Spark students' curiosity with age-appropriate engineering challenges and build a strong foundation of inquiry, exploration, and critical thinking that prepares students for success both in school and in life.
https://eie.org/stem-curricula/engineering-grades-prek-8/eie-for-kindergarten
Enduring Understandings:
Engineers follow a design process to solve problems with their imagination and creativity.
The Engineering Design Process is a series of steps to follow when solving problems.
Solving problems is an iterative process, Engineers persevere through failures.
Essential Knowledge and Skills
Knowledge (Understand/Know about):
Anyone can be an Engineer
Failure is OK
Many Solutions for a Problem
Engineering is the Application of Science and Math
Engineering is a Collaborative Endeavour
Solving Problems happens in a Process
Skills (Experience/Be Able to Do):
Solve Problems through a Process
Work with Limitations and Constraints
Determine which Materials to Use
Choose Best Materials Based on Data
Use Imagination and Creativity
Plan by Sketching Blueprints
Develop Models by Building Prototypes
Teach Age-Appropriate Engineering through:
Context:
Provide a narrative for students through familiar stories and/or picture books.
Topic involves a problem that would be appropriate and relatable to a 5-8 year old child.
Supplementary pictures, stories, and/or exemplars are used to scaffold the experience and expand a child’s knowledge base.
Goals:
The solution can be designed through hands-on experimentation.
The function of the design (model/prototype) can be understood by a 5-8 year old.
The technology is something 5-8 year olds have seen or heard about in their experiences.
Constraints:
Students have a limited amount of materials and tools available to use.
Requirements:
Up to three criteria for success are specified.
EDP:
Students are exposed to a 6 Step Process, but use 3-6 steps during any given time.
Students plan by sketching blueprints that incorporate shapes, words, and arrows.
Students create by building and testing prototypes.
Materials & Methods:
Students compare up to three different materials for their suitability.
Students choose the best materials based on data to show responsible decision making.
Students use a variety of basic tools and methods for construction.
Adapted from EiE