Week 3 Lesson 3

Today we will learn how an if-then-else uses conditions to cause actions.  We will also learn how variables track information.

65 minutes

1 - Warm Up (5 min)

2 - We Do (5 min)

3 - Turn & Talk (5 min)

4 - UCSD Does (5 min)

5 - We Do (15 min)

6 - You Do (15 min)

7 - Reflect & Share (5 min)

WARM UP

Pairs, Groups, 

Whole Class

1

(5 min)

Let's chorally read the anchor chart below.

Today we will continue using if-then-else blocks, but we will also add variables to a project.  In Week 2, we used a variable to keep score.  Let's consider another way to use variables.


I think it is important to  _________

 because  _________.  


I prefer to  _________ by using  _________.  

This helps me because _________.

WE DO

2

(5 min)

As a class, let's use TIPP and SEE to learn how the project works.


Scratch Project: Electric Circuit

Turn & TALK

3

(5 min)

Let's look at the algorithm and code below.

The problem is _________.  

One idea I have is to program  _________.


In this project, when_________ the _________. 

you do 

6

(15 min)

Fill in the correct blocks to turn on the lightbulb. 

More blocks are taken out and you must pick the right ones to turn the lightbulb on.

Select the correct blocks for the bulb and the battery to turn the lightbulb on.

you do 

 (How To)

Reflect & Share

8

(5 min)

Today in Scratch, we used if-then-else blocks to make the battery and light bulb complete a circuit.  The variable kept track of this connection.



Today I _______.  Let me show you...


I am impressed with  ________ because  ________.

On thing you could improve upon is ________.