The innovative technology classroom is designed to promote agency, or choice, to students in order to increase student engagement and learning outcomes. Differentiation is incorporated within the choices that are provided in order to meet the needs of all learners. The physical design of the classroom allows students to collaborate on projects and work together towards common goals.
Students are given agency in the following areas:
Process:
https://sites.google.com/ps112m.org/geology-unit/home
2. Google Hangout the same classroom
3. Video conference with another school
1. Building Collaborative Conversation Skills:
See below for an example-
2. Sharing on Google Docs:
Throughout the school year, I've observed a shift in how students select technology tools. In November, they were given a function v. modality chart which allows them to choose a technology tool purposefully to best fit their learning needs. Students use the chart to select a tool based on its use of videos, audio, text, and dictation search tool.
Students are assessed based on the following:
My next steps are to include a fourth layer of agency- allowing students to select how they want to present their work. They will be given options such as Pixie, photo collages, iMovie, and podcasting. These projects have all been introduced to the students in isolation in order for them to become comfortable learning the tools. Once the students are able to use the tools independently, they will be able to choose a project to present their work.
Successes:
Challenges:
Second grade students are learning how to code during the New York City Over Time unit. They are able to choose different centers based on their interests and learning styles.
Students use Osmo Coding by connecting physical blocks in a sequence to direct a character through a video game.
Students construct a physical maze using Tinker Toys and code the Sphero through the maze using the blocks tool.
Students design the physical maze for their peers who will later construct the design. They use similar shapes and colors to represent the actual Tinker pieces.
Students draw a representation of New York City by including buildings, restaurants, people, and transportation. They then code the Sphero (or tour bus) through the "city."