In-house youth workshops are happening during Memorial Day weekend, from 5/23-5/25! Reserve a spot for your child today!
The Rhode Island Computer Museum (RICM) offers three distinct program types:
A 60-90 minute, single session for up to 15 participants.
6-8 one-hour weekly sessions for up to 12 participants.
A week-long, half-day session for up to 14 participants.
You can visit our program catalogue for a comprehensive list of all of our current program offerings. There are quite a few of them, hopefully you will find one that is to your liking!
Our current program offerings are also available as PDF files for your convenience. Here is a version for multi-week classes, and here is a version for workshops!
We partner with a variety of organizations, which include:
Parks and recreation departments
Community education centers
Public schools
Charter schools
Private schools (country day schools, Montessori schools, college-preparatory schools, single-sex schools, etc.)
Libraries
Non-profit organizations (other museums, girl / boy scout troops, etc.)
Our in-person programs are not exclusive to Rhode Island! We have programs available in eastern Massachusetts as well.
We primarily offer programs for students in grades 3–8, with flexibility to include younger learners in grade 2 when appropriate. We can also accommodate students in grades 9-10.
We organize our classes and camps into small grade ranges, such as grades 2–5, 3–5, 3–6, or 6–8, to ensure the best learning experience for each age group.
Our workshops offer greater flexibility. Most workshops allow for a fairly expansive range of grades 3-8, or they can be tailored to specific groups like 3–5 or 6–8 when a more targeted experience is preferred.
The minimum number of students that is needed to run a class or a camp is 4. Workshops generally do not have a minimum, especially if registration is optional. If a class or camp is underperforming and just shy of meeting the minimum enrollment requirement, we can run it with a mere 3 students. Registration can also be extended by an additional week in the hopes of encouraging more students to participate.
The maximum number of students for a class is 12. The maximum number of students for a camp is 14. The maximum number of students for a workshop is 15. We can address any developments regarding students on a waiting list as they arise. We will happily consider admitting 1 or possibly 2 waitlisted students, if space and materials will allow.
Yes. Our instructors are able to integrate late registrants into the second session of a class or camp without any issue, whether the curriculum is stand-alone or cumulative.
We do require prior notification about a late admission, so that we can prepare any necessary supplies for the student in question.
There are certain requirements for our assigned space that help ensure the smooth delivery of our programs.
General Requirements for Assigned Space:
Furnished with long tables or individual desks and chairs for students to work at.
Access to three-pronged electrical outlets, in the event that devices need to be recharged over the span of a class.
Access to a reliable Internet connection.
Access to a flat surface that is suitable for one to project onto, such as a smart whiteboard, a pull-down screen, a standing screen, or a blank wall.
For craft-based programs: Access to a garbage receptacle, if there is any craft-related waste that needs to be disposed of. The garbage receptacle can be situated near the room, it does not necessarily have to be directly in the room.
Nice-to-Haves for Assigned Space:
A projection system or television monitor, with the corresponding HDMI cable. RICM instructors bring their own portable projection systems, but like to be prepared and have as many methods of projection as possible in the event of technical difficulties.
An extension cord.
Yes. For technology-focused programs, the instructor will bring computing devices, charging cables, and external mice in a wheeled utility cart. Students are more than welcome to borrow a Chromebook or a laptop from our inventory for the duration of the program.
For craft-focused programs, the instructor will have one or multiple plastic storage containers of crafting materials. If we are permitted to take students outdoors, students may opt to forage for their own materials!
That would depend on the program.
For "3D Printing, Coding, and Design" or "3D Printing, Coding, and Design: Minecraft Makery", yes, it is absolutely fine for students to bring personal computing devices from home. Keyboarded computing devices such as laptops, MacBooks, or Chromebooks are acceptable choices. Portable tablets like iPads are strongly discouraged, as the 3D modeling website that we use does not have a mobile-friendly version and may not orient properly. We do ask that the students have knowledge on how to log into their devices in the absence of a parent or guardian. If it is helpful to write down the login credentials on a sticky note or slip of paper, and to keep that information contained within a backpack, that is encouraged!
Thank you for your interest in our programs! That's great that you've found one (or more!) that resonates with you.
You can contact both dan@ricomputermuseum.org and sol@ricomputermuseum.org for further assistance!