ROLE
Game Writer | Narrative & Level Designer | Music Composer
RESPONSIBILITIES:
Developed the world lore, core characters, and narrative framework, defining the tone and overall thematic direction of the game.
Produced the game’s full story and script documentation, ensuring narrative consistency throughout development.
Worked with the Director to ensure item design and pickups aligned with the worldbuilding and supported the story’s progression.
Acted as narrative gatekeeper, maintaining consistency across all maps and systems by aligning story, characters, factions, and plot so the team could reliably apply the game’s core philosophy.
Developed narrative storylines for internal playtesting and iteration, helping demonstrate and expand the game’s narrative potential.
Wrote and refined card descriptions to ensure mechanics, tone, and world logic remained consistent with the setting.
Expanded worldbuilding through item descriptions, lore details, and environmental context rather than direct exposition.
Collaborated closely with the team to ensure moment-to-moment gameplay remained aligned with the narrative.
Designed a world map focused on narrative progression alongside gameplay flow, ensuring spatial structure reinforced pacing and story beats.
Composed and produced the game’s full original soundtrack using Akai MPC and Fruity Loops, aligning music with tonal shifts, atmosphere, and gameplay pacing. .