Digital Curriculum at HPS
From DOE:Â
Within each grade span, standards are grouped in four strands: Computing and Society, Digital Tools and Collaboration, Computing Systems, and Computational Thinking. Each strand is further subdivided into topics comprised of related standards. Standards define performance expectations, as well as what students should know and be able to do. Standards from different strands or topics may sometimes be closely related. Standards in every grade span and strand demonstrate a range of cognitive complexity such as reflected in Bloom’s Revised Taxonomy: remembering, understanding, applying, analyzing, evaluating, and creating.
Vision
Digital literacy and computer science knowledge, reasoning, and skills are essential both to prepare students for personal and civic efficacy in the twenty-first century and to prepare and inspire a much larger and more diverse number of students to pursue the innovative and creative careers of the future. The abilities to effectively use and create technology to solve complex problems are the new and essential literacy skills of the twenty-first century.
Computing & Society
Safety and Security, Ethics and Laws, Interpersonal Societal Impact
Computing impacts all people and has global consequences on such things as communications, assistive technology, social networking, and the economy. Society values many different computing innovations. Computing is a key component of many professions and the content of digital media influences all citizens and society. Global disparities in access to the Internet, media, and devices may lead to an imbalance in equity and power. Principles of privacy, ethics, security, and copyright law influence digital safety and security, as well as interpersonal and societal relations.
Digital Tools & Collaboration
Digital Tools, Collaboration and Communication, Research
Digital tools are applications that produce, manipulate, or store data in a digital format (e.g., word processors, drawing programs, image/video/music editors, simulators, Computer-Aided Design (CAD) applications, publishing programs). Digital tools are critical for conducting research, communicating, collaborating and creating in social, work, and personal environments. The use of digital tools is integral to success in school and career.
Computing Systems
Computing Devices, Human and Computer Partnerships, Networks, Services
 Computing systems are comprised of components, such as devices, software, interfaces, and networks that connect communities, devices, people, and services. They empower people to create, collaborate, and learn via human-computer partnerships. The design of many computing systems empowers people to debug, extend, and create new systems. Computing systems require troubleshooting and maintenance to consistently function.
Computational Thinking
Abstraction, Algorithms, Data, Programming and Development, Modeling and Simulation
Computational thinking is a problem-solving process that requires people to think in new ways to enable effective use of computing to solve problems and create solutions. The capacity of Massachusetts Curriculum Framework for Digital Literacy and Computer Science 16 computers to rapidly and precisely execute programs makes new ways of designing, creating, and problem solving possible. Computational thinking is characterized by: • analyzing, modeling, and abstracting ideas and problems so people and computers can work with them; • designing solutions and algorithms to manipulate these abstract representations (including data structures); and • identifying and executing solutions (e.g., via programming).
Practices: Connecting, Creating, Abstracting, Analyzing, Communicating, Collaborating, Research
PreK - 2
Computing & Society
Media BalanceÂ
Pause for People
Safety in My Online Neighborhood
Pause and Think OnlineÂ
Personal and Private Information
Computer Hardware and Safety
Digital Tools & Collaboration
Logging onto Devices
Keyboarding Skills
Navigating Websites
Using Preselected Databases
Google Docs and Google Sheets
Keyword Search
Computing Systems
Computational Thinking
3 - 5
Computing & Society
Power up PasswordÂ
Rings of Responsibility
Media Balance
Digital Footprints - THINK before Posting
Email Etiquette
Copyright and Fair Use
Plagiarism
Crediting SourcesÂ
CyberbullyingÂ
Phishing
Is Seeing Believing?
Clickbait
Digital Tools & Collaboration
Keyword Search
Website Evaluation
Digital Etiquette - Working Collaboratively on Shared DocumentsÂ
Using the Internet vs Using Databases
Using Databases
Google Docs, Google Sheets, Google Slides
Citing Sources
Integrated Nonfiction Inquiry Project Â
Integrated Extreme Weather Project
Integrated Heritage ProjectÂ
Computing Systems
Computing Devices Hardware, Accessories, Functions and Safety
Networks and Shared Drives
Computational Thinking
6 Digital & Information Literacy
Computing & Society
Digital Balance
Digital Footprint
Email Etiquette
Copyright
Plagiarism
InfozonesÂ
Media Bias
Fake News
Digital Tools & Collaboration
Keyword/Phrase Searching
Boolean Searching
Advanced Google Searching
Encyclopædia Britannica Online
Library Research Databases
Database Advanced Searching
Source Evaluation
Website Evaluation
Citing Sources
NoodleTools (citation platform)
Annotated Bibliographies
Computing Systems
6th Grade Digital & Information Literacy classes collaborate with Mr. Wright's Ancient Civilization classes throughout the year.
7 STEAM
Computing & Society
Current Events
Emerging Technologies
Local and global impacts
Implications for workplace and academia
Digital Tools & Collaboration
Communicating problems, ideas, and solutions
Digital collaboration tools
Computing Systems
robots, sensors, and handheld devices
designing and prototyping systems and devices
models and simulations
Human / Computer interaction
Codes, cyphers, and encryption
Computational Thinking
Decomposition
Iteration, selection, and flow control
Modularity
Algorithm analysis and design
Abstraction
Programming languages
In collaboration with Mr. Holt's grade 7 Science, students learn about data collection and analysis, including prototyping devices that collect weather data. Students also explore how information can be encoded in numerous ways, including genetic information encoded in DNA.
8 STEAM (Elective)
Computing & Society
Current Events
Emerging Technologies
Local and global impacts
Implications for workplace and academia
Digital Tools & Collaboration
Communicating problems, ideas, and solutions
Digital collaboration tools
Computing Systems
robots, sensors, and handheld devices
designing and prototyping systems and devices
models and simulations
Human / Computer interaction
Codes, cyphers, and encryption
Computational Thinking
Decomposition
Iteration, selection, and flow control
Modularity
Algorithm analysis and design
Abstraction
Programming languages
Computer Science 1 (Elective)
Computing & Society
Open Source Software
Local and Global Impacts
Emerging Technologies
Digital Tools & Collaboration
Pair Programming
Computing Systems
Human / Computer Interface
Computational Thinking
Decomposition
Iteration, selection, and flow control
Modularity
Algorithm analysis and design
Abstraction
Programming languages
AP Computer Science (Elective)
Computing & Society
Open Source Software
Local and Global Impacts
Emerging Technologies
Digital Tools & Collaboration
Pair Programming
Computing Systems
Data synthesis and analysis
Computational Thinking
Decomposition
Iteration, selection, and flow control
Modularity
Algorithm analysis and design
Abstraction
Programming languages
Data Structures
Recursion
Health Classes
Computing & Society
Digital Tools & Collaboration
Computing Systems
Computational Thinking
Other Electives
Photoshop
CADD
Graphic Design
TV Production