Making Of
The Planetarium Dome Game Experience Feathered Peril
The Planetarium Dome Game Experience Feathered Peril
"The Talent Lineup"
Some of the Feathered Peril Members Working Hard
Work Hard, Smile Harder
Combination of Attributes for Making of A Bird
Making a Bird Template
Full Environment
Migration! Will You Be Able to Make It?
The Problem Statement And Challenges
The Storyboard of the Game
Tre, Connor, Austin, and Dr. Shannon Schmoll Setting up the Unity Framework With A Network of Computers
The Beta Version of the Game Development Phase
Dr. Shannon Schmoll at the Abrams Planetarium Behind the Scenes Placing the Unity Framework on the Dome
Game Projected on the Dome After Successfully Connecting Unity to the Dome
A Close-up of the Leader Board
A Team of Students in the Planetarium Audience Will Aim At the Leaderboard.
Kevin Koch
Concept Designer,
SFX Designer,
Early Team Manager,
Advertising
Connor Spears
Producer/UI Programmer
Tre Jackson
Team Lead/Narrative Designer
Lauren Michaels
Concept Artist/Designer
Ava Sheridan
Concept Artist/Designer
Andrew Constan
Narrative Designer
Austin Whitis
Network Programmer
Omeiza Olumoye
Web Developer
Dr. Shannon Schmoll - Planetarium Director
Abrams Planetarium
Dr Jen Owen - Bird Expert
Susan Bonner - Producer
User tested and helped define and move the project forward.
Feathered Peril is a collaborative work by Waverly High Schools students, students of Michigan State University, as part of the Serious Games course produced by Susan Bonner.