Week 2 Lesson 3

Today we will learn how an if-then uses conditions to cause actions.  We will also learn how variables track information.

53 minutes

1 - Warm Up (5 min)

2 - We Do (5 min)

3 - Turn & Talk (5 min)

4 - UCSD Does (3 min)

5 - We Do (15 min)

6 - You Do (15 min)

7 - Reflect & Share (5 min)

WARM UP

Pairs, Groups, 

Whole Class

1

(5 min)

Let's chorally read the anchor chart below.

Today we will continue using if-then blocks, but we will also add variables to a project.  Let's consider what we already know about variables.


A scoreboard ___________.  

The numbers ___________.


You earn points in the game ________ 

by  ________.

You lose points in the game by  ________.

We Do

2

(5 min)

As a class, let's use TIPP and SEE to learn how the project works.


Turn & TALK

3

(5 min)

Let's look at the algorithm and code below.

The problem is _________.  

One idea I have is to program  _________.


In this project, when_________ the _________. 

you do 

6

(15 min)

Add more code to catch the raindrops and increase your score.


Fix the video sensing and add more code to catch the raindrops and increase your score.

Fix all the broken code!Use other sprites.

do more

 (How To)

Reflect & Share

7

(5 min)

Today in Scratch, we used if-thens to make raindrops disappear and a variable to keep track of the points we earned.



Today I _______.  Let me show you...


I am impressed with  ________ because  ________.

On thing you could improve upon is ________.