Using observations collected from the interview, we identified one of the client's needs and brainstormed a series of "how might we" questions to address that need.
A fishbone diagram allowed us to assess the causes of the problem and determine potential areas of impact for the app design.
A mindmap allowed us to brainstorm ways to design the user's need. From the mind map we developed three ideas for app development.
An app where blueprints would unlock as questions are answered.
An app that uses AI to generate questions which helps the use advance within a rocket game on the app.
An app where building materials that assemble into a random item would be delivered to the user when they answer questions.