Below are the tech tools and resources that you, as a teacher, can use to aid in your teaching of Transformations. There is a brief description as well as an evaluation of each tool so that you can determine the best use of the tool in the classroom.
To access the tool itself, click on the name of the tool and you will be redirected.
Evaluation by Chelsea Tinney
Transformation Golf is a game in which learners must perform different transformations to get the “golf ball” into the hole. Each hole has par much like the real game of golf to encourage learners to think critically about the sequence of transformations necessary.
Common Core Standards Covered: 8.G.A.2, 8.G.A.4
Evaluation by Chelsea Tinney
This tech tool allows learners to choose a shape and the transformation or sequence of transformations they want to perform on their shape. Learners are able to plot their new shape and receive instant feedback on whether or not they performed the transformation(s) correctly.
Common Core Standards Covered: 8.G.A.1, 8.G.A.2
Evaluation by Chelsea Tinney
This tech tool allows learners to test their knowledge of transformations. There are seven levels, each of which more difficult than the previous. The lower levels require learners to draw the given shape after the indicated transformation. As the levels progress, learners must perform translations using vectors, reflections and rotations using matrices, and dilations using the indicated scale factor.
Common Core Standards Covered: 8.G.A.1, 8.G.A.3, HSG.SRT.A.1
Evaluated by Chelsea Tinney
Khan Academy is tech resource in which learners have access to a plethora of practice problems, video explanations of concepts, and hints to help them be successful. This specific activity, Congruence and Transformations, provides two figures that learners can manipulate by translating, rotating, or reflecting to determine if they are congruent.
Common Core Standards Covered: 8.G.A.2, HSG.CO.B.6