This activity is designed for you to implement with your Digital Leaders. The activity is a Code-Along challenge on Scratch implementing Repetition, Events, Selection and Variables to create a game where you Save the Shark from plastic waste. This game is part of Rasbperry Pi’s sustainability series – Protect our Planet.
Below you will find the Youtube tutorial, worksheet to share with your Digital Leaders & and extra resource featuring Hour of Code activities from Reception to Year 6 in your school.
Enjoy & please share
To run this activity successfully you will need:
1 x Worksheet per pupil (or pair programming)
1 x Share the pre recorded video (also linked on document below)
To enhance your impact and run a successful Hour of Code day across your school you will need:
1 x Hour of Code Worksheet
Pre Recorded Video: Activity 2 – Hour of Code – This video is designed for in class use with pupils
Worksheet: Activity 2 – Hour of Code
Handout: Whole School Hour of Code