Sidhe are the inhabitants of Faerie, an "otherworld" which borders on Kemil. Faerie creatures are frequent visitors to Kemil, but are rare except for those places where the barriers between worlds are weakest. In Arcadayn, the influence of Faerie is strongest in Haldinibar, the Storm Isles and the Fey Isles. In these regions, the Sidhe have established more or less permanent strongholds, and have regular traffic with the mortal natives.
Sidhe can roughly be catagorized into four groups: the Seelie Court (pixies, sprites and the Tuatha--"trooping faerie"--courts), the Unseelie Court (goblins, imps and trolls), tree spirits (satyrs, walking trees and wood elves) and water faeries (merfolk, nixies and naiads).
[More faerie races will be made available after I have developed more of the details about Faerie, its denizens and the methods of travel between that world and Kemil. For now, only "Elfkin" are being presented for use as PCs.]
Elfkin (Fey-blood, Halflings)
Many kinds of faeries may interbreed with humans to produce half-mortal children, which are variously called elfkin, fey-blood, or halflings. These children will look human but have some telltale elfin feature: pointed ears, no facial hair, very pale skin, dark slanted eyes or the like. As with humans, they may favor one or neither parent; the sidhe parents of most PCs have a relatively human-like appearance. Status, skills, languages and abilities are largely dependent on which parent raised the child.
Elfkin who have offspring by full-blooded humans will pass on some, but not all, of their racial traits to their children. Longevity is the most common trait to continue as the strain of fey blood grows thinner with the generations, with magical talent being the second most persistent (though often in reduced form).