Common Sense:

Digital Passport

"Introduce students in grades 3–5 to Digital Passport™ by Common Sense Education. The award-winning suite of six interactive games addresses key issues kids face in today's digital world. Each engaging game teaches critical digital citizenship skills that help students learn to use technology responsibly to learn, create, and participate. Games are available in Spanish."

UPDATE ANNOUNCEMENT

Common Sense Education's interactive digital citizenship game for students in grades 3–5, has received a much-needed facelift! The game is now more accessible and easier for teachers and students to use.

Here's what's changed:

  • No more Flash! The game is now built on HTML5, which solves the technical issues some users had with the original version.
  • A Spanish version.
  • A new sign-up process for students that eliminates the need for teachers to create student accounts. Users now create a generic username to save their gameplay on the local device. Data is stored locally and can be reset by clearing out the device's cache. Let's say that again: No more student accounts to manage!
  • In place of dashboards for tracking progress, teachers can print out and use the student progress charts. Plus, you'll now find game completion certificates and Passport certificates (for completing all the games) to award to your students.

Digital Passport Games

Students learn how to create safe and secure passwords when logging into Digital Passport and for all other accounts they create. Students will:

  • Learn what components make a password secure.
  • Identify ways they can create a memorable but secure password.
  • Create a secure password

Students reflect on what it's like to multitask on a cellphone and consider the benefits of focusing on one task at a time. Students will:

  • Learn that cellphones are powerful, convenient tools for communication.
  • Experience a simulation on cellphone multitasking and distraction.
  • Reflect on the benefits of focusing on one task at a time.

Students evaluate examples of online messages and decide what information is appropriate to share, and when. Students will:

  • Reflect on the benefits of sharing online, while acknowledging that information can spread fast and far.
  • Classify information that should be kept private online.
  • Predict the effect an online post or message might have on someone's reputation.

Students respond to cyberbullying scenarios and are prompted to make choices to evolve into an upstander. Students will:

  • Compare different forms of cyberbullying and the roles of those involved.
  • Interpret scenarios that illustrate the importance of empathizing with targets of cyberbullying.
  • Identify ways to be an upstander when cyberbullying occurs.

Students learn how to choose effective keywords for searching online. They practice selecting keywords that are most relevant to a search prompt. Along the way, they discover tips for narrowing their search results. Students will:

  • Learn how keywords can help them find information online.
  • Evaluate keywords for their relevance and helpfulness.
  • Practice identifying the most effective keywords for different search

Students remix media content to create a new creative piece. Along the way, they give proper credit to the artists whose images and sound clips they use.Students will:

  • Learn about copyright, credit, and plagiarism and apply their knowledge to their own creative work.
  • Reflect on the ethical importance of giving credit to others for their work.
  • Determine how to receive credit for their digital creations.