Activity 1 - Create an ONLE with Google+
Objective: Use the third party tool Google + to create a community and collaborate with professionals in the education technology field on instructional strategies that support connectivism in an ONLE.
Instructions:
1. You will work with a group of 5 to Create a Community on Google +. Choose at least 3 professionals in the education technology field to follow and invite each person from our class by going to Google + https://plus.google.com/ , selecting community, Create a Community, and Search to add the members you will be following.
2. Each person in your group will make a comment on your community board to share an instructional strategy you learned about from our reading and how it supports connectivism in an ONLE. Each member must choose a different instructional strategy. For example, how Social Networking supports Community to Community interaction.
3. You will reply to at least one post from each of the other communities your classmates have created. For example, what are the strengths and weakness of using Social Networking to support Community to Community interaction. Your reply must show your knowledge of instructional strategies to support Connectivism.
4. As a group you will Create an Event to Add a Google Hangout where you will take turns discussing and reflecting on each of the comments your community has received and the effectiveness of Google +. You will write a one paragraph summary of what you discussed with your team and how you will or will not use Google + going forward and why. You will submit this as an individual assignment.
Individual and Group Assessment Rubric:
Activity 2 - Use metacognition to make your smartphone a PLE
Activity 3: - Setting formal and informal goals
Objective: Students will create a goal web using Mindomo which fall illustrate their goals as they relate to formal, informal, and non-formal learning, and use Mindomo features to show the varying approaches necessary to achieving these goals.
Instructions:
Individual and Group Assessment Rubric:
Wearable Technology Learning Activities:
Activity #1:
As a university counselor, one is required to create a “Scavenger Hunt” for freshman students as a way for them to learn and identify important campus building locations: campus parking and security, admissions, financial aid office, cafeteria, library and the student clinic. Choose one interactive wearable device that can be used to track, log, and print out their locations from “start to finish”.
Activity #2:
You are an auto insurance adjuster in charge of viewing claims. The next case investigation involved a driver (injured in a two-car accident) who wore Google Glasses for her entire trip to Montana. It was also recorded on video. What type of data would be recorded for your investigation? Finally, what statement would be given law enforcement officials?
Activity #3:
As a dieter who cannot afford expensive gym memberships, you’ve decided to purchase a “cloud-based” wearable fitness tracker instead for your birthday. What basic information would you tell the service provider so that he/she would be able to send the best exercise and diet recommendations to your tracker to achieve your goals?
Teacher Resources
Prezi presentation on this chapter
Discussion Questions
Gee, M., Ho, A. & Raab, J. (n.d.). A day in the life of wearable tech. Time. Retrieved from http://time.com/see-the-wearable-tech-of-the-future/
Howton, R. (2015). Turn your classroom into a personalized learning environment. International Society for Technology in the Classroom, EdTekHub. Retreived from https://www.iste.org/explore/articleDetail?articleid=416.
Informal, non-formal and formal education programmes
NMC Horizon Report: 2015 Higher Education Edition
Rahimi, E., van den Berg, J., & Veen, W. (2015a). A learning model for enhancing the student's control in educational process using Web 2.0 personal learning environments. British Journal of Educational Technology, 46(4), 780-792.
Sheehy, A. (March 6, 2014). 8 Mind-blowing Uses of Wearable Technology (Seriously...). FutureStructure. Retrieved from http://www.govtech.com/fs/news/8-Mind-blowing-Uses-of-Wearable-Technology-Seriously.html
Siemens, G. (2004). Connectivism: A learning theory for the digital age. Retrieved from: http://elearnspace.org/Articles/connectivism.htm
Texas State University. Instructional Technologies Support. Using Third-Party Tools for Instruction
Resources
https://www.diigo.com/user/kswatts