In this workshop, we will explore the powerful integration between Blender and TouchDesigner to create real-time 3D visualizations and interactive experiences. Led by Hyper Lab and the guest artist Enddle (Jianhao Zheng) from Pratt Interactive Arts, this hands-on session will cover essential workflows and techniques for designing 3D models and animations in Blender and bringing them to life with real-time sensory interactivity in TouchDesigner.
Recordings of the workshop [Mocap to Characters Part 1] & [Mocap to Characters Part 2]
In this two-session workshop, we will learn the full workflow of Motion Capture to Character Export. This workshop will take place in the Media Commons for both weeks. During the first workshop, we will capture motion using the OptiTrack suite downstairs. Then, a week after on the 18th -same time-, we will move to the Media Commons Post Production Lab & Clean up the data we have captured in the previous week. In the second part of this workshop, we will retarget the motion on to a pre-built character that we download from Mixamo, do a basic clean up and export a character animation into Maya. At the end of this workshop, you will know where and how to get characters, capture motion, and apply them to 3D characters for your own projects.
This workshop introduces the essentials of ZBrush, from navigating the interface to mastering key sculpting tools. Engage in hands-on activities to craft your first models and textures. This session would be 3D-beginner-friendly and the Zbrush installation is not required. But if you want to get hands-on experience in ZBrush, you are welcome to get a 30-day free trial from the Zbrush website and bring your mouse/tablet in advance of the session.
Ableton is one of the most powerful sound design tools on the market, and unfortunately, there aren't currently a lot of opportunities to explore it through ITP classes. This workshop aims to give interested parties a non-traditional first look into Ableton functionalities, playing with the ideas of randomness and generativity through the Granulator, Operator, Impulse and LFO utilities. We'll also look into the basics of developing your very own sample library and the tools you can use to get that going! I expect you all to perform at ITP & Friends after we're done here (not actually, but would be sweet if you did).
Tools you'll need to have installed prior to workshop:
Ableton Live 11, full version or Pro Free Trial
This workshop offers you a basic to somewhat advanced understanding on Video Editing & Compositing. Have you ever wondered how the Behind-the-Scenes work for blockbuster movies? Have you ever wondered how a live action footage end up with an alien in the shot? Ever wondered what Compositing does? Why a green screen is needed? This workshop is an opportunity for you to learn the hidden techniques for film, video editing & Compositing.
This workshop is an introductory and informative session where you can learn about the overall CG industry and how 3D software such as Maya, Cinema 4D, Blender, and Houdini are used in a film focused pipeline. After a rundown on what Computer Graphics is, how the industry works around it, and which software serve which parts of the 3D pipeline for film, we're going to focus in a particular area of the industry; FX. FX in film and game has a very particular job to do: creating convincing and cool looking visual effects for the audience. However, Houdini being one of the major simulation software out there, there is an unseen side of this software that is truly magical and purely creative in its nature. This procedural software carries so much possibilities, and we are going to take a glimpse into the potential Houdini holds, and will learn how to navigate through this software and what to expect from it.
Tool you'll need installed: Houdini Apprentice ( https://www.sidefx.com/products/houdini-apprentice/ )
The advancement in computer graphics technology and the enhancement of graphic processing capabilities have enabled real-time rendering to emerge as a viable means of visual storytelling. Game engines are no longer just tool for game development; instead, they have evolved into innovative tools for cinematic production. This workshop will introduce the utilization of assets from Quixel Bridge and the built-in environmental tools within Unreal Engine, such as Landscape Mode and Environment Light Mixer, to facilitate the process of world-building. Additionally, we will dive into the application of cameras and Sequencer for shooting and rendering.
No prior Unreal Experience is needed for this workshop!
Join me for an interactive workshop where you'll learn the step-by-step process of downloading Unity, setting up VR projects, test-running your creations, downloading your game to the Oculus Quest, and gaining insights into the diverse VR development SDKs. Get ready to dive into the world of VR development with hands-on guidance and experience!
Blender is a powerful open-source 3D software offering modeling, texturing, rendering, animation making-tools and is widely used in VFX, gaming, and 3D design. And Blender Geometry Nodes is a feature within Blender that revolutionizes 3D design with procedural modeling, non-destructive editing, and real-time feedback. This workshop introduces Blender Geometry Nodes as introduction to 3D procedural design pipeline and can help you quickly establish a 3D environment scene layout/ props modeling for your Hypercinema Final project if needed. This session is 3D modeling Beginner friendly and experienced welcome.
If you want to get hands-on experience in Blender geometry nodes, please install Blender 3.6 on your computer or laptop and bring a mouse in advance of this workshop.
Here is the google drive link to the files we are going to use: