Digital Curriculum at HPS

From DOE: 

Within each grade span, standards are grouped in four strands: Computing and Society, Digital Tools and Collaboration, Computing Systems, and Computational Thinking. Each strand is further subdivided into topics comprised of related standards. Standards define performance expectations, as well as what students should know and be able to do. Standards from different strands or topics may sometimes be closely related. Standards in every grade span and strand demonstrate a range of cognitive complexity such as reflected in Bloom’s Revised Taxonomy: remembering, understanding, applying, analyzing, evaluating, and creating.

Vision

Digital literacy and computer science knowledge, reasoning, and skills are essential both to prepare students for personal and civic efficacy in the twenty-first century and to prepare and inspire a much larger and more diverse number of students to pursue the innovative and creative careers of the future. The abilities to effectively use and create technology to solve complex problems are the new and essential literacy skills of the twenty-first century.

Computing & Society

Safety and Security, Ethics and Laws, Interpersonal Societal Impact

Computing impacts all people and has global consequences on such things as communications, assistive technology, social networking, and the economy. Society values many different computing innovations. Computing is a key component of many professions and the content of digital media influences all citizens and society. Global disparities in access to the Internet, media, and devices may lead to an imbalance in equity and power. Principles of privacy, ethics, security, and copyright law influence digital safety and security, as well as interpersonal and societal relations.

Digital Tools & Collaboration

Digital Tools, Collaboration and Communication, Research

Digital tools are applications that produce, manipulate, or store data in a digital format (e.g., word processors, drawing programs, image/video/music editors, simulators, Computer-Aided Design (CAD) applications, publishing programs). Digital tools are critical for conducting research, communicating, collaborating and creating in social, work, and personal environments. The use of digital tools is integral to success in school and career.

Computing Systems

Computing Devices, Human and Computer Partnerships, Networks, Services

 Computing systems are comprised of components, such as devices, software, interfaces, and networks that connect communities, devices, people, and services. They empower people to create, collaborate, and learn via human-computer partnerships. The design of many computing systems empowers people to debug, extend, and create new systems. Computing systems require troubleshooting and maintenance to consistently function.

Computational Thinking

Abstraction, Algorithms, Data, Programming and Development, Modeling and Simulation

Computational thinking is a problem-solving process that requires people to think in new ways to enable effective use of computing to solve problems and create solutions. The capacity of Massachusetts Curriculum Framework for Digital Literacy and Computer Science 16 computers to rapidly and precisely execute programs makes new ways of designing, creating, and problem solving possible. Computational thinking is characterized by: • analyzing, modeling, and abstracting ideas and problems so people and computers can work with them; • designing solutions and algorithms to manipulate these abstract representations (including data structures); and • identifying and executing solutions (e.g., via programming).

Practices: Connecting, Creating, Abstracting, Analyzing, Communicating, Collaborating, Research

PreK - 2

Computing & Society

Digital Tools & Collaboration

Computing Systems

Computational Thinking

3 - 5

Computing & Society

Digital Tools & Collaboration


Computing Systems


Computational Thinking

6 Digital & Information Literacy

Computing & Society



Digital Tools & Collaboration


Computing Systems

6th Grade Digital & Information Literacy classes collaborate with Mr. Wright's Ancient Civilization classes throughout the year.

7 STEAM

Computing & Society

Digital Tools & Collaboration

Computing Systems

Computational Thinking

8 STEAM (Elective)

Computing & Society


Digital Tools & Collaboration

Computing Systems

Computational Thinking

Computer Science 1 (Elective)

Computing & Society

Digital Tools & Collaboration

Computing Systems

Computational Thinking

AP Computer Science (Elective)

Computing & Society


Digital Tools & Collaboration

Computing Systems

Computational Thinking

Health Classes

Computing & Society



Digital Tools & Collaboration

Computing Systems

Computational Thinking

Other Electives

Photoshop



CADD

Graphic Design

TV Production