The code for the work of Gwilherm Lesné on image editing can be found at his webpage :
Gwilherm Lesné, A Compact and Semantic Latent Space for Disentangled and Controllable Image Editing, G. Lesné, Y. Gousseau, S. Ladjal, A. Newson, CVMP 2023
The code for the diffusion-based video inpainting work of Nicolas Cherel (2024) can be found at his webpage :
Nicolas Cherel, Infusion: Internal Diffusion for Video Inpainting, N. Cherel, A. Almansa, Y. Gousseau, A. Newson,2024, preprint
The code for my patch-based video inpainting work (2014) can be found here :
Video inpainting code, Video Inpainting of Complex Scenes, A. Newson, A. Almansa, M. Fradet, Y. Gousseau, P. Pérez, SIAM Journal of Imaging Science 2014 7:4, 1993-2019
The code for the diffusion-based image inpainting work of Nicolas Cherel (2024) can be found at his webpage :
Nicolas Cherel, Diffusion-Based Image Inpainting with Internal Learning, N. Cherel, A. Almansa, Y. Gousseau, A. Newson, EUSIPCO 2024
For the image version of my work on patch-based image inpainting (2014), there is an online demo and freely available source code :
Image inpainting demo and code, Non-local patch-based image inpainting, A Newson, A Almansa, Y Gousseau, P Pérez, Image Processing On Line 7, 373-385
The code for the work of Gwilherm Lesné on neural film grain rendering can be found at his webpage :
Gwilherm Lesné, Neural Film Grain Rendering, G. Lesné, Y. Gousseau, S. Ladjal, A. Newson, 2024
The code and online demo for my work on stochastic film grain rendering can be found here :
Film grain rendering code and demo, Realistic Film Grain Rendering, A. Newson, N. Faraj, B. Galerne, J. Delon, IPOL Journal 7: 165-183 (2017)
The GPU version of this code can be downloaded here :