A medieval fantasy campaign setting by Tim Emrick
Welcome to the land of Arcadayn, a fantasy RPG campaign world that was created ca. 1987 and has been metamorphosing sporadically ever since. These pages represent the player's guide for the campaign, and are a work in progress.
These pages are dividing into general setting information (which is free of game mechanics) and game rules (support material for specific systems). At present, "Adventures in Arcadayn" is primarily supported for GURPS Third Edition, the system under which the setting was originally developed, but I have also converted some material to other systems as well (most notably GURPS Fourth Edition and BESM Third Edition).
Overview of Arcadayn
Other Locations in Arcadayn: Bodies of Water; Forests; Islands; Mountain Ranges
The Outlands (Lands Beyond Arcadayn)
Other Worlds and Planes: Pan-Kemil (The Heavens); Faerie; The Afterlife
Arcadayn Campaigns
Tales of the Blue Swan (AD&D 2nd Ed., 1989-1992; the precursor)
The Maidens Who Serve the Gods (GURPS 3E, 1998-2002; the first true "Arcadayn" campaign)
Ursk: The Adventurer's Guild (D&D v.3.0/v.3.5, 2003; a variant world based on Blue Swan)
Game System Support
About Arcadayn and Its Creators
At my Studded Plate blog:
Tales of the Blue Swan: My college AD&D campaign (5/21/2015)
Adventures in Arcadayn (1/6/2016)
Adventures in Arcadayn Revisited (7/4/2017)