Research and Project Presentations
Education Building 6th Floor Conference Room
This site will be fully updated on Open House Day
Education Building 6th Floor Conference Room
Tee Janvatanavit - Undergraduate
This was my final for analog electronics which involved creating a unique chorus circuit, rectifying fuzz circuit as well as embedding it within the bass guitar's architecture to use the timbral and phase differences between pickups to enhance and complicate the sound of each effect.
Mingji Wang - Master's
This project is a rudimentary attempt to implement a 2D Finite Difference Time Domain (FDTD) acoustic wave simulation to model sound propagation within a simulated physical boundary. The simulation models spatially varying regions through a damping mask, incorporates heterogeneous material properties, and employs simplified rather than fully realistic boundary conditions. The primary outcome is the generation and extraction of virtual impulse responses at selected listener positions within the simulated domain. These impulse responses can potentially be used for spatial audio rendering in immersive environments.
Silas Wang - Undergraduate
A work-in-progress single-tap Delay plugin built using JUCE. The delay plugin aims to present just the right amount of precision that allows for the most amount of versatility. One delay tap is used per stereo field.
Will Kreienberg - Undergraduate
This project is a custom printed circuit board that uses a teensy microcontroller and audio adapter to play back and manipulate bird sounds. The user can turn a series of knobs to affect pitch, reverb, delay, and bitcrushing.
Tang Silvan - Master's
An introduction to TLD Studio, founded by members of NYU Steinhardt's Music Technology program. The team specializes in audio production for live events, ranging from theatrical productions to live performances. Our services include sound design, music production, mixing and mastering, live mixing, soundboard operation, and more. We aim to gather a general understanding of audio professionals in the field from an external perspective.
Harry Spitzer & Jon Pascone - Master's
An interactive spatial audio system built in Max/MSP that uses real-time motion tracking and head orientation data to dynamically control multichannel sound across a speaker array.