/222675/.
Wang, Y.H. (2023). Developing a game learning material for software practice course. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 815-818). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved July 19, 2023 from https://www.learntechlib.org/primary/p/222583/.
Wang, Y.H. (2022). Designing a Game-Based Learning Environment for College students’ campus learning. Proceedings of the 21th International Conference on Web-based Learning (ICWL2022). Tenerife, Spain (González-González, C. S., Fernández-Manjón, B., Li, F., García-Peñalvo, F.J., Sciarrone, F., Spaniol, M., García-Holgado, A., Area-Moreira, M., Hemmje, M., Hao, T. (Eds) (2023). Learning Technologies and Systems. 21st International Conference on Web-Based Learning, ICWL 2022, and 7th International Symposium on Emerging Technologies for Education, SETE 2022, Tenerife, Spain, November 21–23, 2022. Revised Selected Papers. Springer Nature Switzerland. DOI: https://doi.org/10.1007/978-3-031-33023-0)
Wang, Y.H. (2020). Exploring the effects of adopting web-based activities to support programing learning .International Symposium on Business and Social Sciences (ISBASS2020). Korea, Seoul.
Wang, Y.H. (2019). A preliminary study of adopting game-based learning and e-books to support science learning. The 5th International Symposium on Educational Technology (ISET2019), Hradec Kralove, Czech Republic.
Wang, Y.H. (2019). Development of a HTML5 game with Construct2 for learning applications.2019 Asia Pacific Information Technology Conference, Jeju Island, South korea. (EI compendex)
Lin, J. Y., Lai, C. S., Lien, K. Y., & Wang, Y. H. (2018). Exploring Different E-learning Tools Assist Students in Scientific Performance. 2018 International Conference of East-Asian Association for Science Education. Taiwan.
Wang, Y.H. (2018). Proposing an augmented reality-based system for writing instruction. In Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 935-940). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE). Retrieved July 4, 2018 from https://www.learntechlib.org/primary/p/184296/.
Wang, Y.H. (2018). Developing game-based learning materials for classical Chinese learning. In Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1246-1249). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE). Retrieved July 4, 2018 from https://www.learntechlib.org/primary/p/184335/.
Wang, Y. H.(2017). A preliminary study of using various strategies wit interactive response system activity. Proceedings of the 9th annual International Conference on Education and New Learning Technologies, Spain.
Wang, Y. H.(2016). A pilot evaluation of the Chinese learning system to support a flipped classroom. Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, USA.
Wang, Y. H.(2015). A Preliminary Study of Integrating Flipped Classroom strategy for Classical Chinese Learning. Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, Taiwan
Wang, Y. H., Young, S. S.-C. (2013). Exploring the effectiveness of adopting the ASR-based system to facilitate adults' English speaking proficiency. Proceedings of the 12th International Conference on Web-based Learning (ICWL2013). Taiwan, Kenting, 306-311.
Wang, Y. H, Young, S. S.-C. (2013). Using Learning Companions to Facilitate Language Interaction Between Different Genders in English Classroom. Poster session presented at the 2013 International Conference on Women in Science and Technology. Taiwan, Taipei.
Wang, Y. H., Young, S. S.-C. (2013). Young and adult learners’ learning effects on formative and summative feedback in the ASR-based CALL system. Proceedings of the AECT International Conference on the Frontier in e-Learning Research 2013, Taiwan, Taichung, 271-279.
Wang, Y. H., Young, S. S.-C. (2013). Transforming classroom learning from conventional teaching to ipad-enhanced learning. Proceedings of the AECT International Conference on the Frontier in e-Learning Research 2013, Taiwan, Taichung, 49-52.
Wang, Y. H., Young, S. S.-C., Wei, C. T. (2012). Development and Evaluation of ASR-based Speaking System to Support English Proverbs Learning. Proceeding of The 20th International Conference on Computers in Education, Singapore, 634-637.
Huang, H.Y., Wang, Y. H, S. S. -C. (2012). Exploring Elementary School Students’ Perceptions of Applying the Talking-Pen into English Learning. Proceedings of the 15th Global Chinese Conference on Computer in Education, Taiwan, Kenting, 519-522.
Wang, Y. H, Young, S. S. -C., Jang, J. S. -R. (2012). Exploring the Development of Applying the Speech Recognition Technology for English Learning System Design. Proceedings of the 15th Global Chinese Conference on Computer in Education, Taiwan, Kenting, 559-560
Huang, H.Y., Wang, Y. S, S. S. -C. (2012). Exploring Elementary School Students’ Perceptions of Applying the Talking-Pen into English Learning. Proceedings of the 15th Global Chinese Conference on Computer in Education (GCCCE2012), Taiwan, 519-522.
Wang, Y. H., Young, S. S. -C., Jang, J. S. -R. (2012). Exploring the Development of Applying the Speech Recognition Technology for English Learning System Design. Proceedings of the 15th Global Chinese Conference on Computer in Education (GCCCE2012), Taiwan, 559-560.
Wang, Y. H., Young, S. S.-C. (2011). Designing a Scaffolding-based CALL System with corrective feedback. The 19th International Conference on Computers in Education, Thailand, 333-335.
Wang, Y. H, Young, S. S.-C., Wei, C. T. (2011). The impact of E-learning on school teachers in recurrent education. Proceedings of the 15th Global Chinese Conference on Computer in Education, China, 704-1708.
Wang, Y. H., Young, S. S. -C., Jang, J. S. -R. (2011). The Pilot Study of using Voice Recognition Technology to construct multiple English learning environments.Processing of the 2011 Taiwan academic Network Conference, I-Lan, 255.
Wang, Y. H., Wei, C. T., Young, S. S.-C. (2011). Evaluation of the digital blended-learning in recurrent education: an example of graduate school for working professionals. Processing of the 2011Taiwan academic Network Conference, I-Lan, 283.
Wang, Y. H., Young, S. S.-C., & Jang, J. S.-R. (2010). Using Tangible Learning Companions in English Education. Paper accepted to be presented at The 10th IEEE International Conference on Advanced Learning Technologies, Tunisia, 671-675.
Wang, Y. H., Young, S. S. -C., Jang, J. S. -R. (2009). Evaluation of Tangible Learning Companion/Robot for English Language Learning. The 9th IEEE International Conference on Advanced Learning Technologies, Latvia, 322-326.
Wang, Y. H., Young, S. S. -C., Jang, J. S. -R., & Song, C. R. (2008). Tangible User Interface Design for Portable Robots for Music Education: A Preliminary Study of Users’ Needs Analysis. Proceedings of ED-MEDIA 2008: World Conference on Educational Multimedia, Hypermedia & Telecommunications, Austria, 147-152.
Young, S. S. -C., Liang, E. C. H., & Wang, Y. H. (2008). Uses of the Across Mobile Platform Learning System (AMPLe) in supporting outdoor mobile learning scenarios. Proceedings of The First IEEE International Conference on Ubi-media Computing, China, 290-295.
李莉安、王怡萱 (2024)。探討應用擴增實境輔助高中地理課程之教材設計與學習。第十九屆台灣數位學習發展研討會(TWELF 2024)。
莊雅筑、王怡萱 (2024)。設計與運用擴增實境桌遊輔助國小音樂學習初探。第十九屆台灣數位學習發展研討會(TWELF 2024)。
潘冠佑、王怡萱、吳純萍、陳俞惠、吳聲毅 (2024)。虛擬實境融入教學對學習影響初探。第十九屆台灣數位學習發展研討會(TWELF 2024)。獲選最佳論文
吳純萍、王怡萱、張淑萍、楊凱鳴、王政弘、吳聲毅 (2024)。應用5G新科技輔助XR共學模式之初探研究。第十九屆台灣數位學習發展研討會(TWELF 2024)。
王怡萱、陳文和 (2024)。運用媒體元素設計大專生體育數位教材初探-以太極拳學習為例。第十九屆台灣數位學習發展研討會(TWELF 2024)。
凌詣涵、王怡萱 (2023)。應用擴增實境技術設計輔助音樂科聽音之初探研究。2023 台灣教育傳播暨科技學會年會@TKU國際學術研討會,淡江大學。
吳沛賢、王怡萱 (2023)。運用眼動工具分析數位影片教材對學習之影響。2023 台灣教育傳播暨科技學會年會@TKU國際學術研討會,淡江大學。
劉祐君、王怡萱 (2023)。探討遠距學習融入在職訓練成效之初探研究。2023 學術研討會:教育創新與永續發展,淡江大學。
黃子馨、王怡萱 (2022)。設計與探究不同類型數位教材輔助學習之效益 。2022 ICEET數位學習與教育科技國際研討會」。政治大學。
王怡萱 (2022)。運用雲端科技工具輔助高教課堂同儕互評設計初探 。2022 GCCCE 第二十六屆全球華人計算機教育應用大會,國立清華大學。 2022.05
王怡萱 (2022)。應用遊戲式學習設計輔助概念與實作學習之自然科教材 。2022 GCCCE 第二十六屆全球華人計算機教育應用大會,國立清華大學。 2022.05
徐唯芝、王怡萱 (2021)。設計擴增實境互動教材輔助國小音樂節奏課程之初探研究。2021年台灣教育傳播暨科技學會年會@NTUNHS國際學術研討會。2021.11
邱堉展、王怡萱 (2021)。國小音樂欣賞擴增實境教材開發之初探研究。2021年台灣教育傳播暨科技學會年會@NTUNHS國際學術研討會。2021.11
盧怡彣、王怡萱 (2021)。 探究眼動儀進行數位教材之學習分析與評估 。2021 GCCCE 第二十五屆全球華人計算機教育應用大會,國立台灣師範大學。 2021.09
王怡萱 (2021)。數位遊戲輔助音樂基礎練習之設計初探。2021 GCCCE 第二十五屆全球華人計算機教育應用大會,台灣師範大學。 2021.09
王怡萱 (2021)。運用網頁主題探究策略設計輔助實作課程之學習媒材初探 。2021 GCCCE 第二十五屆全球華人計算機教育應用大會,國立台灣師範大學。 2021.09
張寧、王怡萱 (2021)。運用數位作曲軟體輔助音樂創作課程設計之初探研究。科技教育研究與發展學術研討會。高雄,國立高雄師範大學。
李欣桐、王怡萱 (2020)。數位遊戲式學習融入音樂視譜教學之影響初探。台灣教育傳播暨科技學會2020年國際學術研討會,台北,淡江大學。
林虹妤、王怡萱 (2020)。Plickers即時反饋系統融入閩南語教學之影響初探-以臺羅拼音教學為例。台灣教育傳播暨科技學會2020年國際學術研討會,台北,淡江大學。
余佳蓁、王怡萱 (2020)。設計數位遊戲式教材輔助國小音樂課之初探研究 。2020 ICEET數位學習與教育科技國際研討會」。政治大學。
王怡婷、王怡萱 (2020)。探討影響國小教師使用國語電子教科書輔助教學之因素: 以台中市某國小為例。2020 ICEET數位學習與教育科技國際研討會」。政治大學。
王修璇、王怡萱 (2020)。虛實整合-翻轉教學融入體驗式學習對輔助綠色能源效益之研究。2020 教學創新示範學校國際研討會 - 雲林科技大學
王怡萱 (2020)。開發與設計多媒體遊戲教材輔助國文課程學習。 第十五屆台灣數位學習發展研討會」(TWELF 2020)。新竹,交通大學。
林絲瀅、王怡萱 (2019)。設計模擬式數位教材輔助實作軟體課程之初探研究,2019學術研討會:AI在教育科技的應用與實踐。新北,淡江大學。
王修璇、王怡萱、林亞璇 (2019)。逆向課程設計融入有效教學結構輔助化學課程效益之研究。2019 教學實踐研究與教務研究學術研討會,宜蘭。
沈育莉、王怡萱 (2018)。探討不同同儕教導方式搭配數位教材應用於操作型課程學習成效之影響。台灣教育傳播暨科技學會2018年國際學術研討會,台北,台灣師範大學。
蔡阡筠、王怡萱 (2018)。探討運用不同數位工具輔助大學生進行小組學習之影響。台灣教育傳播暨科技學會2018年國際學術研討會,台北,台灣師範大學。
王修璇、王怡萱、林亞璇、李可中 (2018)。 翻轉教學結合 ZUVIO 科技輔助分析化學實驗課程之研究,2018 高教深耕暨教學實踐研討會議程。宜蘭大學。
王怡萱,楊士弘 (2018)。設計角色扮演遊戲進行認識校園之初探研究。2018 GCCCE 第二十二屆全球華人計算機教育應用大會,廣州師範大學。 2018.5.25~5.28
王怡萱,楊士弘,賴保伶,朱世凱,施若羚(2018)。運用數位遊戲輔助國中資訊課程 教學 -以線上密室逃脫遊戲為例 。2018 GCCCE 第二十二屆全球華人計算機教育應用大會,廣州師範大學。 2018.5.25~5.28
連冠瑜、王怡萱、林建毅 (2017)。探究運用電子書與擴增實境技術設計輔助國小自然科實作課教材之效益初探。台灣教育傳播暨科技學會2017年國際學術研討會,新竹,清華大學。
何佩潔、王怡萱、林建毅 (2017)。運用不同策略設計輔助國小自然科學電學單元之遊戲教材初探。台灣教育傳播暨科技學會2017年國際學術研討會,新竹,清華大學。
王怡萱 (2017)。運用擴增實境技術設計輔助國文寫作系統初探。2017 GCCCE 第二十一屆全球華人計算機教育應用大會,北京師範大學。 2017.6.2~6.6.
王怡萱、 游淑羽、 陳映妤(2017)。應用擴增實境技術於不同學科領域學習之可行性初探。2017 GCCCE 第二十一屆全球華人計算機教育應用大會,北京師範大學。 2017.6.2~6.6.
王修璇、王怡萱、李鴻茂、李可中(2017)。化學實驗影片課程之學習行為與學習成效。2017高等教育教學實務研究學術研討會,宜蘭大學。2017.4.28
王怡萱、 張家欣、王惠萱、盧易辰、巫亭璇(2016)。遊戲式學習輔助高中文言文課程設計初探。2016台灣學術網路研討會(TANET 2016),東華大學。
王怡萱 (2016)。擴增實境技術應用於教育回顧探究。2016 GCCCE 第二十屆全球華人計算機教育應用大會,香港大學。
王怡萱 (2015)。運用不同教學策略結合 IRS 系統進行課堂學習評量與互動之探討。2015全球華人教育資訊與評估學術研討會(GCEIA),台中。
王怡萱、王惠萱 (2014)。結合翻轉教室概念設計高職國文科跨平台行動載具 教學活動研發初探。2014年台灣學術網路研討會(TANET 2014),高雄,2645-2650。
徐浩軒、楊叔卿、王怡萱 (2014)。應用於平板電腦之個人化數位學習歷程分享互饋平台設計初探。2014 GCCCE 第十八屆全球華人計算機教育應用大會,上海華東師範大學,168-171。
王仕祺、王怡萱、楊叔卿 (2013)。行動載具之個人化學習歷程應用程式研發初探。2013台灣學術網路研討會(TANET 2013),台中。
王怡萱、楊叔卿、李珮瑩(2012)。平板電腦結合建構鷹架活動輔助國小英語主題課程學習。 2012台灣學術網路研討會(TANET 2012),桃園,375。
王怡萱、楊叔卿、張智星(2012)。語音辨識技術融入英語口說學習系統之開發與評估探究。 2012台灣學術網路研討會(TANET 2012),桃園,379。
王怡萱、 楊叔卿、張智星(2011)。英語語音辨識學習系統應用於國小英語程設計初探。第七屆台灣數位學習發展研討會(TWELF 2011),243-245。
王怡萱、魏綺亭、楊叔卿(2011)。電子閱讀載具應用於初等教育之學習經驗、動機與期待初探。2011台灣學術網路研討會(TANET 2011),108-113。(大會優秀論文獎)
王怡萱、楊叔卿、張智星(2009)。可觸式攜帶型學習同伴融入英語學習使用效益初探。2009年度CITE資訊科技教育會議,香港。
楊叔卿、王怡萱、張智星(2008)。可觸式攜帶型學習同伴/機器人應用於國小音樂課程設計初探。第三屆行動與無所不在學習研討會,台灣,台南, 10-14。
王怡萱、楊叔卿 (2008)。數位科技融入國小音樂欣賞課程學習成效初。探2008年兒童音樂教育國際研討會。71,台南大學,台灣。