The purpose of my project is to create an interactive system that enhances children’s behavior by encouraging them to perform good deeds. This project promotes positive reinforcement and teaches patience, responsibility, and the value of good actions in a fun, engaging, and tangible way.
In today’s world, many children are exposed to passive entertainment such as video games and social media. This can sometimes lead to a lack of engagement in real-world activities or meaningful behaviors. My project addresses this problem by providing an interactive tool that motivates children to take positive actions and rewards them for their efforts.
It also tackles the challenge of teaching patience to children. By using a growth metaphor, where a seed is planted, nurtured, and eventually blooms into flowers, children can understand that growth and rewards take time, just like in real life.
I care deeply about the impact of values-based learning in a child’s development. As someone passionate about both education and values, I believe that instilling good habits early in life can shape children into responsible, ethical adults. Through this project, I can encourage children to connect their actions with real, visible outcomes, creating a sense of accomplishment and self-discipline. This aligns with my values of empowering children through education and ethical development.
I was inspired by the idea of growth, both in nature and personal development. Much like planting a seed and nurturing it until it blooms, the process of doing good deeds over time builds character and creates a positive environment. Additionally, I was inspired by the concept of rewarding effort rather than just the end result, which makes the process of learning and growing much more meaningful.
Links that may help in the idea:
https://technolojie.com/pu-gong-ying-tu-dandelion-painting/
The project consists of a laser-cut interactive plant pot with spaces for inserting coins that represent good deeds. With each positive action or good deed a child performs, the parent can add a laser-cut coin to the project. Each coin added will trigger a step in the growth process by lightning the multi-color LEDS sequentially :
First, a seed is added to the engraved plant pot
Then, as more good deeds are done, a root, followed by a leaf and finally a flower are added.
The plant pot contains four flowers, and when all the flowers bloom, the child is rewarded with a gift from their parent.
This system not only reinforces good behavior but also teaches the process of planting, growth, and patience, showing children that their actions today lead to results in the future.
Patience: Children learn that good things take time to grow, just like plants.
Positive Reinforcement: Encourages good deeds by rewarding them with visible progress and a gift.
Educational Value: Teaches children the process of planting and nurturing, both literally and metaphorically.
Parental Engagement: Parents can actively participate in their child's development by rewarding their actions.
Construction Parts
Frame: Wooden housing to hold all components securely.
Engraved Front Panel: Laser-cut and engraved wooden panel featuring the plant illustration (seed, root, leaves, flower) covered with an acrylic sheet.
Coin Slot: Designed to fit the wooden coins and guide them to the coin sensor.
Internal Compartments: To organize components like sensors, microcontroller, LED and speaker.
Input
(Sensing, Tactile Input, and/or Graphical Input)
Coin Sensor: Detects the presence of a wooden coin and sends a signal to the Arduino UNO.
Button: A reset button to restart the process or manage system functions
Action
(Physical and/or Graphic)
Physical and graphical
LED Sequence:
LED lights in the engraved plant design light up sequentially (seed, root, leaves, flower) each time a coin is inserted.
LCD Screen: Displays a motivational message after each coin insertion (e.g., "Well done! Keep going!") or a fun fact about plants or good deeds.
Sound Module: Plays a cheerful sound or pre-recorded voice message for encouragement.
Brain
Arduino UNO, Coin Sensor, LED Sequence & timing, LCD Screen messages, Sound Module
Power Management
Power Source: A rechargeable battery pack or power adapter.
Power Indicator: Optional LED to indicate when the device is on or charging.
Minimum Features: are the least amount of features that would demonstrate the coverage of all the technical modules and their complete integration
Complete Features: are the set of features that will complete your original project objective and vision
Nice-to-have Features: are the extra set of features that will make the project cooler, yet they need extra time, effort, and/or resources to finish
Minimum User Features
Sequential LED Lighting for Plant Growth
Action: LEDs light up sequentially (seed → root → leaves → flower).
Sensing: Coin sensor detects coin insertion.
User Input: Insert a coin.
Color-Changing LED Lighting
Action: LEDs change colors dynamically for each plant stage.
Sensing: Coin sensor triggers the LED sequence.
User Input: Insert a coin.
Motivational LCD Message
Action: Displays a motivational message.
Sensing: Coin sensor triggers LCD.
User Input: Insert a coin.
Sound Feedback
Action: Plays a pre-recorded sound or message after coin insertion.
Sensing: Coin sensor triggers the sound module.
User Input: Insert a coin.
Complete User Features
Coin Collection System
Action: Coin falls into a storage compartment.
Sensing: Coin slot guides the coin to the collection area.
User Input: Insert a coin.
Reset Button
Action: Resets the system to the initial state.
Sensing: Button press triggers reset action.
User Input: Press the reset button.
Nice-to-have User Features
Progress Tracking Display
Action: Displays the total number of coins inserted or deeds performed.
Sensing: Coin sensor counts coin insertions.
User Input: Insert a coin.
Component/Material
Amount
Link
Task
Sub-Tasks
From:
To:
Design & Prototyping
Design on Fusion
Cardboard Prototyping
17 Feb
19 Feb
Circuits
TinkerCAD & Breadboard Connections
20 Feb
22 Feb
Coding & Testing
IDE
23 Feb
27 Feb
Fabrication
Laser Cut
28 Feb
28 Feb
Assembly & Prototyping
Troubleshooting & Enhancements
29 Feb
2 March