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The main aim of my project is Education, it is related to goal no. 4 in SDG/s "Quality of Education" and goal no. 12 in SDG/s "Responsible consumption and production".
What inspired me?
I am an Arabic teacher for early childhood, and every time I attended English classes, I noticed the presence of wonderful and creative educational toys. However, these toys were never made in Egypt, and it made me wonder: why don't we have similar educational toys for the Arabic language?
This question inspired me to take action. I decided to start creating Arabic-language toys—not just ordinary toys, but ones that stimulate creativity and critical thinking in children.
My project focuses on developing educational toys that help kids reduce their screen time by blending the appeal of video games with real-life interaction and depend on self learning by give kids instant feed back.
For example, the toy will involve flashcards. When a child inserts a card, the device will read aloud the Arabic letters on it. In more advanced stages, the child will spell out Arabic words, and the device will provide immediate feedback by correcting their spelling. This will encourage self-learning without needing constant adult supervision.
Explain your impact assessment on those four pillars: social, economic, environmental, and natural resources. And, explain how this assessment will influence your project concept and goals.
Social Impact:
1- Does your prototype directly address a specific need or improve the quality of life for its target audience?
2- Have you considered inclusivity or accessibility to ensure your solution benefits a diverse group of people?
The talking cards help children form words, and the device corrects their spelling of the words they pronounce. This enhances language learning in an engaging and interactive way, supporting children in improving their language skills and boosting their confidence while learning.
The talking cards are designed with various learning needs in mind, offering both visual and auditory feedback to accommodate different learning styles. The device can be used by children with varying levels of language skills, including those with learning disabilities or slower progress, by providing customizable settings that adjust the pace of the learning process.
Economic Impact:
1- Is your prototype designed to be affordable and cost-effective for its intended users?
2- Does your project contribute to local economic growth, such as supporting local manufacturing or jobs?
Yes, my prototype is designed to be affordable and cost-effective for its intended users. I have focused on using readily available materials and simple technology to keep production costs low, while still ensuring the functionality and quality of the device.
Yes, my project has the potential to contribute to local economic growth by supporting local manufacturing and creating job opportunities. The materials used in the production of the talking cards and device can be sourced locally, which promotes local businesses. Additionally, as the project scales, it can create job opportunities in areas such as product assembly, packaging, and customer support, fostering economic development in the community.
Environmental Impact:
1- Have you taken/going to take steps to use materials efficiently, reduce waste during production, or repurpose leftover materials from your prototype?
2- Does your solution promote environmental awareness or encourage sustainable practices in its intended use?
Yes, I have taken steps to use materials efficiently and reduce waste during production. The design of the prototype prioritizes minimal use of wood, paper, and plastic, ensuring that each material is used effectively.
Yes, my solution promotes environmental awareness and encourages sustainable practices. By using materials like wood, paper, and plastic efficiently and minimizing waste during production.
Natural Resources Impact:
1- Are you going to responsibly use sourced or recyclable materials in your prototype?
2- Does your solution help conserve essential natural resources like water or energy?
The project uses commonly available materials like wood, acrylic, and plastic filament that are not recycled. At this phase of the project, I’m fabricating it inside a local Fab lab which they are sourcing all the materials and I can’t ensure if they are recycled or not.
my solution does not directly help conserve essential natural resources like water or energy. However, I aim to improve the sustainability of the project in future iterations by exploring energy-efficient components and environmentally friendly materials.
Content of the Toy:
Printed Flash Cards
Device
How Does It Work?
Level 1:
When the child inserts a card, the device reads aloud the letter or the name of the picture on the card, functioning as a "Talking Flash Card."
Level 2:
The toy focuses on spelling Arabic words. The child provides the correct spelling for a word, and the device gives immediate feedback, indicating whether the spelling is correct or not.
Construction Parts
Plywood - speakers - buttons - LED-screen- mp3 player module
Input
(Sensing, Tactile Input, and/or Graphical Input)
Pattern Sensor(QTR RC8) or RFID Reader- Printed Flash Cards
Action
(Physical and/or Graphic)
Read the letters name.
Correct if the letter is matching the picture correct or wrong.
Correct the right spelling for the word.
Sing songs.
read stories.
Brain
Arduino Uno
Power Management
Batteries or AC adapter
Describe how your project will leverage maker tools like laser cutters or 3D printers to reduce waste, and increase maintainability. Also, explain your choice of materials such as fabric, plastic filament, or recycled plastic sheets to support green innovation. Select materials with low environmental impact, and explain their relevance to your project.
Machines:
LaserCut Machine
3D Printer
Materials:
Plywood
Filament(PLA)
I will use plywood to create the main device.
I will depend on Joints in assembly the device to make easy access for maintenance.
Also flash cards will be available to download it.
Minimum Features: are the least amount of features that would demonstrate the coverage of all the technical modules and their complete integration
Complete Features: are the set of features that will complete your original project objective and vision
Nice-to-have Features: are the extra set of features that will make the project cooler, yet they need extra time, effort, and/or resources to finish
Minimum User Features
Reading the letters:
Action: read the name of the letter
Sensing: QTR 8RC sensor or RFID
User Input: Letters flash card
Complete User Features
Matching letters with words:
Action: respond to correct spelling of the word with light, sound(buzzer), vibration.
Sensing: QTR 8RC sensor or RFID
User Input: Letters flash card
Nice-to-have User Features
Spell the word:
Action: Respond to every letter kids insert into the device by playing the letter's sound and a "Correct answer" sound when appropriate.
Sensing: Sensing: QTR 8RC sensor or RFID
User Input: Letters flash card
Describe how you’ll use Arduino programming, along with sensors and actuators, to create functions that improve your project’s efficiency, reduce resource use, or monitor environmental impact.
The main objective of my project is to offer children a meaningful and engaging learning experience that leverages instant feedback and self-learning. This method promotes quality education for children and aligns with Goal 4 of the Sustainable Development Goals (SDGs).
Arduino: will interpret the pattern on the card and provide an appropriate response to enhance the educational approach.
Sensors: will read kids input into the device.
The MP3: offering audio feedback, songs, and stories, it provides an engaging, reusable, and scalable method to reinforce learning. This reduces the dependence on printed materials like books or flashcards, contributing to environmental sustainability.
Sustainability Effect: Together, these features align with sustainability by promoting efficient resource use, long-term educational benefits, and alignment with SDGs like Goal 4 (Quality Education) and Goal 12 (Responsible Consumption and Production).
Component/Material
Amount
Link
Plywood
2 Sheets
Acrylic Sheet (White)
1 Sheet
Filment (PLA)
20 gm
Printed Flash Cards
Task
Sub-Tasks
From:
To:
Design Enclosure
Design the final look of design
Drawing the design on Fusion 365
Design the flash cards of the game
13-2-2025
15-2-2025
19-2-2025
14-2-2025
19-2-2025
20-2-2025
Programming
Programing the main function of the game
20-2-2025
1-3-2025
Fabrication
Fabricate and assemble the enclosure
Mount all components
Test minimum features
Test complete features
1-3-2025
8-3-2025