I start looking for my thesis direction from the “Ikigai”, the meaning of life. This one-year capstone project is entirely within my discretion, so I want to choose a pursuit that I will passionately devote myself to and enjoy the sense of accomplishment and fulfillment from.
I love learning and practicing the newly learned in life
I'm good at creative thinking and helping people with adaptive solutions
I can be paid for educational game design and learning experience design
The world needs capable parents to cultivate well-educated successors in the new era
I often see my friends and families struggling in supporting their kids learning, some saying “I don’t remember what I learned back in school, my kid’s homework makes me crazy!” some saying “they just don't love learning by nature, such a simple thing, why can't they get it?” and some worrying “is this old-school education useful for the new generation? I don’t feel the most of what I learned in school is applicable in my later life, how could it benefit them in this ever-changing time?”
Inspired by these complaints, I want to design a game to support parents, improve their skills, and through their effective efforts to make the next generation learn better. In addition, family engagement and on-the-same-page understanding with school education will form a strong triangle of children's development.
From my personal perspective, I want to bring my knowledge of learning science and cognitive science to the “first educators”, to acquire new knowledge from them, about parenting and about parents, what they know and what they need. I hope this project can go further beyond my graduation, becoming a real impact in the world.
I generated a bunch of ideas around this topic. The main idea is based on my previous course project My Future Baby, but I want to expand and redesign it. I also collect random ideas coming up to my mind in my everyday life, while learning, reading books, scrolling through websites, watching TEDs, playing games, or even dreaming. I put them around the key aspects of what I want to have in my project as a sticker-note whiteboard, and try to integrate them into my main idea. They are open to twist or abandon too. It's just a sparkle box.
I designed this short survey and plan to send it to my friends first, to get some broad ideas about my topic. They are open questions, so I expect that only my personal relationship can help me get some feedback. It also functions as a selection to show me who might be interested in participating in my design process as potential users, depending on their inputs. Further discussion questions will be tailored individually based on their feedback. I’m hoping this survey can help me refine my initial proposal.
Do you have children? ☐ yes -> Q3 ☐ no -> Q2
Do you plan to have children? ☐ yes -> Q5 ☐ no -> End survey. Thanks!
How many kids do you have? (if applicable) ___
What are your kids’ ages? (if applicable) ___
What are your expectations about your kids’ future? ___
What are your expectations about your kids’ learning? ___
What are the biggest challenges you worry the most regarding your kids’ learning? ___
What are your solutions to those challenges? ___
What are the difficulties of supporting your kids’ learning you’re currently facing or anticipating to meet? ___
Thank you very much for participating in my thesis project. If you allow me to reach out to you to discuss anything further, please leave your name and preferred contact ___
• Chinese version:
你有孩子吗? ☐ 有 -> 3 ☐ 没有 -> 2
你打算要孩子吗? ☐ 打算 -> 5 ☐ 不打算 -> 谢谢参与
你有几个孩子? (如有)___
你的孩子几岁了? (如有)___
你对孩子的未来有什么期望? ___
你对孩子的学习有什么期望? ___
对于孩子的学习,有什么挑战是你最担心的? ___
你采用什么办法应对这些挑战?___
在支持孩子学习方面你正面临或预计会遇到哪些困难?___
非常感谢你参与我的毕业设计。如果你愿意参与进一步讨论,请留下你的姓名和首选联系方式 ___
If you're interested in taking my survey, please click the button below
Takeaways:
Primary target audience should narrow down to parents of certain children’s age range (how to define the proper age range, or differentiate content for supporting different ages). The closer the kids are to school age, the more specific the parents interests in support learning are.
This product may only attract the families who value and attach importance to child development and education, may not aim to change parents attitudes toward education.
Some of parents’ interests regarding parenting issue are out of the scope of this project. It can only hit some but not all the concerns.
Time and effort commitment is the key limitation of adopting this product. Concerns about games addiction and reliance on electronic device may become an attitude obstacle.
Some parents may not know that certain learning techniques exist, can be used or need to be learned, so that they don’t express the needs of knowing/learning these knowledge.
Some parents may think that teaching/learning how to learn is school’s responsibility or children’s spontaneous process. School-children-family engagement triangle is incomplete.
Self-guided learning, motivation, growth mindset, soft skills, personalized learning, metacognition, emotion management, adaptability, transferability, supplement to formal education, information literacy, these topics are the most popular topics to address.
Go big or go small? Overarching frame to embed a bunch of small games or a game targeting a specific topic? Integrate other ideas or choose & focus on one? A shelf or a book? Dynamic and flexible to add and remove content?
Position as a homework substitute or commercial game competitor? In between and able to shift from mandatory to voluntary?
How to include 2 layers to create interaction between parents and kids? How to create 2 level experience to fit different intelligence level and interests of both parents and kids? Make it as a meta-level interaction to let parents experiment and practice techniques on their kids? How to design different roles for them?
Where to find SMEs in children development field? Be a learning expert by self? What kind of SMEs do I need and what kind of help do I need from them?
What should be done to make this project good enough to be developed after graduation? How to find investors and partners?
From the content I want to teach, make them as problematic scenarios to ask which the parents are interested in and which not, what are missing? How to deal with the text-heavy nature of the content?
Positive-creation vs negative-diagnosis approaches?
Why target to parents not directly to children? - Learning skills are tacit knowledge. It's better to train the personal coaches (ie. parents) first, and then encourage them to adapt their practice to their children's idiosyncratic learning situations.
[Feedback Inquiry]
What are the potential difficulties?
Parents’ perceived value vs children’s feeling
Just want to find a babysitting tool to keep children busy
The scope and target audience is too broad to tackle with
The parents’ acceptance of game for learning or games in general
What game mechanics can be fun for this topic or this group of audience?
Aesthetic and emotional design (candy crush)
Raising animals
Second life simulation
bonus embedded in time to reflect real life challenge
Play day in game
Are my survey questions appropriate?
What are the parents afraid of doing wrong/concerns
What are their anticipated difficulties / problems
What are the popular interests
[Feedback]
Age-specific & auto notifications
User context, how to fit in their life style
Adult learning, meet the immediate needs
Format, to create experience
Support children's development or children's education
How to define success in learning & in game