Osmo enables the iPad to merge the power of physical play with the digital advantages of real-time feedback. Playing beyond the screen invites students to collaborate on tables or floors while manipulating tangible game pieces such as number tiles, letter tiles, and coding blocks.
Osmo has a growing collection of apps and games that feature curriculum based content to support student learning and understanding of their learning outcomes.
Words presents a series of picture clues related to hidden words that students toss down real-life letters to spell either in individual, collaborative, or competitive modes.
Reading – Encourages students to decode the sounds of the words in order to choose the correct word tiles.
Vocabulary – Connects images to words and supports customized albums for any word-image combinations.
Numbers features an underwater world for students to dive into math and collect fish as they pop numeric bubbles.
Number Sense – Fosters understanding of counting, relative values, addition, concatenation, and multiplication using physical tiles of dots and digits.
Cognitive Flexibility – Encourages experimenting with multiple solutions to mathematical problems through open-ended play.
Tangram challenges students to use tangible puzzle pieces to match on-screen shapes with their handiwork lighting up with each victory.
Spatial Reasoning – Encourages students to compare, manipulate, and transform geometric pieces to put them together to form shapes.
Self-Correction – Provides instant visual and auditory feedback during gameplay.
Coding uses blocks as coding commands to guide a playful character through a strawberry-munching adventure.
Computational Thinking – Teaches programming through exploring the functions of decomposed parts, detecting patterns, and crafting algorithms.
Logical Reasoning – Integrates the “loop” block that reflects multiplicative thinking and the “if this, then…” block that highlights cause-and-effect.