The T3 model is used in many professional learning opportunities as a guide for ensuring that we are truly transforming the learning process using technology. The T3 model is based on visible learning research from John Hattie. The professional learning team conducts book studies each semester on this framework.
Automation | teacher or student automates tasks using technology
Consumption | student consumes digital media (video, text, images, etc.)
Production | students produce artifacts that document the learning process
Contribution | digital artifacts that contribute to group's interdependent learning
Inquiry Design | technology enables a learning journey, guided by student agency and collaboration
Social Entrepreneurship | generating knowledge that provides social value, contextual use of technology driven by students' authentic passion and need
Students utilize technology tools to automate and consume information digitally.
Interactive Presentation: Prompt and Student Response
Student Explanations: Audio Explanation Example and Interacting with Text Example
Desmos Math Examples
Steiner Point Project - students use the site to determine how to minimize the amount of cable needed to connect four islands
Students utilize technology tools to produce artifacts of their learning. The artifacts can then contribute to other peers during the learning process.
Visual Arts: Portfolio (screencast only, no audio) with Video
Video Examples: ES Weekly News, MS Science Motion Graphs, and HS Physics
Students collaborate on inquiry design to make a difference. Their social entrepreneurship goal is to raise awareness about important non-profits and their causes by involving students and the community through the powerful medium of music.
EduProtocols are instructional lesson frames that are designed to engage students in learning through critical thinking, collaboration, communication, and creativity.
EduProtocols can be used with any subject, any grade level.