Detailed Research Program

Game Analytics

Oral Presentation, Monday 4:00pm

Predicting Purchase Decisions in Free To Play Mobile Games

Rafet Sifa, Fabian Hadiji, Julian Runge, Anders Drachen, Kristian Kersting and Christian Bauckhage

Exploring Player Trace Segmentation for Dynamic Play Style Prediction

Josep Valls-Vargas, Santiago Ontañón and Jichen Zhu

Poster Preview, Monday 4:00pm

Quantifying and Predicting Collaboration in Shared Virtual Worlds

Stephan Müller, Seth Frey, Mubbasir Kapadia, Severin Klingler, Richard Mann, Barbara Solenthaler, Robert W. Sumner and Markus Gross.

Large-Scale Cross-Game Player Behavior Analysis on Steam

Rafet Sifa, Anders Drachen and Christian Bauckhage

Bayesian Clustering of Player Styles for Multiplayer Games

Aline Normoyle and Shane Jensen

Game Modeling

Oral Presentation, Monday 2:30pm

Ceptre: A Language for Modeling Generative Interactive Systems

Chris Martens

Evaluating the Pairwise Event Salience Hypothesis in Indexter

Christopher Kives, Stephen Ware and Lewis Baker

Poster Preview, Monday 2:30pm

Playspecs: Regular Expressions for Game Play Traces

Joseph Osborn, Benjamin Samuel, Michael Mateas and Noah Wardrip-Fruin

A Data-driven Approach for Computationally Modeling Avatar Customization Behavioral Patterns of Players

Chong-U Lim and D Fox Harrell

PCG

Oral Presentation, Wednesday 10:30am

An Empirical Evaluation of Evaluation Metrics of Procedurally Generated Mario Levels

Julian Mariño, Willian Reis and Levi Lelis

Automated Gameplay Generation from Declarative World Representations

Justus Robertson and R Michael Young

Targeting Horror: An Initial Approach for Generating Tense Levels and Soundscapes

Phil Lopes, Antonios Liapis and Georgios N Yannakakis

Poster Preview, Tuesday 4:00 pm

A Hierarchical MdMC Approach to 2D Video Game Map Generation

Sam Snodgrass and Santiago Ontañón

Refining the Paradigm of Sketching in AI-based Level Design

Antonios Liapis and Georgios N Yannakakis

Multi-Level Evolution of Shooter Levels

William Cachia, Antonios Liapis and Georgios N Yannakakis

Player Experience

Oral Presentation, Tuesday 10:30 am

Keeping the Player on an Emotional Trajectory in Interactive Storytelling

Sergio Poo Hernandez, Vadim Bulitko and Marcia Spetch

Optimizing Players' Expected Enjoyment in Interactive Stories

Hong Yu and Mark Riedl

Managing Player Expectations with Nonce

Peter A Mawhorter, Michael Mateas and Noah Wardrip-Fruin

Poster Preview, Tuesday 10:30 am

Towards Generic Models of Player Experience

Noor Shaker, Mohammad Shaker and Mohamed Abou-Zleikha

A Lightweight Algorithm for Procedural Generation of Emotionally Affected Behavior and Appearance

Yathirajan Brammadesam Manavalan, Vadim Bulitko and Marcia Spetch

Maximizing Flow as a Metacontrol in Angband

Thorey Mariusdottir, Vadim Bulitko and Matthew Brown

Search I

Oral Presentation, Monday 10:30 am

Puppet Search: Enhancing Scripted Behavior by Look-Ahead Search with Applications to Real-Time Strategy Games

Nicolas A Barriga, Marius Stanescu and Michael Buro Width-based Planning for General Video-Game Playing

Tomas Geffner and Hector Geffner

Using Lanchester attrition laws for combat prediction in StarCraft

Marius Stanescu, Nicolas A Barriga and Michael Buro

Poster Preview, Monday 10:30 am

Automatic Learning of Combat Models for RTS Games

Alberto Uriarte and Santiago Ontañón

Tuning Belief Revision for Coordination with Inconsistent Teammates

Trevor Sarratt and Arnav Jhala

Capturing the Essence: Towards the Automated Generation of Transparent Behavior Models

Patrick Schwab and Helmut Hlavacs

Search II

Oral Presentation, Tuesday 2:30 pm

Hierarchical Portfolio Search: Prismata's robust AI architecture for games with large search spaces

David Churchill and Michael Buro

Path planning with Inventory-driven Jump-Point-Search

Davide Aversa, Sebastian Sardina and Stavros Vassos

Poster Preview, Tuesday 2:30 pm

Path Planning on Grids: Choose Your Vertices Wisely

James Bailey, Tansel Uras, Sven Koenig and Craig Tovey

Automated Decomposition of Game Maps

Kári Halldórsson and Yngvi Björnsson