Grab a Phone and Team Up With Your Friends to Let Your Bird Survive.
Waverly High School Students Getting Seated for the Initial Visit
Tre Starts by Explaining the Background of the Game
Lights Out! Tre Continues to Throw More Light on Bird Migration Challenges
Connor Pointing at the Details of the Environment
Connor and Tre Continues to Explain the Features of the Environment
The Main Scene
Sequence of Game Flow
A group of three students use their phones to log into the server, and a bird will be assigned to them and displayed on the dome.
Narrator introduces something that will impact the students’ migration.
Students will need to respond quickly to the type of danger presented via their devices. Example used: Swipe left to avoid the building!
Swipe right! Swipe up!
After the action finishes, the group who did well enough will watch their birds score points. The groups who failed the action will watch their
bird fall behind and struggle to keep up with the rest, signaling the danger of the migration.
Students will be presented with three possible solutions for the danger, and will have to pick the correct option.
After the question finishes, students who chose right will watch their birds score points. Students who chose wrong will watch their bird struggle
just like the action phase.
The game will continue to repeatedly present new dangers, with both action and solution phases. Students will accumulate points over time,
with the top scorers being shown on a list.
After the last question, a flock cutoff will be announced. Students whose birds are in front of this this cutoff will “survive” the migration,
while those who are behind the cutoff will “die”.