An author turned game developer focused on translating character-driven storytelling and event design into playable, systemic experiences.
Game Writer | Narrative Designer | Composer
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Lucto is a choice-driven dark fantasy card rogue-lite where every decision reshapes the journey ahead. Players forge uneasy alliances, deceive rivals, and struggle to survive in a fractured world ruled by ancient forces, political conflict, and personal ambition.
Through branching paths, evolving encounters, and unpredictable events, no two stories unfold the same way. Every step forward can alter relationships, rewrite destinies, and determine who ultimately survives the world of Lucto.
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Platform: PC
Engine: Unity
Project Type: Group Project
Game Writer | Narrative Designer | Composer
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Sleeping With The Fishes is a comedic visual novel with dating-sim elements set in the coastal town of Nataville. The experience blends lighthearted tone with subversive narrative twists, using humor to challenge familiar dating-sim conventions while maintaining strong character focus.
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Platform: PlayStation 5
Engine: Tengine (in-house)
Project Type: Group Project
Lucto is a choice-driven dark fantasy card rougue-lite where every decision reshapes the journey ahead.
Frightline is an atmospheric horror puzzle-adventure set aboard a seemingly endless train.
TECHNOMANIA is a first-person looter shooter set within a large-scale weapons research and development facility
Sleeping With The Fishes is a comedic visual novel with dating-sim elements set in the coastal town of Nataville.
WRITER
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As a writer, I have several years of experience developing both short-form novellas and long-form fiction. I am the author of Congregates of the Machines: Disconnected Diasporas. The project reflects my interest in expansive worldbuilding, thematic cohesion, and character-driven storytelling—skills that directly inform my approach to narrative design in games.
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Platform: Amazon & Webpages
Project Type: Solo & Group Projects
My name is Roosevelt Obed Arias Ramirez, though I also go by Rose. I am an author first and foremost, with over 20 years of writing experience. I began writing short-form collaborative fiction as part of a creative writing community , where I developed my skills in character-driven storytelling, long-form narrative arcs, and collaborative worldbuilding.
I later transitioned into original fiction, developing a sci-fi fantasy action-adventure series titled Congregates of the Machines: Disconnect Diasporas. Drawing inspiration from many of the games that shaped me creatively, the series reflects my passion for dynamic worlds, layered characters, and high-concept storytelling.
As I observed younger audiences engaging less with traditional novels and more with interactive media, I made a deliberate decision to bring my writing into games. I applied to PlaygroundSquad (PSQ) as a designer, initially studying level design before discovering that my strengths and long-term focus lay in game writing and narrative design. While I retain experience in level design, my primary drive is crafting stories, characters, and interactive narratives that resonate within gameplay systems.
I am the black guy, trust!