Eleventh Annual AAAI Conference on Artificial Intelligence and Interactive Digital EntertainmentUniversity of California Santa Cruz, California, November 14-18, 2015

Important Dates

Workshop proposals:

May 15, 2015

Conference papers and demo abstracts:

May 27, 2015

Conference papers and demo submissions :

May 31, 2015

Late-breaking paper abstract deadline:

June 1, 2015

Late-breaking paper submission deadline:

June 7, 2015

Playable experiences (tentative):

July 6, 2015

Conference paper notification:

June 30, 2015

Conference camera-ready due:

August 4, 2015

Starcraft Competition:



November 14-15, 2015

AIIDE conference:

November 16-18, 2015


General Chair:

Arnav Jhala, University of California Santa Cruz

Program Chair:

Nathan Sturtevant, University of Denver

Local Arrangements Chair

Arnav Jhala, University of California Santa Cruz

Industrial Relations and Publicity Chair:

Eric Jacopin, France

Workshops Chair:

Emmett Tomai, University of Texas - Pan American

Social Activities Chair:

Alex Zook, Georgia Tech.

Playable Experiences Co-Chairs:

Squirrel Eiserloh, SMU Guildhall

Michael Cook, Goldsmiths College

<NEW> Registration Page now available

<NEW> Travel page updated with hotel group rates and transportation information

The 11th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'15) will be held November , 14 to 18 2015. AIIDE'15 is the eleventh annual conference and the fourteenth overall event sponsored by AAAI on the topic of AI and Interactive Entertainment.

AIIDE is the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers. Sponsored by the Association for the Advancement of Artificial Intelligence (AAAI), the conference is targeted at both the research and commercial communities, promoting AI research and practice in the context of interactive digital entertainment systems with an emphasis on commercial computer and video games.

AIIDE-15 will include invited speakers, research and practitioner presentations, playable experiences, project demonstrations, interactive poster sessions, product exhibits, and a doctoral consortium. We invite researchers and developers to share insights and cutting-edge results from a wide range of AI-related problems and encourage the presentation of a) results from core AI research areas applicable to interactive digital entertainment and b) AI approaches developed and fielded in commercial systems.




Center for Games and Playable Media, UCSC