Day 11 Activities:
Open the point sheet first. Find your name and look at your point total. If you have >25 points, you may shop today.
15 Minutes: Typing Club > Typing Jungle > Point sheet assignments.
Wixie Name Tag assignment demonstration and work time.
Starting in October, each class will compete against one another in a keyboarding battle every month. The "Battle" is a 2-minute typing test that the students get to take 3 times. The student's highest WPM score with 90% or more accuracy counts for the contest. The class with the highest average score wins the battle, and gets to keep the golden keyboard in their classroom. The class that wins the Championship round gets their name on the Golden Keyboard and Klondike Bars.
Golden Keyboard Battle Dates:
Battle 1: October 5-9, Winner: Mrs. Iverson's Class
Battle 2: November 2-6
Battle 3: December 7-11
Battle 4: February 8-12
Battle 5: March 1-5
Championship: April 5-9
Accelerated Reader (AR) is a program that tracks your independent reading. When you finish a book, you take a comprehension quiz on the computer to show your understanding of the book. Every student has an AR goal for each quarter of the school year. Part of the Media/Technology requirements are that you at least meet your AR goal, and hopefully double it, triple it, or more! You will receive points for doing this. One great feature of AR is that it tracks the number of words you read. You can see this for this quarter on the graph. Parents, click here to see your student's progress. You can sign in to Clever with their PSD Email address and password.
Day 10 Activities:
Open the point sheet first. Find your name and look at your point total. If you have over 30 points, you will be able to shop on Friday. See Improvement Points from the Typing Test on the right end.
Scroll down to see the Battle #1 standings.
Open Insignia > Parents, and look at the due date of your books. Renew them if necessary.
15 Minutes: Typing Club > Typing Jungle > Shout outs, gummy bears, and badges. Do Battle #1 if you were absent.
Pick up where you left off on Coding assignments. Make sure to click Mark as Done on the assignment when you finish it.
Day 9 Activities:
Open the point sheet first so you don't have to wait for it to open later. Find your name and look at your point total. See improvement points from the Typing Test Sheet. Scroll down to see the standings.
15 Minutes: Typing Club > Typing Jungle > Shout outs, gummy bears, and badges.
Shelver Game Assignment.
Day 8 Activities:
Open the point sheet first so you don't have to wait for it to open later. Find your name and look at your point total.
15 Minutes: Typing Club > Typing Jungle > Warm up for 5 minutes, take Battle #1 test 3 times. Show it who's the boss!
Finish as many coding assignments as possible. Click the Mark as done button when you are finished with each one. Fix any levels with light green dots.
Day 7 Activities:
Open the point sheet first so you don't have to wait for it to open later. Find your name and look at your point total.
15 Minutes: Typing Club > Typing Jungle > Get as many lessons done as you can. Increase your speed and accuracy! Click Mark as done when you finish assignments on the point sheet. Battle #1 is next week!
Finish as many coding assignments as possible. Click the Mark as done button when you are finished with each one. Fix any levels with light green dots.
Login to see your library account
Day 6 Activities:
Open the point sheet first so you don't have to wait for it to open later.
15 Minutes: Typing Club > Typing Jungle > Get as many lessons done as you can. Increase your speed and accuracy! Click Mark as done when you finish assignments on the point sheet.
Finish assignment: Code.org Lesson 3: Programming with Angry Birds, begin assignment Lesson 4: Debugging in Maze.
Click Mark as done on completed assignments on the point sheet.
Login to see your library account
Day 5 Activities:
Open the point sheet first so you don't have to wait for it to open later.
Check your library account: Insignia > Parents tab > Sign in to view your account. Click the Fine tab and leave it open so I can check it.
15 Minutes: Typing Club > Typing Jungle > Get as many lessons done as you can. Increase your speed and accuracy! Click Mark as done when you finish assignments on the point sheet.
New assignment: Code.org
Login to see your library account
Day 4 Activities:
Tip: Open the point sheet first so you don't have to wait for it to open later.
15 Minutes: Typing Club > Typing Jungle > Get as many lessons done as you can. Increase your speed and accuracy! Click Mark as done when you finish assignments on the point sheet.
Check your library account: Insignia > Parents tab > Sign in to view your account.
New assignment: Code.org
Day 2 Activities:
Join my 2nd Grade Google Classroom if you haven't already. See first assignment.
15 Minutes: Typing Club > Warm Up in Typing Jungle > Pre Test 3 Times.
Point sheets explained.
Library Tour/Shelver Game practice.
Check your library account: Insignia > Parents tab > Sign in to view your account.