Low-Level Stormtrooper
Medium Humanoid (Human), Lawful Evil
Armor Class: 13 (Stormtrooper Armor)
Hit Points: 28 (4d10 +4)
Speed 30 ft.
STR: 12 (1)
DEX: 11(0)
CON: 12 (1)
INT: 10 (0)
WIS: 10 (0)
CHA: 10 (0)
Skills: Athletics + 3, Intimidate + 2, History + 2, Investigation + 2, Perception + 2.
Senses: Darkvision 60ft (Stormtrooper Helmet), Passive Perception 10
Languages: Basic
Equipment:
Stormtrooper Armor, Blaster Rifle, Frag Grenade, Grappling Hook, Comlink, Utility Belt
Stormtrooper Armor: Provides a wearer who has the Armor Proficiency (powered) feat an advantage on perception checks, darkvision out to 60 ft, and Constitution saving throws made to resist hostile environments. Snowtrooper armor provides an advantage on Constitution saving throws made to resist cold temperatures. Sandtrooper armor provides an advantage on Constitution saving throws made to resist hot temperatures.
Proficiency:
-Armor: Light, Medium, Powered
-Weapon: Blaster Pistol, Blaster Rifle, Simple Weapons
ACTIONS:
-Unarmed Melee: Melee Attack: +3 to hit, reach 5 ft, one target. Hit: 2 (1 + 1) Bludgeoning Damage.
-Blaster Rifle: Ranged Weapon Attack: +2 to hit, Ammunition (range 100/500), Multifire, Stun DC 18 Constitution Save or Stunned 1 Round Until start of attacker's next turn. Hit: 13 (3d8) Energy Damage.
Multifire. You may attempt one extra attack per round with a weapon that has multifire. The extra attack is at disadvantage. While using Multifire, you cannot perform a move action.
-Frag Grenade: Ranged Weapon Attack: +2 to hit, Thrown Range (20 / 60), Blast Radius 15 ft, DC 13 Dexterity Save for 1/2 damage. Hit: 15 (4d6+ 1) Slashing Damage.