Observing appropriate visual queues needed to make effective decisions
Example: The driver should look at bumper alignment when coming to the speaker in Crescendo and ensuring it is parallel to the base and the corner is bumper lined up with the base corner
Drive team practice identifies optimal perception techniques that is refined through trial and error
Processing what is observed, how it affects your reality and making a decision
Example: The driver should line up the base of the bumper against the grid in Charged Up, but if the alignment is off, the driver needs to decide on what is the quickest way to adjust in order to meet the Critical Path requirement of scoring within 1 sec of getting into position This could be the use of a one button tap to adjust the azimuth instantly vs moving out and back.
Drive Team practice exposes the team with known conditions and optimal decisions in those situations
Applying a technique to achieve the act that was decided was needed