WATCH the video to learn more about defining (also known as reframing) a design problem.
To better understand our challenge and our users, we need to define or reframe the problem. In this stage, it's time to ask tons of questions to better understand the process or problem.
Guiding Questions:
What do we need to know before we start making?
How can we design for our user and what are their needs?
"AEIOU" Activity
What makes a good design?
You will record 5 observations for this "AEIOU" activity:
What is an observation?
An observation is something that you see or notice when you are looking at something very closely.
While you watch the arcade video on the left, use the "Observation Map" in Google Classroom to record your observations.
Partner A will have 4 minutes to interview Partner B.
When time is up, interview the other partner.
Questions to ask your partner: