Print out as many different playing boards/cards as you have players.
Print out the call cards. If you want the cards to have dark backs, print them out double-sided. If you don't mind white backs (they may be see-through if printed on paper), print only the pages with letters or words.
Cut out the call cards.
Prepare enough markers so that each player has 15-25 markers total, enough to cover all of the sounds or words that can be called called. (I cut up a piece of green cardstock. I think it helps the students if the chips/markers are opaque, so they can no longer see the words that they've already used. It gradually leaves less and less on the page as the game proceeds.)
To Play Bingo:
Choose the strongest reader to call out the call cards. This person will probably not be filling in their own bingo board, but they can!
Each player needs to find and cover the box with the letter, sound, or word as it is called by the card caller. Have the player double-check that they have identified the correct box before they cover it. Do not move on to the next call card until everyone has found and covered the word or sound. (Each board has all of the sounds/words; it can take some students awhile to find theirs.)
The first player to get 3, 4, or 5 in a row (depending on the board size) wins! The number required to win is the number across the top or along the side. Vertical, horizontal, and diagonal lines all count.
However, the winner has not won until they have read aloud all of the words in their bingo row. (This discourages copying a neighbor without being able to read the word.) Assistance is offered to help struggling readers successfully read their winning row of bingo words. One thing that helps us to cover up everything except for the individual syllable being read, to help the reader read one syllable at a time and then put the entire word together.
Have fun playing!
Extra tips:
If you sense that your early reader is struggling, intentionally start with the easier/shorter words or sounds. If your early reader is not struggling, chose call cards at random.
If you want your reader to practice reading for longer, make sure they don't win too quickly by picking call cards strategically.
If you want the game to be quick, make sure that someone wins quickly by picking call cards strategically.
Some students like to keep playing after someone wins, for second place, third place, first to get three bingos, etc. More reading practice: win-win!
Some students like to play "blackout," which means that the entire board needs to be filled for someone to win. All of the boards have the same exact words or letter sounds, so if you play blackout, everyone will win at the same time. More reading practice: win-win!
Four-In-A-Row
To Prepare Four-In-A-Row:
Print out one game board for every 2-4 players. (The fewer players share a game board, the more opportunities each will have to practice reading words.)
Prepare enough markers or chips so that there are enough for each player to have 15-20.
To Play Four-In-A-Row:
Starting from the bottom of the board, each player reads a letter, word, or sound and, if read correctly, covers that one. You can cover the box with a bingo chip, or, if the sheets are laminated or you only intend to use the game once, by coloring them in (dry erase markers or if using the game board only once, crayons/pencils/markers).
Note: I offer assistance to students who are struggling to read a box, since the purpose is not to see how easily students read, but to practice reading correctly. Assistance can mean covering up everything but the specific letter or vowel being read, and then slowly building up the individual sounds in a word before putting it all together.
You can only read a box if the box below it is filled in. (Imagine that the board is not flat on a table, but standing up as Connect-4 does, and each chip or colored-in square "falls" to the bottom.)
The first to successfully read and thus cover four in a row wins! You can play for second place, third place, etc. or 5-in-a-row, 6-in-a-row, etc. if the players wish.
memory/Matching Game
To Prepare a Memory/Matching Game:
Print out the cards. If you print them out back-to-back (so the backs are dark) or on cardstock or colored paper, it will be harder to see through the cards (to cheat, always a temptation!).
Cut out the cards, trying to keep them the same size (based on the dashed lines), so that they look the same when they are face down.
To Play a Memory/Matching Game:
Shuffle the cards thoroughly.
Place the cards face down in rows and columns on a flat surface.
Each player takes a turn turning over two cards.
When a match is spotted, the player keeps those two cards.
Another turn: After receiving a match, a player may play a second time, although this often has the consequence of one player accumulating a lot more cards than the other player(s). To keep the results more even, do not allow second turns after a successful match.
Have fun playing!
The game ends when there are no more cards face down on the flat surface.
The player with the most matched pairs at the end of the game wins.
Dominoes
To Prepare Dominoes:
Print domino tiles on cardstock or paper. (It might be easier to manipulate the tiles if they are printed on cardstock or some other heavier paper.)
Write or type child’s name (or other words/names you want them to recognize by sight), in block Hebrew, on the 17 blank half-tiles. Don’t write more than 2 or 3 different words on the 17 blanks.
Cut out domino tiles along dotted lines.
If players don't want to see each other's tiles, set up some kind of barrier in front of each player. A cereal box on its side or a stiff open folder or many other things will work!
To Play Dominoes:
Place the domino tiles face-down. Shuffle.
Each player gets seven (7) dominoes to start with.
In most games, only the open ends of the layout of dominoes can be used. An end is open when it has no other tile connected to it.
A tile can only be placed if they have a tile in their hand that corresponds to an open-ended tile on the table. If a player cannot make a move, then they must take a tile from the pile. (If the pile is empty, the player simply loses their turn.)
A game ends in one of two ways. Either:
when a player has played all his/her tiles
or
the game is blocked. This occurs when no player is able to add any tiles to the layout. In this scenario, there is no winner.