Day 10 Activities:
Open the point sheet first. Find your name and look at your point total. If you have >25 points, you may shop today.
15 Minutes: Typing Club > Typing Jungle > Point sheet assignments.
Wixie Name Tag assignment demonstration and work time.
Coding lessons after you click Mark as done on your nametag assignment.
Day 10 Activities:
Open the point sheet first. Find your name and look at your point total.
15 Minutes: Typing Club > Typing Jungle > Get as many lessons done as you can. Increase your speed and accuracy! Click Mark as done when you finish assignments on the point sheet.
Wixie Name Tag with your picture. Coding when you are finished.
Day 9-10 Activities:
Open the point sheet first. Find your name and look at your point total.
15 Minutes: Typing Club > Typing Jungle > Get as many lessons done as you can. Increase your speed and accuracy! Click Mark as done when you finish assignments on the point sheet.
Wixie Name Tag with your picture. Coding when you are finished.
Day 8 Activities:
Open the point sheet first. Find your name and look at your point total.
15 Minutes: Typing Club > Typing Jungle > Get as many lessons done as you can. Increase your speed and accuracy! Click Mark as done when you finish assignments on the point sheet. Battle #1 is in 2 weeks.
Finish as many coding assignments as possible. Click the Mark as done button when you are finished with each one. Fix any levels with light green dots.
Day 7 Activities:
Open the point sheet first. Find your name and look at your point total.
15 Minutes: Typing Club > Typing Jungle > Get as many lessons done as you can. Increase your speed and accuracy! Click Mark as done when you finish assignments on the point sheet. Battle #1 is in 2 weeks.
Finish as many coding assignments as possible. Click the Mark as done button when you are finished with each one. Fix any levels with light green dots.
Day 6 Activities:
Open the point sheet and find your name.
Open Typing Club from Mr. Deakin's learning page.
Work on Lessons 1-12.
Code.AI: Lessons 3 and 4. Angry Birds
Click the Mark as done button when you finish an assignment to get points.
Day 5 Activities:
Dance Mat Typing! r and u
Code.org: Lesson 3: Sequencing with Angry Birds
Wixie Name Tag.