Sometimes, as in Edgar Allan Poe’s ”The Purloined Letter,” the most intriguing subjects for research are in plain view, right in front of us, and so much part of everyday experience that we don’t even consider them for research. Could this be true of digital experience? What very common experiences are integral to digital environments today? Are they under-articulated? How can we grasp and describe them? Is there a value to that? What subjects or questions are you considering for your research paper/project?