Check the link. You can review the last year's selected final projects of COD 207 creative coding class.
https://sites.google.com/ozyegin.edu.tr/cod-207-selected-projects/
Basically your final project must have the qualities and answers to the following arguments in a presentation file (word, powerpoint, google slides, etc...):
Mood board (2 pt.)
If you don't have any idea for your final project, it can be a good practice to collect everything that inspires you. The items can be anything like a quotation, an image, color combinations, action figures, a movie, a specific scene of a movie, your favorite actor/actress, designer, artist... In a nutshell just collect everything in a single document.
When you are done collecting, tidy up your document. Write down small notes to refresh your mind on the document or a paper.
Show the mood to your peers. Discuss the content together. Ask questions about the content of the mood board to each other.
Original title (3 pt.)
Description of the concept of the project (min. 250 words - 10 pt.)
include sketches, storyboard, pictures, photos, etc… in a nutshell, tell EXACTLY what you want to do
What is the story or the inspiration of your project?
Explain the background of the project briefly.
What is the aim of the project? Artistically or from a design point of view.
How does your project respond the above questions? Show us!
Include references
The description part of your final project is the most important one. So, tell your idea clearly within relevant material. I included some topics and list down the required informations that you must include in your pdf file. You can use completely different idea. The point is how well you present your project.
Screen recording video. If it is an interactive project, a walkthrough video is required to showcase the project's benefits, artistic values, or interaction methods in detail. You can use subtitles, text-to-speech tools or a voice over recording to engage with the audience (5 pt).
If this is a game, there must be at least three scenes' visual design and game assets that are exported as png files;
1. What is the story/concept? Goal of the game?
2. How will be the game mechanics? E.g. User plays the game via mouse, keyboard, sound, motion detection using webcam, etc... Describe the UX elaborately.
3. Assets of the game: Main character, enemies, background, fonts, color palette...
4. welcome_scene (give instructions to the player on how to play the game)
5. game_play_Scene (shows a screenshot image)
6. game_over_Scene (Fail, Success, Score, any other thing that you imagine to show the player)
7. Involve reference works.
If this is a generative art application, write down your main concept.
1. What is your inspiration? Did you research about your idea? Review previously created works.
2. Will it be interactive? If so, how will the user interact with your application. E.g. mouse, keyboard, sound, motion detection using webcam, etc... Describe the UX elaborately.
3. Will it be animated? If so, explain it with example studies.
4. Include your mood board.
5. Include your color palette.
6. Include your sketches and illustrations.
7. Involve reference works.
If this is a data visualization app, explain the data you will use in your project.
1. What is your inspiration? Did you research about your idea? Review previously created works.
2. Will it be interactive? If so, how will the user interact with your application. E.g. mouse, keyboard, sound, motion detection using webcam, etc... Describe the UX elaborately.
3. What type of data you gonna use? E.g. Weather, earthquake, the amount of happiness around university students, etc...
4. Include your mood board.
5. Include your color palette.
6. Include your sketches and illustrations.
7. Involve reference works.
If this is an interactive poster, explain what is it for?
1. What is your main goal? Educational purposes (teaching kids about animals), entertainment (fortune game that tells irrelevant predictions), artistic, informative?
2. How will the user interact with your application. E.g. mouse, keyboard, sound, motion detection using webcam, etc... Describe the UX elaborately.
3. How many people can interact at the same time? Single user or multiple user?
4. Include your color palette.
5. Include your sketches and illustrations.
If this is an audio-reactive application / audiovisual, include following information?
1. Is the application for a specific song or a general purpose sound visualizer that reacts to any sound?
2. Involve at least three different visual style in three different scenes. (Let's suppose, you select three minute long song. For the time range between 0-59 seconds the visual style will be in tones of red color. Between 59-120 seconds the visuals transform into rectangular shapes. Between 120-180 seconds the visuals distribute around the canvas randomly...)
3. Can the user modify parameters during the performance like a VJ? If so, define the possible user interaction methods.
**Set the name your pdf file as "yourName_Surname_Final_Project_Porposal_COD207_Your_Class_Section.pdf"
E.g. "alptugan_Final_Project_Proposal_COD208_A.pdf"