Week 3 Lesson 2

Today we will learn how an if-then-else uses conditions to cause actions.  

55 minutes

1 - Warm Up (5 min)

2 - We Do (10 min)

3- Turn & Talk (5 min)

4 - UCSD Does (5 min)

5- We Do (15 min)

6 - You Do (20 min)

7 - Reflect & Share (5 min)

WARM UP

Pairs, Groups, 

Whole Class

1

(5 min)

If _________ then, I'll help conserve water!  

Else, _________.


If _________ then, I'll help conserve electricity!  

Else, __________.

WE DO

2

(5 min)

As a class, let's use TIPP and SEE to learn how the project works.


Turn & TALK

3

(5 min)

The problem is _________.  

I think we need to program  _________.


If _________ then _________.  

Else, the light bulb will stay off.

you do 

6

(15 min)

Use the code blocks provided to make the rest of the lightbulbs turn on!

Determine the correct conditions to turn on the rest of the lightbulbs.

Using your own code blocks and make the rest of the lightbulbs turn on.

DO MORE

 (How To)

Reflect & Share

7

(5 min)

Today in Scratch, we used if-then-else blocks to make the light bulbs light up depending on the wind speed conditions.



Today I _______.  Let me show you...


I can tell you worked hard on ________ because  ________.

I think ________ could be even better if you ________.