First General Order of the Sentry: Take charge of this post and all government property in view.
Memory aid: Leader of an organization is number one
Second General Order of the Sentry: Walk my post in a military manner, keeping always on the alert, and observing everything that takes place within sight or hearing.
Memory aid: This order includes two senses
Third General Order of the Sentry: Report all violations of orders I am instructed to enforce.
Memory aid: Violations are like strikes. If you get three strikes in baseball you're out
Fourth General Order of the Sentry: Repeat all calls from any post more distant from the Guardhouse or the Quarter deck than my own.
Memory aid: A quarter is a fourth of a dollar
Fifth General Order of the Sentry: Quit my post only when properly relieved.
Memory aid: The fifth is the shortest one
Sixth General Order of the Sentry: Receive, obey, and pass onto the sentry who relieves me, all orders from the Commanding Officer, Command Duty Officer, Officer of the Deck, and Officers and Petty Officers of the watch only.
Memory aid: There were six officers in this General Order
Seventh General Order of the Sentry: Talk to no one except in the line of duty.
Memory aid: The seventh is the second shortest
Eighth General Order of the Sentry: Give the alarm in case of fire or disorder.
Memory aid: A classic alarm clock looks like it has a sideways eight
Ninth General Order of the Sentry: Call the Officer of the Deck in any case not covered by instructions.
Memory aid: You call 911 when something wrong happens
Tenth General Order of the Sentry: Salute all Officers and all Colors and Standards not cased.
Memory aid: You have ten total fingers and you salute with one hand
Eleventh General Order of the Sentry: Be especially watchful at night, and during the times for challenging, challenge all persons on or near my post and allow no one to pass without proper authority.
Memory aid: 2300 (11:00 p.m.) is at night