The Soldier
Hit Points
Hit Dice: 1d10 per soldier level
Hit Points at 1st Level: 20 + Constitution Modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution Modifier per soldier level after 1st
Proficiencies
Armor: All Armor, Shields
Weapons: Simple Weapons, Primitive Weapons, Blaster Pistols, Blaster Rifles, Heavy Weapons, and Vibro
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose four skills from Acrobatics, Animal Handling, Astrogate, Athletics, Computer Use, Demolitions, History, Insight, Intimidation, Perception, Pilot, Repair, and Survival
Credits: A 1st-level Soldier starts play with 1D6 X 500 credits.
Fighting Style
You adopt a particular style of fighting as your speciality, Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.
Aiming - You gain a +1 bonus to attack rolls you make with ranged weapons.
Defense - While you are wearing armor, you gain a +1 bonus to AC.
Dueling - When you are weilding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting - When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection - When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting - When you engage in two-weapon fighting, you can add your ability modifier to damage of the second attack.
SECOND WIND
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your soldier level.
Once you use this feature, you must finish a short or long rest before you can use it again.
ACTION SURGE
Starting at 2nd level, You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
SOLDIER ARCHETYPE
At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Trooper, Bounty Hunter, or Recon all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.
ABILITY SCORE IMPROVEMENT
When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
EXTRA ATTACK
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
INDOMITABLE
Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.
Soldier Archetype: Trooper
Weapon Focus
At 3rd level, the Trooper gains Weapon Focus on a specific Weapon Proficiency Group of the character's choosing. When attacking with a weapon from that group the Trooper gains a +1 bonus to the attack and damage rolls made using those weapons.
Soldier Archetype: Bounty Hunter
TARGET BONUS
At 3rd level due to extensive study, the bounty hunter gains a competence bonus on attack rolls against a chosen victim, usually a contracted target. The hero gets the same bonus on Deception, Perception, Persuasion, Investigation, and Insight checks when using these skills against or when tracking this specific target. This competence bonus takes the form of Advantage on the rolls.
The target bonus normally applies only to a single individual. The player of the bounty hunter hero must announce the target before the game session begins. Generally, this target should be someone the bounty hunter has taken a contract to track down.) Alternatively, the bounty hunter can select a small group as his target (a number of individuals equal to or less than his level), or a large group or a species (such as the Rebel Alliance or Wookiees). In such cases, the bonus only applies to 2 of the skills listed above choosen by the Bounty Hunter. Whatever the choice, it must be cleared by the Gamemaster.
Soldier Archetype: Recon
Trailblazing
Beginning at 3rd level, the Recon become particularly skilled at finding the best route through unfamiliar or obstructed areas. When traveling in poor conditions or difficult terrain, the Recon Soldier ignores the movement penalties. In additional the Recon can guide up to 8 individuals at no penalty to reduce travel time with a successful Survival Check.