A set of artificial Perlin Noise-based generative installation. The main idea of the project is inspired from topographic representations of spaces. The stylistic approach is created using perlin noise algorithms in order to create organic looking images. It is a kind of speculative artwork that mimics the development of a continental space through time.
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Ashkan Jeyhani
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For a couple of weeks, I have been listening to Radiohead a lot. One thing I noticed while I was listening to them was the feeling that suffocates but levitates you at the same time. Because I could easily say that I feel their music in my nerves, I decided to name my project as ‘Nerve’. With this project, I aim to create an audiovisual (a.k.a audio-reactive generative art) that represents the inner feeling while I listen to their music. For this, I am looking through their albums such as Kid A, The King of Limbs and A Moon Shaped Pool.
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Almira Oğuz
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For the final project, I am planning to create a toy shop installation with sound reactive vintage dolls inspired by Sean Hathaway’s Teddy Ruxpin installations. The toy shop will be created by vector shapes or imported illustrations, depending on the process and the drafts. The user will wander inside the shop via their mouse, randomly entering different dolls’ coordinates and triggering sounds matched to them. The sounds will not stop and start over each other whenever the agent moves over a doll to create a slowly increasing sound chaos.
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Defne Çelik
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For my project, I want to do groups of circles resembling flowers. I want to create random circles(with random colors and random coordinates) with the circles decreasing as the diameter increases. And there will be several circle groups so in the end it will look like a colorful flower garden.
Dilara Albayrak
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Combination of several mathematical algorithms that mimics the natural phenomena. All these mathematical models expresses the order in nature. What if we combine all these abstract representations of nature together to create glitchy generative sketches?
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Burcu Arslan
I want to express chemicals in the water and make users move visuals by tracking motion technique to represent that we will swim in the chemicals someday as oceans are drastically polluted and it is becoming more and more polluted each day.
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Elizaveta Mozaleva
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Pixel animation of the 20 different characters animated that when they turn to the next character. This will be created through a series of sprites designed by myself that are connected together using p5*.
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Mariam Nashaat
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The aim of the project is to create an audiovisual representation of a drummers performance during a show or a rehearsal. The sketch can greatly beneficial to anyone who wants learn how to play a specific drum sequence by observing the performance of the drummer. Since it is sometimes hard to follow a drummer's gestures during the performance, it may helpful to curious ones. Additionally it is an engaging process for the audience which enhances the visuality of the show.
Sarp Akçay
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My final project is to recreate Caravaggio’s famous artworks, using Perlin Noise algorithms and Random Walk paradigms together in order to create digital reproductions of the artist's painting and to discover possibilities within creative coding practices. Whenever the user refreshes the project randomly selected image is processed.
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Derin Bükücü
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Her initial work involved transformations of shapes, such as a square, by rotating, deforming, erasing all or parts of them, or replacing portions with basic elements of other shapes.
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Nour Jundi
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Spot the Elephant in the Visual is a game where you try to find the grey elephant which is randomly placed on the current visual. Every time you find and click on it, the elephant appears somewhere else with a different visual. There is no end to this game since there are infinite possibilities for the elephant to hide.
Tara Terziyan
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In my project I am mocking with the fairy tales. I tried to criticize the stereotypes of “princess waiting for her prince” and “the prince waiting for his princess”. With this project I aim to create a “start the game” screen with a question. There are two answers “yes” or “no”. But the “no” answer will be escaping from the cursor.
Burcu Kekeç
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Introduction: Cancel culture or call-out culture is a modern form of ostracism in which someone is thrust out of social or professional circles – whether it be online, on social media, or in person. Those subject to this ostracism are said to have been "cancelled".
Aim of the project: To show, how easy it is to cancel anyone from society. Also let people think should it be that much easier? What will they seel after running the code and canceling the person on the screen? Guilt, neglect or may be regret?
Naz İrem Sevinç
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The project investigates the possibilities of generative design practices. It aims to create a fish icon in variety of scales. Each limb of the fish is determined by random decisions in a limited ranges.
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Tuna Özkan
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I chose a project that describes the endless feeling of monotony we experience in life. As a result of the market research I have done, I realized that Generative Art NFTs have become widespread. I want to take advantage of this opportunity to obtain various visual products that progress in an endless loop, visually attracting the person and enabling them to watch.
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Yağmur Tükyılmaz
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This project is an example of an experimental therapy using auditory and visual illusions. It aims to display specific colours, illusional animations and to create sounds at certain frequencies (binaural beats). Optical illusion therapy or audial therapy methods are used individually most of the time, i will try to use both of them in this project. I am going to make animated 3d objects that create illusion and they are going to move according to sound. The user will be instructed on home screen. According to users choice, the user will apply the specific instructions and the therapy screen will appear and illusion will be created.
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Yunus Emre Özgen
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The game I am considering is to show the amount of plastic waste that the sea animals encountering in the sea quite often. Plastic pollution in the sea causes many health problems and marine animals unfortunately end up dying by getting entangled or suffocated by plastic objects. To grab attention to this global issue, the sea turtle in the game is going to try to swim up to the surface of the sea from the bottom by answering the questions at the checkpoints. Every time the player gets the right answer, the plastic waste will disappear gradually on the sea surface. The player needs to answer all the questions right to clear all the waste in the sea to allow the turtle to reach the top and breathe peacefully.
Ceren Kazaz
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This work was actually created to express the uniqueness of a snowflake. My main idea in this work, which I created with an artistic purpose, is "snowflakes coming down from the sky with a unique shape every time". In my research around my basic idea, I decided that the work that I wanted to reveal should be a snowflake that has a unique shape every time. In this work, I chose a black background and a blue snowflake because snowflakes are not white, contrary to what is thought. But I chose black to make the background look as if it was completely covered in snow.
Akbel Bera Doğan
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This game is basically a pixelated and old game but I’m planning to make a new version of it.
The game starts by pressing the enter button on the keyboard, after starting you can control the car by the left and right arrow buttons on the keyboard, instead of mouse clicking.
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Ashkan Jeyhan
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Trash Up! is a game that urge players to collect trashes in the given area (game scene). People who play this game are going to partake as volunteers who collect trashes that are left and not thrown in the trash can. Thus, players will collect the trashes to keep the area clean. Players will play Trash Up! via mouse and collect as many trashes as they can in a limited amount of time. As they click on a trash, it will dissapear. At the end of the game, the score will be seen so that players can compare the amount of the trash they collected.
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Almira Oğuz
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1. The story of the game tells about a soldier trying to save his country, which is under occupation. The aim of the game in to shoot as many tanks as possible and earn points.
2. The player plays the game using the mouse. We move our character by pulling the mouse right and left. We shoot when we press the kit maure button.
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Emre Tunalı
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This project is a mixture of generative art and an interactive game. It’s a game where you upload an image and our bear Anthony draws that image with pixels of big, colored squares, in the way you command it via different ways of image processing terms like scaling, rotation, tracing etc.
The way you interact with the game is through buttons: clicking them switches scenes such as the uploading screen, deciding on the image processing options, the loading screen of the image generation and ending scenes. The bear will talk to you in small basic sentences like “what shall we draw today?”, “it’s almost done” and asks you “do you like it?” upon revealing the drawing. The option you choose affects what the action of the bear.
In addition, we need p5.play for the game functionality, and p5.sound for adding a music. P5.Utils is also needed when arranging the shapes.
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Gökalp Taşer & Naz Çoban
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Hunt the human.
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Youssof Hamed