Piloting:
At the start of their turn, the pilot of a vehicle declares their speed. This speed determines whether attacking enemy craft would have advantage or disadvantage on their chance to hit your craft. Based on the speed of your vessel determines how many squares you can move for your move action.
Adjusting Speed. As long as the pilot of the craft is only adjusting their speed down or up 1 speed increment no Pilot Check is required. Example: Adjusting from Cruising Speed to Attack Speed.
If however the pilot is adjusting their speed at the start of their round from the last round to be more than 1 speed increment that pilot must make a Pilot Check. DC = 5 + 5 per increment being adjusted. Example: Someone traveling at Ramming Speed wants to adjust down to Docking Speed, the DC to accomplish this would be DC 15. Adjusting from Ramming Speed to Cruising would be DC 10. Failing this pilot check means the pilot has lost control of the ship and will maintain their current speed and course until a new check can be made at the start of their next turn.
Tractor Beams:
Resist/Escape Tractor Beam
DC 10 = Resist
DC 20 = Escape
If the ship firing the tractor beam is larger you have disadvantage on the roll to escape. If the ship firing the tractor beam is smaller you have advantage on your roll to escape. If the ship is the same size category you don't have advantage or disadvantage. If you successfully resist you maintain your current distance with the vessel.
Avoiding Hazards:
When your ship enters a space occupied by another object you must make a Pilot Check to avoid the object. Exception: Fighter craft can enter another fighter craft's Space and engage in a dogfight without having to avoid the other craft as a hazard. However, once more than 2 fighter craft are present in one square then a pilot check must be made to avoid the other craft present based on the largest craft present for difficulty.
You have advantage or disadvantage depending on the following (Note: Advantages and Disadvantages will cancel out, but do not stack) :