English Version:
https://forms.gle/bCcPi76S8AwJGq2C8
I. Demographic Info
What gender do you identify as?
A. Male
B. Female
C. Other ____
D. Prefer not to answer.
What is your age?
Under 18
18-25
26-32
33-39
40-45
Over 45
What is the highest degree or level of education you have completed?
High School
Bachelor's Degree
Master's Degree
Ph.D. or higher
Other____
Prefer not to say
Your children’s age group
Don’t have any yet
0-5
6-12
13-18
Over 18
II. Game Experience
Do you play games?
Yes/No
What type of games do you play (if applicable)?
Console games
Computer games
Mobile games
Tabletop games
Other_____
How much time do you spend on playing games on average (if applicable)?
Over 12 hours/week
6-12 hours/week
2-5 hours/week
Less than 2 hours/week
What aspects of the game(s) do you enjoy most (if applicable)?
What do you think of the parents who play games?
III. Learning Interests
As to supporting learning, what topics are interesting to you? (5-point Likert scale)
How to support knowledge acquisition
How to gain proficiency in skills
How to influence motivation
How to develop or unlearn habits
How to provide learning environment
Extremely/Very/Moderately/Slightly/Not at all
Select the most suitable description of your situation with regard to supporting your children in the following aspects: (multiple choice)
Critical thinking
Creativity
Collaboration
Communication
Information literacy (Understanding facts, figures, statistics, and data)
Media literacy (Understanding the methods and outlets in which information is published)
Technology literacy (Understanding the machines that make the Information Age possible)
Flexibility
Leadership
Initiative
Productivity
Social skills
I can support it by myself
I can find people/services/tools to support it
My children can develop it on their own
School education is enough to support it
I want to learn more about how to support it
I wish I can find someone else to support it
If my children have it, it’s good, if not, it’s fine too
This aspect isn't important to me
Other
If you selected “Other” for any answers of the previous section, please elaborate (if applicable)
4. In general, where do you learn how to support your children's learning? (select top 3)
By intuition
By the way I was taught/raised
From other parents’ experience
From education books
From social media posts/blogs/videos
From searching online
From classes/workshops/seminars
From academic resources (research paper, school learning, etc)
Other____
5. Agree/Disagree: I have been able to easily apply strategies learned from these sources to my parenting practice ( 5-point Likert scale)
1-Strongly Agree. 2-Agree. 3-Undecided. 4-Disagree. 5-Strongly Disagree
6. If you want to learn how to support your children’s learning, what results can satisfy you? (ranking)
Knowing more scientifically proven methods and how they work
Developing the ability to select and apply suitable methods to my daily parenting practice
Positive changes in my children's learning behaviors and performance
Solving my specific problems and difficulties with my parenting
Identify informal learning opportunities in daily life and take advantage of them
Improve my own learning abilities and role modeling
Reduce my frustration and confusions when I support my children’s learning
Other____
IV. Idea Validation
Would you play a game to learn about how to support your children's learning?
Yes/No
If yes, what are the must-haves of the game to make you enjoy playing it? (for example, it must have very short play sessions or allow for disruptions)
If no, what might make you give a try? (for example, if many people recommend it to me, I may give a try)
What is the most possible occasion/time during a day you may want to play this game?
中文版
https://www.wjx.cn/jq/92754611.aspx
一、基本信息
1. 性别
男士
女
其他____
不想回答
2. 年龄
未满18岁
18-25
26-32
33-39
40-45
超过45
3. 最高学历
高中
学士学位
硕士学位
博士或更高
其他____
不想说
4. 您孩子的年龄段
还没有
0-5
6-12
13-18岁
年满18岁
二、玩游戏的经验
1. 您玩游戏吗?
玩/不玩
2. 您玩什么类型的游戏(如有)?
游戏机游戏
电脑游戏
手机游戏
棋牌桌游
其他_____
3. 您平均花多少时间在玩游戏上(如适用)?
每周超过12小时
每周6-12小时
每周2-5个小时
每周少于2小时
4. 您最喜欢游戏带来的哪些体验(如适用)?
5. 您如何看待玩游戏的父母?
三、学习兴趣
1. 关于支持孩子学习,您感兴趣的主题是什么?
如何支持孩子有效地掌握知识
如何支持孩子不断提高技能
如何提升孩子的自主学习动力
如何培养孩子良好的学习习惯
如何为孩子提供适合的学习环境
非常感兴趣,比较感兴趣,一般感兴趣,有一点感兴趣,完全不感兴趣
2. 对于培养孩子以下这些素质,请选择最适合您情况的描述:(多项选择)
批判性思考和解决问题能力
创造与革新能力
合作能力
沟通能力
信息素养(检索、筛选、评估、应用及交流资讯的能力)
媒体素养 (解读、判断及制造媒体信息的能力)
科技素养(对信息科技的理解、认识和应用能力)
灵活性与适应能力
领导力
主动性与自我导向
工作效率
社交及跨文化互动能力
我可以自己支持培养这项能力/素养
我可以找到支持培养这项能力/素养的人员/服务/工具
我的孩子可以自己发展出这项能力/素养
学校教育足以支持培养这项能力/素养
我想了解更多有关如何支持培养这项能力/素养的信息
我希望我能找到其他人来支持培养孩子的这项能力/素养
如果我的孩子有这项能力/素养,那很好,如果没有,那也不必强求
这方面对我来说并不重要
其他
如果您在上一题选择了“其他”,请详细说明(如适用)
一般来说,您从哪里了解如何支持孩子学习的? (选择前3个)
凭直觉
我自己是怎么学过来的(个人成长经历)
其他父母的经验
教育相关书籍
来自社交媒体转帖/博客/视频
通过在线搜索
参加培训班/工作坊/研讨会
来自学术资源(研究论文,学校教育等)
其他____
3. 同意/不同意:我能够轻松地将从这些信息来源中学到的方法应用到我的日常实践中
非常同意
同意
不一定
不同意
非常不同意
4. 如果您想学习如何支持孩子们的学习,怎样的成果让您感到满意?
我学到更多经过科学验证的方法及其为什么这些方法奏效
我能够选择和使用更适合的方法支持孩子的学习
我孩子的学习和成绩出现积极变化
解决了我在支持孩子学习时遇到的具体问题和困难
我能够发现生活中的学习机会并利用这些机会培养孩子
提高我自己的学习能力并做好榜样
减轻我在支持孩子学习上的沮丧感和困惑感
其他____
四、想法验证
1. 如果有一款学习如何支持孩子学习的游戏,您会想玩吗?
想/不想
2. 如果您想玩,有什么必备要素能让你享受这款游戏? (例如,游戏回合必须很短,或者玩的时候被打断没有关系)
3. 如果您不想玩,有什么可能会让您想试一下? (例如,如果很多人都推荐给我,我可能会试一下)
4. 在一天中您最可能在什么时间/场合玩这款游戏?
Parents of 6-12 years olds are most interested in this idea. It is based on the participating rate, which may be biased by recruiting method; however, the overall responses showed a high interest over every kids’ age group.
Over a half parents play games and mobile games are most popular type, which is my primary platform choice for this project.
The average game time is 2-5 hours or less per week, which means my game should not require a serious time commitment, less than 1 hour would be appropriate.
A cultural difference appears with regards to the game attraction, the Chinese version responses are basically the same - stress relief, whereas the English version shows more diversity such as challenge, alternative reality, and time with friends and families. This result requires me to design an educational game leaning towards commercial games’ entertaining quality, and relaxing and calming are the key feel.
No negative impression about parents playing games. It’s pretty normal for this generation, and some even think parents playing games are cool and open-minded. It’s also a good bonding activity with kids. The bottom line is not to indulge in it and take too much time.
Motivation, knowledge acquisition and skill development are the top 3 interests, which I should mainly focus on in my content selection.
As to the 21st century skills, Media literacy, Flexibility, Initiative are the topics parents want to learn more and other options are less selected. My sample scenarios must cover these first.
Parents are dominantly relying on how they were raised and their intuition to support their children, which might suggest a gradually increasing needs to keep pace with the faster and faster changes in the future.
Social media and books are their primary means to learn more about these topics. And the knowledge transferability shows some space to improve.
Positive changes in children and solving specific difficulties are important, but identifying learning opportunities, gaining more scientific methods and being able to select and adapt, they are also highly valued by parents. It basically means I need to hit them all.
Over 75% participants want to play such a game to learn how to support children's learning. This results validate the problem I want to solve through a game.
The must-haves include short play session, effective content, not too complicated to play but challenging, realistic scenarios for transferring to real-life practice, rewards and guidance, fun and interaction with children. I should consider all of them in my game design.
The biggest concern is time vs effectiveness. So if it really works well and the first adopters recommend it, it will attract more people.
The common contexts of use are parents’ spare time (eg. After children’s bedtime, on commute) and children's free time so that they can play together (eg. After dinner, homework). I need to take into account the accessibility (offline mode, night mode, motion requirements) and the feel (calming and relaxing, not too boring for parents and suitable for children)
According to the feedback from the second survey, parents read educational books and browse social media to learn how to support children’s learning. In order to examine the existing products serving for this purpose, I reviewed some books, social media/websites, and related games to identify the niche I will focus on.
Most parenting books and website resources focus on children's behavior, discipline, and parent-children relationship. They provide home activity ideas, direct solutions to the troubles and problems parents usually meet, tips and examples of parenting practice, age-specific learning materials and tools for kids. Books about how people learn are mainly targeting teachers and educators, some are targeting directly to the learners. Two books verify the needs of learning how to learn in the fast-changing era and adapting education to 21st-century kids. A bunch of books covers the topic of 21st-century skills such as social skills, emotional intelligence, creative problem solving, critical thinking, etc. The popularity also proves the emerging need for cultivating these critical skills for the new generation. However, do parents have so much time to read through all of them? Do they digest and convert the insights into their daily practice?
Social media contents are quick and easy to consume, but also easy to forget. Some are excerpts from larger pieces of work so that a lot of contexts are lost. They appeal to the public by the seemingly quick fix or simple direct cure but sacrifice the nuances of meeting children's idiosyncratic learning needs.
Existing games for parents are largely those parents can play with kids, not specifically aiming for any learning purpose. Some are to experience the stressful feelings of being a parent, some are to relive the childhood under nostalgic parenting stories.
Two main gaps are identified here. (1) In general parenting skillset, supporting children's learning didn't receive enough attention, compared to discipline and parent-children relationship. Family involvement and engagement in children's learning experience can play an important role in children's learning abilities development. It’s not only the responsibility of schools and professional educators or Children's natural development, but also the parents' and caregivers’ influences. (2) Current means of learning how to learn have some disadvantages for parents to engage, digest and transfer. Supporting children's learning is a laborious job, accompanying with confusion and anxiety. Parents deserve a better way to learn it.
Learners/parents will be able to
Understand scientifically proven methods of learning/supporting learning and how they work
Remember the learning techniques when meeting specific problems and difficulties
Select and apply suitable methods to support children’s learning in daily life
Identify the informal learning opportunities in daily life and take advantage of them
Evaluate their own learning abilities and improve role modeling
Create personalized solutions to change children's learning behaviors and performance
The scope of this game includes the followings:
1. The tips for boosting motivation
Self-determination
Self-efficacy
Structured goals
Create a need to learn
Rewards & reinforcement
2. The techniques of supporting knowledge acquisition
Priming prior knowledge
Chunking
Building mental models and encoding with multiple paths
Self-cue retrieval practice
Distributed repetition
Using analogies and contrasting cases for understanding
Cognitive modeling
3. The guidance of developing skill proficiency
Deliberate practice
Constructive feedback
4. The support of forming habits
Motivation + ability + activation
Cultivating metacognition and self-regulated learning
5. The suggestion of creating learning environment
Balance of efficiency-driven learning and innovation-driven learning
Balance of knowledge in the head and knowledge in the world
Identify the things kids are already doing and support them
6. The strategies of promoting 21st center skills
Problem-solving & creativity
Communication & collaboration
Productivity & beating procrastination