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Eleventh Annual AAAI Conference on Artificial Intelligence and Interactive Digital EntertainmentUniversity of California Santa Cruz, California, November 14-18, 2015
Important Dates
Workshop proposals:
May 15, 2015
Conference papers and demo abstracts:
May 27, 2015
Conference papers and demo submissions :
May 31, 2015
Late-breaking paper abstract deadline:
June 1, 2015
Late-breaking paper submission deadline:
June 7, 2015
Playable experiences (tentative):
July 6, 2015
Conference paper notification:
June 30, 2015
Conference camera-ready due:
August 4, 2015
Starcraft Competition:
TBA
Workshops:
November 14-15, 2015
AIIDE conference:
November 16-18, 2015
Organization
General Chair:
Arnav Jhala, University of California Santa Cruz
Program Chair:
Nathan Sturtevant, University of Denver
Local Arrangements Chair
Arnav Jhala, University of California Santa Cruz
Industrial Relations and Publicity Chair:
Eric Jacopin, France
Workshops Chair:
Emmett Tomai, University of Texas - Pan American
Social Activities Chair:
Alex Zook, Georgia Tech.
Playable Experiences Co-Chairs:
Squirrel Eiserloh, SMU Guildhall
Michael Cook, Goldsmiths College
<NEW> Registration Page now available
<NEW> Travel page updated with hotel group rates and transportation information
The 11th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'15) will be held November , 14 to 18 2015. AIIDE'15 is the eleventh annual conference and the fourteenth overall event sponsored by AAAI on the topic of AI and Interactive Entertainment.
AIIDE is the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers. Sponsored by the Association for the Advancement of Artificial Intelligence (AAAI), the conference is targeted at both the research and commercial communities, promoting AI research and practice in the context of interactive digital entertainment systems with an emphasis on commercial computer and video games.
AIIDE-15 will include invited speakers, research and practitioner presentations, playable experiences, project demonstrations, interactive poster sessions, product exhibits, and a doctoral consortium. We invite researchers and developers to share insights and cutting-edge results from a wide range of AI-related problems and encourage the presentation of a) results from core AI research areas applicable to interactive digital entertainment and b) AI approaches developed and fielded in commercial systems.
Sponsors
AAAI
Center for Games and Playable Media, UCSC
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