Everything in our collection is available for you to use in your classroom! We want to make sure every teacher and student has what they need to succeed.
Browse the Collection: Scroll through the categories below.
Reserve Materials: email REMC@NorthwestEd.org
We are always looking to grow our library based on your needs. If there is a resource you’re looking for that isn't listed, please send us your suggestions—we’d love to hear your ideas!
Learn about the newer Games and strategies for critical thinking with Tabletop Games. Attend one of our events and get $75 to use towards Tabletop Games for your Classroom. Next Event: April 2027
I asked ChatGPT to generate a couple of humorous, teen relatable situations to mimic the prompts from Unnecessary Inventions. It did not do a very good job (way too complex), but I shortened one to be "You are having a bad hair day. Invent something to hide your hair and mess up everyone else's." We partnered up and used the dry erase boards I have in class. I just had them create a name and draw the invention and then come to the front to describe it. They loved it! I had lots of kids raising hands to come up and share the inventions. I did a 2nd one "Someone is stealing snacks from your locker. Create an invention that stops or deters the thief." This one got a little intense. Apparently snack stealing is a horrible offense. The kids were eager to share this one also. I can't wait to get this game. What a great reward for working hard until the last 5-10 minutes of class.
Ages: 8+
Number of Players: 1-6
Play Duration: 10-30 Minutes
Camping Fluxx plunges players into an outdoor adventure where they must collect essential Keeper cards like a Tent or Campfire to meet the current Goal, which is always changing—like "Sleeping Under the Stars" or "S'mores." The game's constantly shifting rules and environmental Creepers (like Mosquitoes or Rain) are a perfect metaphor for the unexpected challenges of an actual camping trip. This makes it an excellent classroom tool for practicing flexible planning, close reading of instructions, and social-emotional skills related to coping with disruption and finding a solution as a group.
Ages: 10+
Number of Players: 1-4
Play Duration: 45-60 minutes
In Canopy: Evergreen, players step into the role of forest managers in the lush Pacific Northwest, competing to grow the most vibrant and sustainable ecosystem. Through a unique "push-your-luck" card drafting mechanic, students must carefully select seeds, plants, and wildlife to construct towering 3D trees while managing resources like food and weather elements. It is an excellent classroom tool for simulating real-world ecological relationships, illustrating how flora and fauna rely on one another to thrive amidst threats like fire and disease.
Ages: 12+
Number of Players: 2-6
Play Duration: 15-45 Minutes
Anatomy Fluxx plunges players into the dynamic world of human biology, challenging them to collect "Keeper" cards representing organs, bones, and body systems while avoiding "Creeper" cards like Virus and Mutation. The ever-changing Goal cards require players to assemble specific anatomical systems (like the Respiratory System or Filters), actively reinforcing the concepts of Structure and Function and Systems Thinking. With factlets on every card and bonus rules for reciting anatomical trivia, it's an exciting way to make complex life science concepts fun and memorable.
Age/Grade: 7+
Number of Players: 2-6 players
Play duration: 20-45 mins
Potato Pirates is a thrilling card game that teaches computer programming concepts through a fun, pirate-themed adventure. Players use "Action Cards" and "Control Cards" to program attacks and defend their ships, learning about loops, conditionals, and sequencing. This game is a fantastic, screen-free way to make computational thinking accessible and engaging for students, fostering critical thinking, problem-solving, and strategic planning in a highly interactive and imaginative setting.
Ages: 10+
Players: 2-6
Play duration: 30-120minutes
Battle chips teaches coding without a computer. This game interactive board game will teach concepts of Loops, Control Flow, and Error Handling while acting as potato pirates. This a great way to teach kids about coding fundementals without a computer.
Age/Grade: 10+
Number of Players: 2-6 players
Play duration: 30-60 mins
Potato Pirates: Enter the Spudnet is a strategy board game that brilliantly visualizes how the Internet works without using any computers. In this game, players act as "Potato Pirates" dispatching ships (data packets) across the treacherous "Spudnet" (the Internet) to fulfill orders (client requests), all while dodging threats like botnets and firewalls. It is an exciting, tactile way to demystify complex cybersecurity and networking concepts—turning abstract ideas like IP addresses, data propagation, and DDoS attacks into a fun, competitive, or cooperative classroom experience.
21st Century Skills:
Computational Thinking
Critical Thinking
Problem-Solving
Communication
Standards:
Computer Science and Coding:
3-5.CS.AP.01: Develop a sequence of steps to solve a problem and represent that sequence in a program.
3-5.CS.AP.02: Identify and correct errors (debug) in a program.
Mathematics - Mathematical Practice Standards (Grades 5-8):
MP1: Make sense of problems and persevere in solving them.
MP4: Model with mathematics (understanding how the cards and rules represent a system).
CSTA K-12 Computer Science Standards:
CS.3-5.AP.1: Use a sequence of instructions to design an algorithm to accomplish a task.
CS.3-5.AP.2: Create a program that includes sequences, loops, and conditional statements.
CS.3-5.AP.3: Identify and correct errors in an algorithm or program.
Critical Thinking & Problem Solving
Communication & Collaboration
Information & Technology Literacy
Systems Thinking
Michigan Computer Science Standards (Based on CSTA):
Level 1B (Grades 3-5) - Networks & the Internet: 1B-NI-04 (Model how information is broken into smaller pieces, transmitted as packets through multiple devices over networks and the Internet, and reassembled at the destination).
Level 2 (Grades 6-8) - Networks & the Internet: 2-NI-04 (Model the role of protocols in transmitting data across networks and the Internet).
Level 2 (Grades 6-8) - Impacts of Computing: 2-IC-23 (Describe trade-offs between allowing information to be public and keeping information private and secure).
MITECS (Michigan Integrated Technology Competencies for Students):
Digital Citizen: Students understand the rights, responsibilities, and opportunities of living, learning, and working in an interconnected digital world.
CSTA K-12 Computer Science Standards:
Networks and the Internet: 1B-NI-04, 2-NI-04, 3A-NI-04 (Compare various security measures by evaluating the trade-offs of using them).
ISTE Standards (International Society for Technology in Education):
1.1 Empowered Learner: Students understand the fundamental concepts of technology operations.
1.2 Digital Citizen: Students engage in positive, safe, legal, and ethical behavior when using technology.
1.5 Computational Thinker: Students formulate problem definitions suited for technology-assisted methods such as data analysis and abstract models.
Age/Grade: Grades K-5 (Ages 5-11)
The number of players is it designed for: 2 Players
Play Duration: 5-15 minutes
Mancala is a simple but strategic game that has been played for centuries. With its simple setup and rules, Mancala provides a great opportunity to introduce students to logical thinking, planning, and mental math. Its quick gameplay makes it an excellent choice for a classroom warm-up or a brain break that still keeps students engaged in learning.
Age: 6 +
Number of Players: 1
Play duration: varies on level of puzzle
Roller Coaster Challenge is a logic puzzle and STEM-based game where players use critical thinking and engineering principles to build a working miniature roller coaster. Guided by a series of challenge cards, students arrange tracks and posts on a game grid to create a path for a small coaster car to travel from start to finish. This thrilling game helps students understand fundamental concepts of physics, such as gravity, kinetic energy, and potential energy, in an engaging and tangible way, making abstract scientific principles come to life.
Age/Grade: 8+
Number of Players: 1 maybe small group
Play duration: varies
Gravity Maze is a captivating and challenging logic game that combines a marble run with a 3D puzzle. Students use challenge cards to strategically place translucent towers on a grid, creating a path for a marble to reach its target. This game is an excellent tool for developing spatial reasoning, problem-solving, and critical thinking skills as players must visualize and plan a route for the marble using the forces of gravity and cause and effect.
Age/Grade: 8+
Number of Players: 2-4
Play duration: 5-15 mins
Otrio is a modern, strategic game based on the classic Tic-Tac-Toe. Played on a 3x3 grid with three different-sized concentric rings, players try to get three of their colored pieces in a row. However, there are three unique ways to win: by getting three pieces of the same size, by getting three pieces of ascending or descending size, or by getting three concentric pieces in a single space.
Age/Grade: 6+
Number of Players: 2 -4
Play duration: 15minutes
Gnomes at Night is a cooperative and fast-paced maze game that challenges students to work together to find hidden treasures. Players on opposite sides of a vertical game board must communicate and collaborate to navigate magnetically connected gnome pieces through a winding labyrinth. This game is an excellent tool for teaching students the importance of communication, teamwork, and quick thinking as they learn to describe their side of the maze and guide their partner to success before time runs out.
Age: 4-8 yrs of age
Number of Players: 1-4
Play duration: varies on level of puzzle
Squirrels Go Nuts! is a clever and compact sliding-tile logic puzzle that challenges students to help squirrels hide their acorns for the winter. Players must strategically slide squirrel pieces around the game board to create a path that allows acorns to drop into a designated hole. This game is an excellent resource for the classroom, as it hones critical thinking, logical reasoning, and spatial awareness in a fun, single-player format. It presents a fantastic way for students to practice problem-solving skills independently and work through challenges with increasing difficulty.
From the makers of Tenzi. Buildzi is screen-free Tetris. The fast-stacking, nerve-racking, block-building game! Quick, grab a BUILDZI block and start building. Be the first to build your tower, but — careful — don’t let it tumble. 32 BUILDZI blocks, 32 tower cards, 32 block cards and lots of ways to play!
Ages/Grades: 4+
Number of Players: 1-6
Play Duration: Varies
Jenga is a timeless game of physical and mental dexterity where players take turns removing one block at a time from a tower and placing it on top. This thrilling game helps students understand principles of physics and engineering as they strategically decide which block to remove without causing the tower to collapse. It's a fantastic tool for teaching spatial reasoning, fine motor skills, and risk assessment in a fun, hands-on way.
Just like Jenga or Stacking blocks only with pom poms. This is a great alternative for kids with sensitivity to loud noises and can still get the same interactions with Jenga/Stacking Blocks.
Age/Grade: 5+
Number of Players: 2-4
Play duration: 5-30 minutes
The Uzzle: Stack Royale" is a fast-paced, competitive, block-stacking game where players race to build a specific structure on their base before anyone else. Unlike the original "The Uzzle," which is a pattern-matching puzzle, "Stack Royale" is a 3D building challenge where players must replicate a blueprint from a card. The game requires speed, dexterity, and precise spatial reasoning to be the first to complete the perfect build.
Ages: 10+
Number of Player 1-5
Game Duration: 30-60 mins
Collect stones, postcards and camp in all of the National parks of the US. rekking the National Parks is an award-winning family board game that celebrates the U.S. national parks in a fun and competitive way. Players compete for points by claiming park cards and collecting trail stones as they travel across the map experiencing the wonders at each of these magnificent landscapes.
Cities
Ages: 10+
Number of Players: 2-4 players
Play Duration: 30-40 minutes
In Cities, students step into the shoes of urban architects tasked with renovating a modern city district. Through a clever "action drafting" mechanism, players must carefully select projects, building materials, and features to construct a 3x3 city grid that meets specific scoring goals. It is visually stimulating and highly beneficial for the classroom, as it transforms abstract concepts of logic, spatial reasoning, and long-term planning into a tactile, 3D puzzle that rewards efficiency and adaptability.
Age/Grade: 7+
Number of Players: 2-5
Play duration: 20-40 minutes
The World Game is an exciting and highly educational geography game that takes players on a journey across the globe. By using cards with information about countries' flags, capitals, and key statistics, players compete to prove their knowledge of world geography. This game is an excellent resource for classrooms, providing a dynamic way to reinforce lessons about continents, countries, and cultural awareness while encouraging students to learn about the world beyond their local community.
Ages 9+
Number of Player: 2-6 players
Play duration:
Proof! is an award-winning, fast, fun, and addicting math game. Work that mental math magic as you race to find creative equations hidden among nine numbers cards. Keep what you find and collect the most cards to win!
Age/Grade: 7+
Number of Players: 1-4 players
Play duration: 5-30mins
Award Winner
Players race to arrange a set of 5 board game cubes to match the pattern on the card; the first player to succeed wins!
Age/Grade: 6+
Number of Players: 2-4 player
Play duration: 20-30mins
Build matching ines by matching tiles based on either color or shape, and score points as you go.
Ages 8+
2-4 players
Play duration: 20-30 minutes
Roll it, match it, and SCORE IT! The first to score 40 wins, but be careful, your opponents might challenge you for the same card. Take a chance and roll for it!
Ages8+
2-5 players
Play duration: 15-30 minutes
This quick playing dice game will have you on the edge of your seat. It's simple, but decide carefully - the more numbers you cross off, the higher you score. There's no downtime between rolls, one round will give you Qwixx-fever!
Ages7+
2- many players
Play duration: varies; 1minute per round.
Grab your 10 dice and start rolling as quickly as you can until you or your opponents find all ten of your dice on the same number. So many ways to play. You'll be in a frenzy when you play Tenzi! By the way, the odds of getting all 10 dice to land on one number in one roll are 10,077,696 to 1.
There are MANY way to play Tenzi. We even have cards for 77 ways to play tenzi.
Ages: 8+
Number of players: 2-6
Play Duration: 5-30 minutes
Math Fluxx is a fast-paced card game where the rules of the game and the winning Goal are always changing, but the core challenge is always mathematical. Players use Keeper cards—single-digit numbers—and the four basic operations to form the numerical answer currently required by the Goal card. This game provides constant mental math practice using addition, subtraction, multiplication, and division, while the Fluxx mechanic encourages players to adapt their numerical strategy rapidly. It's a fantastic, low-pressure tool for building calculation fluency and creative problem-solving in a fun, non-traditional math setting.
Age/Grade: Grades 6+ (Ages 11+)
The number of players is it designed for: 2-8+ players
Play Duration: 15 minutes
Award Winning
Codenames is a thrilling and engaging team-based word association game that challenges players to use their communication and critical thinking skills to connect seemingly unrelated words. As "Spymasters," students must provide one-word clues that link multiple words on the board, while their teammates, "Field Operatives," work together to decipher the clues and avoid the dreaded "Assassin" word. This game is a fantastic way to enhance vocabulary, creative thinking, and collaborative problem-solving in a fun and fast-paced environment.
Age/Grade: Grades 3+ (Ages 8+)
The number of players is it designed for: 2-6+ players
Play Duration: 15-20 minutes
Things in Rings is a clever and deductive party game that challenges players to think like a "Knower" and correctly place "Thing" cards into a Venn diagram. With only one player knowing the secret rules for each ring, the game encourages players to use logic and deduction to interpret the clues and make the right choices. It's an excellent tool for teaching and reinforcing concepts of categorization, critical thinking, and collaborative problem-solving in an engaging and fun format.
Ages: 8+
Number of Players: 2-4
Play Duration: 15-20 minutes
The Mind is a revolutionary cooperative card game where the team attempts to play a series of numbered cards in ascending order, all without any communication—no talking, no signaling, just a shared, almost telepathic sense of timing! This creates an amazing, focused environment that benefits the classroom by cultivating intense, non-verbal collaboration, building mutual trust, and developing a subtle, shared understanding of rhythm and timing that translates into improved group synchronicity for future projects.
Ages: 10+
Number of Players: 3-6
Play Duration: 30-45 minutes
So Clover! is a vibrant, cooperative word-association game where students work together to decipher each other's secret keyword clues. It creates a fantastic, low-pressure environment for building vocabulary and exploring nuances in language, as players must creatively link two distinct random words with a single clue. It is perfect for the classroom because it encourages lateral thinking and team consensus, turning vocabulary practice into a shared triumph rather than a competition.
Ages: 10+
Number of Players: 2-5
Play Duration: 20 minutes per mission
Prepare for a cooperative card game challenge like no other! In The Crew, you and your fellow astronauts must work together, completing increasingly difficult missions by winning specific tricks in a space journey. The catch: communication is strictly limited, creating a thrilling and unique environment where students must develop subtle, non-verbal cues and masterful collaborative planning to succeed, benefiting the classroom by honing teamwork, communication, and complex problem-solving skills under pressure.
Ages: 8+
Number of Players: 2-8
Play Duration: 10-20 minuts
Tapple is a frantic, fast-paced word game that combines vocabulary recall with a ticking clock, forcing players to rapidly name things within a category before a 10-second timer runs out! Each answer must begin with an available letter on the unique Tapple wheel, creating a high-energy environment that benefits the classroom by dramatically increasing vocabulary retrieval speed, strengthening categorization skills, and promoting quick-thinking under pressure, all essential for improving fluency in both verbal and written communication.
Ages: 8+
Number of Players: 2-6 Players
Play Duration: 5-30 Minutes
Jump into the chaotic fun of Fluxx, where the rules and even the goal of the game are constantly changing based on the cards you play! This card game is an excellent tool for teaching students how to closely read and interpret explicit text, requiring them to constantly adapt their strategy as the core conditions shift. It's a low-stakes environment to practice flexible thinking, cope with unexpected change, and communicate with peers to ensure everyone understands the current rules.
Dungeons and Dragons Starter Kit
The Dungeons & Dragons Starter Kit is an introductory gateway into the world of collaborative storytelling and tabletop role-playing. It provides all the essentials for a new group to embark on their first fantasy adventure, including a streamlined rulebook, pre-generated characters, and a full campaign. This game is an exceptional tool for the classroom, fostering a unique blend of creative writing, mathematical problem-solving, and social-emotional development. By stepping into the shoes of a heroic character, students are empowered to express themselves, work as a team, and build a world together.
Age/Grade: Grades 5+ (Ages 10+)
The number of players designed for: 2-6 players (1 Dungeon Master and 1-5 players)
Play Duration: The included campaign is designed to last for multiple sessions, ranging from 10 to over 30 hours of total play, depending on the group's pace.
Critical Core is a therapeutic tabletop role-playing game that uses simplified D&D 5th edition mechanics to help players develop crucial social-emotional and executive functioning skills. Through collaborative storytelling and problem-solving adventures, students engage in role-play, combat, and exploration, which is a dynamic way to practice skills like perspective-taking, collaboration, and emotional regulation in a safe, fun, and engaging classroom environment. It provides a structured alternative to traditional social skills training, making developmental learning feel like an exciting adventure. This game is designed especially for children on the autism spectrum build social skills and confidence.
The number of players: 3-4 Players (plus one facilitator/Game Master)
Play Duration: Varies