ROLE
Game & Lead Level Designer
RESPONSIBILITIES:
Developed the master level, setting both the size and tone for the majority of the levels.
Designed the flow of combat by ensuring the levels slowly rose in intensity.
Created multiple levels that allowed us to test systems and movement.
Quickly developed character concepts for team synergy, and also created a minor dialogue script for the enemies.
Designed levels focused on narrative progression, but also levels that heavily tested the player’s skills. The levels were structured to follow a natural and believable progression through the facility, allowing the tension to escalate as the player continued deeper inside.
Collaborated closely with the team to ensure that moment-to-moment gameplay stayed consistent with the narrative.
Asset-flipped the drones in order to create a stronger variant, and even created a boss variant to cap off the game.
Collaborated with an artist to retroactively ensure all levels had the same amount of grit for world and narrative consistency.
Tweaked the enemy spawners to compensate for the lack of enemy variety, while also balancing the game for the appropriate level and difficulty setting.