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Rain Edward - Undergrad
SKYRHYTHM is a multi-dimensional rhythm game. It turns the rhythm genre on its head by introducing a flight system with full 3d movement, but maintaining timed obstacles and dodges. It also brings in elements of DJ softwares, by having audio effects live triggered by the dodges, and multiple lanes which crossfade between different song stems, giving you the full functionality of a DJ deck by simply playing the game. Players can aim to collect as many pickups as possible while dodging as many obstacles as possible - attaining a perfect score will put your rhythmical abilities to the test! On the other hand, players can use the audio-interactive capabilities to play more creatively for a performance-style experience.
Angel Jaimes - Master's
A localization study that plays subway train sounds across the median plane and players are asked questions regarding their experience and evaluation of the scene.
Pari Songmuang - Alumni, PhD
Michael Matsakis - Alumni
A collaborative, ongoing research in creating an ideal and near-accurate representation of sound sources and ambience in VR. "Holophonic" recording focuses on capturing the 3D characteristic (radiation pattern) of individual sound sources, including ambience while maintaining an audience perspective with the ability to experience the soundscape with 6-degrees of freedom (6Dof).
This research has been published in multiple papers under the Audio Engineering Society.