(1) Is the game structure clear and serving the purpose?
(2) Is it an appropriate format to learn the topics?
(3) Is it fun? Is the core mechanics appealing?
(4) Does it introduce too much burden to the player?
(5) What feelings does it generate?
(1) Group critique
It is a 20-minute focus group discussion. Two groups of 6 participants from the thesis class are invited to play a Mural board version of the game prototype. I talk through the basic rules and procedures of how to play the game and leave the participants to play around and post sticky notes on the Mural board. It includes open-ended questions to prompt their feedback on specific aspects and a short survey to score the overall impression. Participants are also encouraged to ask questions and have unstructured discussions in the meeting.
Paper prototype (group critique):
Group 1: https://app.mural.co/t/thesisana9612/m/thesisana9612/1614028003423/4416edace3d894201528a7f93de351520ebcbb0e
Group 2: https://app.mural.co/t/thesisana9612/m/thesisana9612/1614057922400/60555c2a51c6850938281b0ce2fa265116abd353
(2) Expert review
It is a 1-hour 1:1 discussion with two peers who have a lot of game experience. One participant focuses on reviewing the game experience, the other examines the game rules’ appropriateness. I prepared an MDA model filling with my intended experience. It is used to facilitate the game experience discussion. I ask the participant to compare his playtesting experience with the MDA model and provide detailed explanations about my design thinking. I used the rule demonstration on the group critique Mural board to facilitate the rule discussion. I explain the intentions of each rule and ask the participant to critique if it serves the purpose.
MDA analysis (expert interview):